Too Many Repeated Interdictions and Escape Vectors DON'T Work...?

Just to add my 2cents to the debate, in my experience interdictons are not impossible to escape, but I have yet to work out what affects your chances of success, i.e. ship size or type / speed etc. and I have no idea if the glitching where the vector jumps is intentional or not as part of the mechanic.

What I do depends on the ship I am flying and what I am doing, if I am well armed I might just drop and blast them, if I am smuggling then I will try to evade. When trying to evade usually it doesn't take me long to work out if I am going to (or can indeed) win the interdiction, so l have a go and if it looks like I won't I drop speed and submit and then prepare for the consequences!

It would be interesting to know more from FD on whether it is working as intended and also the exact mechanics so we have a chance of assessing our chances before the interdiction starts.
 
Eh?
No, it's about evading an interdiction attempt. This is achieved by aligning your ships velocity with the displayed 'escape vector' - it may argued that it should be an 'evade vector'. One's focus is not any 'opposition' but on getting that escape vector on centre.
Quote from the Horizons manual:
'When your ship is interdicted, a specific canopy HUD element is displayed. This comprises

of an Escape Vector, and alignment rings. Attempt to pilot your ship so that you are aiming

directly at the Escape Vector at all times. Doing so keeps your ship travelling at super cruise
'
Is the manual incorrect?
Too simple my friend, you missed sleutelbos's point - yes you are correct you have to center into the escape vector as best as you can do, and the enemy is doing the same thing, but for gentle movements of the escape vector a bias in the game gives an advantage to the NPC's. For a wildly dancing escape vector you actually have the edge over the NPC's if you can just keep the frickin thing in your field of view...
 
Lotsof people still dobt get its not about having the vector dead-center, but about beating the oppossition. A fast-moving vector is a challenge to both parties, and generally the area where you can score most points, even when you never got it fully centered.

It is not really about beating the interdiction, more about getting a reliable result. With 40 million CR worth of shadow delivery missions on my list I don't want to take any unnecessary risks.

If I get a slow moving escape vector where I can be reasonably sure that I will win, I try to evade.

With a fast moving vector I might win, but I can't be certain. Being interdicted with a long cooldown and ending up tumbling in a random way while the police is already scanning me is infinitely worse than submitting where I know exactly where my opponent will be positioned.
 
It depends who's grabbing you.

I found interdictions got a lot smoother when I turned detail level from ultra to high.

BTW - there is nothing inevitable about them. The right ship, stay off the Orbital plane, situational awareness and evading will help..... For many...Interdictions are the cost of being careless.....
 
Eh?
No, it's about evading an interdiction attempt. This is achieved by aligning your ships velocity with the displayed 'escape vector' - it may argued that it should be an 'evade vector'. One's focus is not any 'opposition' but on getting that escape vector on centre.
Quote from the Horizons manual:
'When your ship is interdicted, a specific canopy HUD element is displayed. This comprises

of an Escape Vector, and alignment rings. Attempt to pilot your ship so that you are aiming

directly at the Escape Vector at all times. Doing so keeps your ship travelling at super cruise
'
Is the manual incorrect?

Finally..a post based in fact, rather than apocryphal based on anecdotal 'evidence'.

Sleutelbos is one of the worst offenders...he knows a great deal about ED, no doubt, but often gives arrogant views, unfairly condescending other players! He and the many others with this smug disposition don't know everything about ED, despite thinking they do.

It seems to me that FD are really to blame, as their forte is definitely not communication - from the continued confusion whether you had to buy ED before you could get Horizons and the Cobra mk IV given as a loyalty gift (people are still posting asking where they can find it..expecting it to be like the freagle or the Viper mk IV for the backers) to a myriad of game mechanics confusion.

Somebody from the Devs should clarify these issues, rather than sitting back, watching the players bicker in the age-old peeing contest of who knows most about the game - only FD can resolve these issues!
In this case, it might not make a difference to your ability to avoid interdiction, but at least help with understanding how the whole mini-game works and where you can improve your skills and techniques..rather than listening to one guy who says keep your throttle in the blue zone and another who says..no, keep it on max throttle..to another who says you have to use your thrusters too!! I even saw one piece of advice saying 'no, forget the evade vector and just randomly change direction to throw the interdictor off your tail'..ROFLMAO!!! It really is pretty laughable..who do you believe?

P
ersonally, I like the difficulty..I win when I give 100% and I keep full throttle at all times and when interdicting, I get as close as I can..not just in range! Anything less than 100% usually results in failure and there is the odd incident where I win or lose in a weird predetermined way!..it would just be nice to have some authentic confirmation on the way it actually works!

To those who always post with a superior attitude and know-it-all responses - if playing ED has taught you anything about the mechanics..it should have taught you that just because something hasn't happened to you..does not mean it doesn't happen!

One final thought..I bought my first brand new car 2 years ago..it had many faults with the engine management system, causing the airbag light to stay on and resulting in battery drainage and if I left it parked for 24 hrs or so, the battery would go flat. I took it back to the dealership 4 times over a time period of 3 weeks..they kept telling me they had fixed the problem, but it kept recurring each time. I was really annoyed as they are supposed to be one of the most prestigious car makers in Europe, so I directly emailed the UK Managing Director..4 days later I received a call from the dealership telling me they were going to replace the car! I think I'd still be taking the original car back and forth now, if I hadn't decided to take it to a higher level!

Moral of this story - as a customer, sometimes the usual channels of complaint (forums & bug reporting) have to be bypassed..instead, go to the head honcho, the big cheese, the main man, the top dog..to air your dissatisfaction..if we all do it, maybe something will change with this dire customer service!
 
