UAs, Barnacles & More Thread 5 - The Canonn

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Oops, this is my last post of today!
Cmdr Zaratan yesterday (post #8628) said he'd observed a UA dropped on a planet surface rolling until it aligned with another UA when the rolling stopped for no apparent reason & then their song was coordinated, so maybe there is a real link between them (quantum entanglement? Witchspace? who knows!).

Can we take two UAs to a planet, drop them from SRVs & take bearings from their alignment (could do with one UA but quicker with two or even three)- might give a cross-bearing to an area of Space Barnacles & allow us to cut down the search time... just idel speculation since nobody seems to have picked up on Cmdr Zaratan's video.

To be fair I couldn't replicate that (the lining up when rolling) with further testing. Might have just been luck and the alignment of the ground the first time.

It IS a complete pain in the butt to get them rolling in the same direction in the first place though.
 
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Hey you, yeah you.

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Tell me your secrets.
 
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It's actually easier to figure out the time in Arizona compared to the rest of the world (except the US). Only the US uses Daylight Savings Time, with the exception of Arizona. Arizona is always exactly -7 hours GMT. So you take the time in AZ, add 7 hours to it, and you get GMT. Easy as pie.

In any other state, it's more complicated because of DST. Don't have to worry about that here.

It's slightly more complicated. We change our clocks in spring and autumn the same as you do. In fact until a couple of years ago we were aligned on the same weekends. Arizona to GMT may not change buy the time in the UK does move one hour for British Summer Time. I think all European countries move as well in their own time zones.
 
I found lots of rocks that appeared quite "barnacular" tonight. They even glowed a bit.

However, they didn't provide meta-alloys or try to kill me - even after I'd tried punching them in the face - so I'm posting these screenshots in the interest of preventing other people getting excited by what were just..rocks:

SideBarn.jpgRampantBarn.jpg

They were taken at Pleiades Sector DL-Y 65 - ice planet with trenches, full of glowing rocks (all lacking in personality).
 
I've done the sum already. I've made optimistic assumptions here, but here's what I have:

Starting numbers...

Total surface area of the landable planets in the Merope system: 242 million km^2 (for comparison, the Earth's total surface area is 510 million km^2).

Boost speed of a Cobra Mk 3: 400m/s.

Exploration rate: 2.5km radius circle every 6 seconds (roughly the time for a Cobra to cover 2.5km). This is the biggest guess in my assumptions, and I think it's actually pretty optimistic - I'm not allowing any time for going down to the surface to check out POIs, which is more time consuming than cruising around looking for POIs.

That means that a player can survey about 3.2 km^2/s.

Dividing 242 million by 3.2 gives us 74 million seconds to cover all the surface area in Merope, which is 857 person-days.

This is pessimistic though, as on average we'd expect to find our Barnacles at 50% of the way through this, so I make the expected search time necessary to find a single fixed location on a landable surface in Merope to be 428 person-days.

Conclusion: This is an enormous job.

Excellent. Now divide that by the number of landable planets in Merope (don't have my game running 10..20?) and then divide it by the number of players (100?) who might participate in a search. That's about how long it would take to search one planet (one day or 24 hours) if we really focus our efforts. Now, while we're being all meticulous about it some other person might stumble upon one on accident, and that's okay.

Anyhoo... I'm just going to keep repeating: SEARCH IN MEROPE

Because if something's not there, then we can all ragequit.
 
Excellent. Now divide that by the number of landable planets in Merope (don't have my game running 10..20?) and then divide it by the number of players (100?) who might participate in a search. That's about how long it would take to search one planet (one day or 24 hours) if we really focus our efforts. Now, while we're being all meticulous about it some other person might stumble upon one on accident, and that's okay.

Anyhoo... I'm just going to keep repeating: SEARCH IN MEROPE

Because if something's not there, then we can all ragequit.

it is most likely, not on Merope, or if it is, it isn't the only place.
 
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That differentiates between the type of contact. Low is generally natural - usually meteors and outcrops. High is artificial - structures, cargo containers, wrecks. Middle is usually ships and stuff with a high power output, in my experience. With this and the audio, you can usually identify most contacts at a glance. Audio will give you good clues about distance and size of the contact as well.

Thanks - yeah, I'm just seeing that now in Maia. Helps a lot being able to differentiate between material contacts and other.... more interesting ones. :) I'm getting the hang of differentiating the audio, between the geiger-counter like clicks of materials and the higher pitched, almost morse like noise of big contacts.
 
Learned about all this when I was a kid, mainly from being raised on the internet and making friends with people all over the planet. Honestly I think everything would be easier if the whole world just used GMT.

I agree, but we should move it to be on the east coast of the US, that way the times make sense to me personally.
 
MB said some are static (=eyeball search), some are dynamic (=blue POI).

"some are randomly generated, but others have been specifically placed to be found."

Please remember that random generated does not exclude fixed location.
99% of the ED universe is RNG fixed location.

When you find a landable base, it is not placed manually in most cases.

This is not a case of either hand made or POI mechanics.
 
I found lots of rocks that appeared quite "barnacular" tonight. They even glowed a bit.

