It is [WT] so am guessing you are just being "funny".
You get a code for the minor faction, you can control that code. That you don't know these things speaks to your limits, not the game's limits.
- - - - - Additional Content Posted / Auto Merge - - - - -
Don't disagree, but you are moving the goalposts. You said nothing about it being automated, just existing.
Next logical fallacy?
It's not a logical fallacy but a perceived inconsistancy. However what you've done there is one, called the "straw man" fallacy where you misrepresent what's been said by me to easily prove your point... except you don't.
What's happening now is a workaround to provide something like a guild system, nothing like the actual guild system I outlined in all but a few ways. There is no "in game" clan system, nothing to identify one is a member of one clan or another, nothing to stop people belonging to 10 different clans, 10 friends requesting 10 different in game factions etc. All very heath robertson.
You could say that people can just form clans outside the game, via facebook groups or something and name themselves after in game factions so they have an ingame presence. That doesn't mean it's the same as a fully developed in game clan system.
I might add to the sort of things missing from a full clan system: clan inventories, clan treasuries, ranks, bulletin boards, messaging etc ... I didn't mention them since they're common to most clan systems rather than unique to ED.