Too Many Repeated Interdictions and Escape Vectors DON'T Work...?

Hi,
... ... ... I Just UPGRADE my Elite Dangerous Today 01-08-2016 ...
Soon enough, I kept running into Too Many and Too Many Times Repeated Interdictions...
The game Was Not supposed to do that... And then, the Repeated Interdictions Ships are Just Excessive Too Maneuverable, Can't destroy a Single of them...
___Worst of All, the :D Escape Vector of the game does NOT work... I keep aligning the Escape Vector to Evade Interdictions, BUT Does NOT Help Escape Interdictions at All... So, Anyone knows how to make This Escape Vector thing work...? Is there Something or Function that was Required to Align the Escape Vector to Evade Interdictions...?

Or are All these the Problem of the New UPGRADE From Today 01-08-2016 ...?
Are they going to Provide PATCHES Or Fixes for all this Mess...?:D
 
I have found, as have others, that the interdictions are harder than they used to be - especially if you are doing smuggling missions. The "chaining" of interdictions has been an issue for a while now (where you get several interdictions in a row, often from the same NPC who magically appears behind you all the time)
 
They seem more difficult since this week's patch

Is there something Wrong with the PATCH, Or Just part of the game...?
...
And what about the Escape Vector...? How does All that Escape Vector WORK...? Can someone Explain How Escape Vectors Work...?
 
So, things are a little more difficult.
Heaven forbid that the game may annoy you in any way, shape or form or even, *gasp*, make you think...

As for the escape vector, it's like you can slow down to gain better movement and then push it when you have them centred.
You can always slow right down and submit and boost away yet it depends what ship you have.
What ship have you?
 
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So, things are a little more difficult.
Heaven forbid that the game may annoy you in any way, shape or form or even, *gasp*, make you think...

As for the escape vector, it's like you can slow down to gain better movement and then push it when you have them centred.
You can always slow right down and submit and boost away yet it depends what ship you have.
What ship have you?

There's nothing though provoking about a cheap game mechanic put in place to substitute a failure on the part of Frontiers ability to provide effective challenges or countermeasures to many players ingenuity. These are the same "challenges" found in many old school games due to limitations of the time, now its just lazy game development on the part of the developers, or they just haven't advanced with the times.
 

NecoMachina

N
So, things are a little more difficult.
Heaven forbid that the game may annoy you in any way, shape or form or even, *gasp*, make you think...

Dude, please knock it off with the attitude. It's rude and uncalled for. I'm really sick of the "learn2play" attitude that many on these forums put forth when people are reporting legitimate bugs, or maybe just asking for information or clarification.

There have been issues that some players are running into since the 1.5 patch (or maybe earlier?) where the escape vector twists and turns faster than you can possibly keep up with, even in a fairly agile ship like a Cobra Mk3. Other timesthe escape vector flips from directly in front of you to directly behind you instantly. There are yet other times where the interdiction succeeds in about half a second and you don't even have time to try to fight it.

If you aren't having these issues, then that's great. But please lay off the extremely rude attitude towards those of us that are encountering issues and are trying to report it and/or get more information.
 
So, things are a little more difficult.
Heaven forbid that the game may annoy you in any way, shape or form or even, *gasp*, make you think...

As for the escape vector, it's like you can slow down to gain better movement and then push it when you have them centred.
You can always slow right down and submit and boost away yet it depends what ship you have.
What ship have you?

Not more difficult. They are randomly impossible to beat, or if you're clearly beating them, you still get interdicted. There were a few times I was losing and still beat the attempt. No, they are not impossible or difficult. The game mechanic is broken.
 
Iv yet to see this in my game. I still think that it depends on how you play the game determines the game mechanics of interdictions....

Im more of a cautious player, I play mostly in Solo mode, I won't get involved in the PP 'Pledging side' of Elite.
I dont like doing pewpew so Iv got a low combat rank of Mostly Harmless (would still be Harmless but for shooting at Rocks & Skimmers on Planetary Landings).
When in civvy space Im in my armed Python & I only trade in the legal stuff & Im careful about what missions I take on - mostly just safe Hauling & Courier missions.

When I do get dicted I play the minigame 100% of the time, I never 'submit & run' - as suggested in another post, this only allows your perpetrator to chase & dict you again. I win the minigame well into the 90%s of the time & dont have issues finding the vector & keeping it lined up - I notice that it doesn't need to be lined centrally, just close!

Should I lose, I just boost x4-5 & Im gone & back into SC - Iv yet to experience any multi dictions in my gameplay.

Yes! it is more difficult than what it has been in previous patches & versions but to me atm its manageable & not the horror story that others seem to be seeing.
 

NecoMachina

N
Ya, it seems pretty clear that this kind of thing isn't happening to everyone. It is happening to me and others though. It has been speculated that it might be a network issue (latency or the like) which makes sense. From the reports on the forums though, the problem does seem to be widespread enough that it needs to be looked into by the devs.
 
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Smuggling is harder post 1.4/1.5. I bought a Cobra for smuggling, my Python was not well suited to it.

Some observations I have:
Whilst we do not have level 2 NPCs yet, the smuggling NPCs are abot 2.5. They can persist into different instances, so hopefully one day we will get the fabled level 2 NPCs. Let me explain by an example. You get interdicted by a pirate, you submit and boost and run and never see said pirate again. Compare this to you get interdicted by a mission NPC submit boost run, get interdicted again. The same mechanism works with assassination targets, at least on the newer assassination missions.