I dislike the fact that my Asp can evade a persistent NPC pirate in a Sidey, jump ~30LY away, only to find the same persistent Sidey on my tail. Epic ninja skills that prove ED's AI scripting is totally off kilter. :)
 
I think Frontier intentionally keep certain data vague. The game is supposed to have a large element of discovery and experimentation to it.

Plus. The more precise information you publish, the more people find it easy to work out exploits and gamesmanship.

Regarding interdictions. I've had a few where I simply can't escape - my ship cant pitch quick enough to catch the vector, or it jumps right off my screen and it's over in seconds. I've always assumed they had a much better interdictor and ship than I do.
 

NecoMachina

N
It does work, it's just a lot harder now.
For a lot of people (most people?) it does seem to be working. But there are definitely, without a doubt, some people who are having strange issues with buggy interdictions. I am one of them. PLEASE do not assume that just because it's working for you that there is no issue. Some of us are trying to report a bug here and it's EXTREMELY frustrating to get shouted down and heckled or told that we "just aren't doing it right" or "learn2play". Let's keep this community awesome. Please.
 
not only interdictions are far too common in space now (please note i don't do these smuggling mission everybody is talking about lately)
they are even unavoidable, i tried a couple of missions and after i've noticed you have to wait 10 minutes (!!!???) in supercruise waiting for the target appear someone teleports behind you and bam, interdiction and timer reset.
i've yet to understand the change too, i was good at interdictions but now it's so random.
even if i stay 100% in the vector after an X amount of time enemy fills it up OR if i'm interdicting the same can happen,
basically it's B R O K E N


P
ersonally, I like the difficulty..I win when I give 100% and I keep full throttle at all times and when interdicting, I get as close as I can..not just in range! Anything less than 100% usually results in failure and there is the odd incident where I win or lose in a weird predetermined way!..it would just be nice to have some authentic confirmation on the way it actually works!
exactly what happens to me. previously when i was aligned with the vector my bar would fill up, now ist simply does not. and at random times either me or the offender automatically loses. happened with my friend too a week ago
 
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It's happened to me over the last two evenings, and I discovered, that if, after submitting, you hi-wake out to another system (which can't be stopped by them), then immediately jump back, the pirates are all gone, and you can carry on along your merry way.

Had to do it, as despite having a fully armoured and upgraded Asp, I went from full shields to 30% hull in under 60 seconds! (at the hands of NPC's..)
 
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Seen it, too. Evade vector dead center in front of me. Yet the other guy behind me gets his bar raised.
And no - my alignment was cool, I didn't get that weird stretched out circle/ellipsoid.
Though mostly I have the skills to avoid being interdicted. At least by NPCs that is.
 
I'm getting interdicted by 3 ships at a time regularly with the new patch, yeah its fun trying to decide which escape vector to pick!! Then there is the one after the other, escape one straight into the next.
Some you can't escape even when centred on the escape vector and not to mention NPC's waiting at the station to scan you as you come into dock, you have no hope.
Also if I can't escape then submit and run the interdictions continue until I escape and even then they still chase and interdict until I dock or jump to another system.
Its just a ridiculous now why try to smuggle??
Oh and the number of ships appearing in each system has gone from a few to double figures.
A new trick I've started using is to get around the sun and have them on the other side or just head into sun and emergency drop too close but as you head for the station or jump point interdictions start all over again. I'm getting good at escaping but hardly finishing any smuggling missions
 
Could be lag - the server's idea of where the escape vector is doesn't match where it's drawn on your screen.
(I get lots of duff interdictions, and my internet connection isn't great).

When interdicting targets I can have the target sitting nicely in the middle and my bar just sits there, or even decreases, when it should be climbing steadily - I can only assume what I am seeing (target nicely centred) is different to what the server thinks is happening...

Dave
 
I'm getting interdicted by 3 ships at a time regularly with the new patch, yeah its fun trying to decide which escape vector to pick!! Then there is the one after the other, escape one straight into the next.
Some you can't escape even when centred on the escape vector and not to mention NPC's waiting at the station to scan you as you come into dock, you have no hope.
Also if I can't escape then submit and run the interdictions continue until I escape and even then they still chase and interdict until I dock or jump to another system.
Its just a ridiculous now why try to smuggle??
Oh and the number of ships appearing in each system has gone from a few to double figures.
A new trick I've started using is to get around the sun and have them on the other side or just head into sun and emergency drop too close but as you head for the station or jump point interdictions start all over again. I'm getting good at escaping but hardly finishing any smuggling missions




Here's a couple:

1. Immediate unwinnable interdiction on drop from frame shift at sun. I mean immediate.(you lose immediately).
2. Insta spawn npcs just as you get about 10-20 from station, and they get behind you immediately and interdict. You hope it's an eagle you can kill quick, or you'll be pestered, till you either make it in, or high wake out.
3. system security showing up at an interdiction that they didn't do.interdicted by pirate, security shows up immediately after.( report crimes against me off).
4. Doing nothing and winning interdiction. Doing everything and losing interdiction.
 
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Ya, it seems pretty clear that this kind of thing isn't happening to everyone. It is happening to me and others though. It has been speculated that it might be a network issue (latency or the like) which makes sense. From the reports on the forums though, the problem does seem to be widespread enough that it needs to be looked into by the devs.

Agreed - deffo needs looking at.

I've succeeded avoiding interdiction several times by zero'ing the throttle to submit, with no eye for the escape vector.

I've seen my blue bar rise when way off the vector, and fall like a stone when on the vector, and every 'interdiction avoided' has surprised me, seeming to happen independent of what was going on on screen.

All this variously in a T6, Cobra, Asp and Python.

From my point of view I was never sure why FDev 'improved' or 'fixed' interdictions - I wasn't aware of anyone much complaining about it, prior to FDev 'fixing' it.

TL/DR - Dear FDev, please unfix interdictions, ta muchly!
 
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