However, they didn't provide meta-alloys or try to kill me - even after I'd tried punching them in the face - so I'm posting these screenshots in the interest of preventing other people getting excited by what were just..rocks:

View attachment 93464View attachment 93465

They were taken at Pleiades Sector DL-Y 65 - ice planet with trenches, full of glowing rocks (all lacking in personality).

Those look like normal ice-chunks that you see scattered around icy worlds. The glow around the edges is the sub-surface scattering effect that ice gets, although it may not have been rendered completely right based on the lighting.
 
Are you certain about that? I'm not so sure. To me, contacts like that are very fleeting, and are probably just false readings. In my experience, if there's no audio indication of a contact, it's nothing.

I've noticed this too, normally resolves into a very strong mineral source or POI. There's definitely scanner areas with them and without. It's just normally wider than you'd expect
 
slartybartfast - I have the Clipper, Courier, Python, and a Imperial Eagle that isn't on your list, but I'm rushing back to SOL, i'm 25k Ly away.

Going to use my Courier to look for barnacles, it's the best ship to. (Highest speed + boost speed, and maneuverable unlike the clipper + can hold cargo unlike the scout.)
 
Excellent. Now divide that by the number of landable planets in Merope (don't have my game running 10..20?) and then divide it by the number of players (100?) who might participate in a search. That's about how long it would take to search one planet (one day or 24 hours) if we really focus our efforts. Now, while we're being all meticulous about it some other person might stumble upon one on accident, and that's okay.

Anyhoo... I'm just going to keep repeating: SEARCH IN MEROPE

Because if something's not there, then we can all ragequit.

I agree, on just about every count. Everything (literally!) points to Merope. It's our best lead, and if our magic location is not in that system then we've been actively misled.

PS: 13 landable planets in Merope.
 
Please remember that random generated does not exclude fixed location.
99% of the ED universe is RNG fixed location.

When you find a landable base, it is not placed manually in most cases.

This is not a case of either hand made or POI mechanics.

Good clarification. Would "non-fixed POI" be a better way to refer to them?
 
evening all an update on the ship mappings.
Please take a look at this list if you are on tonight/now and have one of these ships that are still needing to be done then drop me a text here or in game (cmdr Stimpy) there are some things that could come from this including who sent the lil blighters out in the first place, though that is after i get my head in the lore a bit first and may be asking for help on that part as well, but this needs to be done first.

Adder
Asp - DONE Thank you cmdr Timsk
Asp Scout - DONE Thank you cmdr Backflaps
Clipper - DONE Thank you cmdr Poy
Cobra - DONE Thank you cmdr Unrealization
Corvette
Currior
Cutter
Diamondback Scout
Diamondback Explorer - DONE Thank you cmdr Monkey D Luffy
Fedral Dropship - DONE Thank you cmdr Backflaps
Fer De Lance
Hauler - DONE Thank you cmdr Backflaps
Keelback - DONE Thank you cmdr Poy for getting the NPC
Orca
Python
T6 - DONE Thank you cmdr Backflaps
T7 - DONE Thank you cmdr Backflaps
T9 - DONE Thank you cmdr Backflaps
Viper mkIII
Viper mkVI
Vulture
(sidewinder still undecided if it is worth doing)

So halfway there :D
I thank all in advance for your help and time and to those that have helped so far.

I'm in Maia/Merope with a DBS, and would be happy to help.
 
Are you online today? do you have any of the ships below that have not been done yet if so then please get in touch with me here or in game (Stimpy)
If you dont know what i am doing asking please go to the post on page 8 of this thread (No5) all will be explained.

Adder
Asp - DONE Thank you cmdr Timsk
Asp Scout
Clipper - DONE Thank you cmdr Poy
Cobra - DONE Thank you cmdr Unrealization
Corvette
Currior
Cutter
Diamondback Scout
Diamondback Explorer - DONE Thank you cmdr Monkey D Luffy
Fedral Dropship
Fer De Lance
Hauler
Keelback
Orca
Python
T6
T7
T9
Viper mkIII
Viper mkVI
Vulture
(sidewinder still undecided if it is worth doing)
I thank all in advance for your help and time.
I am at Merope but can be anywhere is needed.

I'll shoot back for my Fer-de-Lance, should return to Maia by 1-1:30am GMT.
 
Good test CMDR. Seems like they aim down on worlds with more than 1g and up the on worlds of less than 1g, and as you are saying the angle seems the same. My guess (and I suppose yours) is that what changes is the level of output of the thrusters. So higher output in a 4g world than in a 1.5g world.

It's a pretty cool design, I have to say.

High metal worlds tend to have higher g than rocky ones, may help narrow the search.

If barnacle life forms "grow" on planets (speculation) having easy access to metals might also be necessary for manufacture of the alloys.
 
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slartybartfast - I have the Clipper, Courier, Python, and a Imperial Eagle that isn't on your list, but I'm rushing back to SOL, i'm 25k Ly away.

Going to use my Courier to look for barnacles, it's the best ship to. (Highest speed + boost speed, and maneuverable unlike the clipper + can hold cargo unlike the scout.)

Id seriously give thought to a ship that has good visibility, flying upside down in planetary flight mode might overheat your ship too. Your eyes are needed if you want to save time.
 
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