I concluded that submit, boost run was not the tactic to use for mission NPCs - and you can tell by the chat by the way the sort of NPC. Submitting and getting away just delays the decision you have to make. If you put up with the constant interdictions they will normally be there at your destination or next time you go into a USS. This is what I do:

1) Jump via a lwaless and wait, particularly if stacked missions. Normally one of your mission NPCS will show up "I have come a long way ...." or "I want what is on your hold ...." etc. Let them interdict you or interdict them and kill them. Thats one down, as it is lawless and the police are out of bounds works for them as well.
2) If you are lucky rinse and repeat 1.
3) Try not to get interdicted in the target system, tuff with them coming in at all angles.
4) If/When you are interdicted fight it and win. This delays the NPC respawning into the instance and gives you time to get to the destination.
5) If your destination target is an outpost and the system is not that interesting to you, consider killing the interdictor and taking the bounty. I know this is against some people's style, but if you are smuggling well you are actually a criminal already!

I have found using the above gives a much more pleasant experience when stacking smuggling.

Simon
 
Ya, it seems pretty clear that this kind of thing isn't happening to everyone. It is happening to me and others though. It has been speculated that it might be a network issue (latency or the like) which makes sense. From the reports on the forums though, the problem does seem to be widespread enough that it needs to be looked into by the devs.

Couldn't agree more....it would be a REAL gamebreaker for me, if I started to see what others see....I would just go out Exploring & never come back!! Which SURELY isn't what FD intended to happen
 
Why do people even try to evade? You submit, then run. It's always been like that.

Because if you fight & win the minigame then it takes the NPC ship out of the instance & he/she doesn't carrying on chasing you. If you submit & run the NPC can still chase you
 
Dude, please knock it off with the attitude. It's rude and uncalled for. I'm really sick of the "learn2play" attitude that many on these forums put forth when people are reporting legitimate bugs, or maybe just asking for information or clarification.

I totally know the bug you're talking about where the escape vector just jumps to a new location. I've personally filed a bug on it, and I really hope it gets fixed soon.

But that's not what the OP is complaining about. It's pretty easy to deduce that he took a smuggling mission, and when the NPC assigned to that mission interdicted him, he just submitted and jumped back to SC. And then kept getting interdicted over and over again. And then came here to whine about it instead of taking 10 minutes to look up one of the many, MANY tutorials on smuggling in 1.5 to understand this new game mechanic, and how the interdiction minigame actually requires some effort now and isn't an automatic win every time.

I loathe the "learn2play" attitude too, but in this case he kind of had it coming.
 
Why do people even try to evade? You submit, then run. It's always been like that.
Because if you fight & win the minigame then it takes the NPC ship out of the instance & he/she doesn't carrying on chasing you. If you submit & run the NPC can still chase you
Yep, you actually have to play the game now. Proof that FDEV really does fix broken stuff. :eek:

interdiction.jpg
 
I've had the random flipping of the target happen, it does seem to be related to other players being nearby. In fact, when Im alone in a system interdiction doesn't seem anywhere near as janky. As for why one would want to escape, most of these npc punks have railguns, and those are a pain in the ass when you aren't running shields :p
 
There's nothing though provoking about a cheap game mechanic put in place to substitute a failure on the part of Frontiers ability to provide effective challenges or countermeasures to many players ingenuity. These are the same "challenges" found in many old school games due to limitations of the time, now its just lazy game development on the part of the developers, or they just haven't advanced with the times.

I dunno, sometimes I just submit and run away, works for me 99% of the time. If I get a FSD failure, I don't cry, I just get on with getting out of there. It's not hard and I'm currently running about in an Asp Scout.
Sometimes I just take the interdiction and win or lose, haven't been killed by losing one but I do tank when discovering stuff.
Sometimes I go combat, I have fun either way.
Could it be better, then yes I would agree.
I would say that if I didn't tank then I would be stopping off more often than not in stations because I get trolled by Elite Vultures and others but that's why I tank...and I live mostly...and rarely need to repair. :)
I generally play in hostile territory, am involved in foreign PP lands, so I do get the best SJA offers currently, I run when it's too much or have better things to do....and I like that choice.


Dude, please knock it off with the attitude. It's rude and uncalled for. I'm really sick of the "learn2play" attitude that many on these forums put forth when people are reporting legitimate bugs, or maybe just asking for information or clarification.

There have been issues that some players are running into since the 1.5 patch (or maybe earlier?) where the escape vector twists and turns faster than you can possibly keep up with, even in a fairly agile ship like a Cobra Mk3. Other timesthe escape vector flips from directly in front of you to directly behind you instantly. There are yet other times where the interdiction succeeds in about half a second and you don't even have time to try to fight it.

If you aren't having these issues, then that's great. But please lay off the extremely rude attitude towards those of us that are encountering issues and are trying to report it and/or get more information.



There was no attitude, there just is. I never mentioned L2P so how you got that is probably in your head and not my post. Sure, I have experienced the teleporting, recipient FSI bug but you can still win if you focus. And if you don't win, create a get out of dodge scenario pretty quickly. When I don't win is where I actually enjoy the game more because I have to think, do and get out of there.
Silly Humans just give up all to easy but seriously, it can be done. I've seen and experienced much worse than that but hey, challenge mode accepted. How I play the game and if it gets too much I run.
But, I really like being asked questions about what I should do. Should I just run or bring it.

Not more difficult. They are randomly impossible to beat, or if you're clearly beating them, you still get interdicted. There were a few times I was losing and still beat the attempt. No, they are not impossible or difficult. The game mechanic is broken.

I've had that as well. But mostly in the bigger ships. What do you fly?
 
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