State of the game - Address our concerns please

I worked in retail for 7 1/2 years and that is the single biggest misconception people seem to have.

Also you seem to be inferring that customers have some kind of power over companies to demand things should be done the way they want them to, which is not true, all you need to do is look at any phone company, Apple, Steam, Microsoft to name a few.

this guy gets it, kirth does not
 
applying quick fixes without goin back and doing actual fixing will kill this game i enjoyed dog fighting around cap ships but the fix to the afk farmers ruined in both having the cap ship steal the kill and having it fire on me when i get to close. really im allied with the faction and have sided with them in the zone. i am also allied to every one of the minor factions in the system and 5 systems around it what was fun for me really was the only fun thing about conflict zones that attracted me. now not so mutch.
 
One workaround for this is to zero throttle when the Countdown begins. Or are you saying that unless you hold down S you are at full throttle? That sounds like a bad config to have.

I have a dedicated 0% throttle key which I press during the countdown, yes. Significant other holds S to throttle down, just prefers it that way. Used to work perfectly fine until 1.3 (iirc) broke it; I am affected by it because I have CTRL as the key for mouse headlook, set to "hold" mode (toggle feels too clunky for me for fast headlook). When I charge for a jump I often look around and enjoy the scenery and cockpit interior (especially on gorgeous ships like all the Imperial ones, or the FDL), and always it is interrupted when the transition phase begins, and again when it ends (and then again the for transition back from hyperspace or SC, there is a noticable transition at both ends and that in turn disrupts any key that is held, twice).

applying quick fixes without goin back and doing actual fixing will kill this game i enjoyed dog fighting around cap ships but the fix to the afk farmers ruined in both having the cap ship steal the kill and having it fire on me when i get to close. really im allied with the faction and have sided with them in the zone. i am also allied to every one of the minor factions in the system and 5 systems around it what was fun for me really was the only fun thing about conflict zones that attracted me. now not so mutch.

Yes, this is also good point. It's been so long I almost forgot about that. I've sadly missed the chance, never saw a capital ship live ingame before the change (beyond the stationary ones in capital systems, which doesn't really count because they just sit around idle if you behave). With the way they deny kills now its utterly horrible, the last thing you now want on your side is a capital ship - in reality, it should be the greatest thing to have one arrive for your side, instead it means you have to stay away from it or leave the instance...
 
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Agree with this, lack of depth is the game's single biggest problem. It's been mentioned on here countless times.
I also agree. It almost feels sterile at times.
I drank the Horizons kool-aid, and while I don't regret the purchase (as I'm still expecting more in the future), I'm hardly playing the game at all right now. Which is a bummer. :(
 
Mate, frontier is absolutely aware of every issue and complaint that people have managed to spit up. So you honestly think they don't read the subreddit or forums for their own game? They most certainly do, they just rarely often respond. And in no way should they feel inclined to respond when ignorant chaps like yourself stroll in and point out everything wrong with the game and say that it's no longer playable and that they've had to leave and go to a different game. Do you have any inkling in that simple little head of yours how big a development team frontier has? Its a handful compared to big shots like ea or rock star. And yet frontier has still managed to give us all this amazing stuff. Of course it's going to take a little while for the next few patches to come out and fix all the little broken bits, it has barely been a month, a month which I hope the employees at frontier spent most of on a well deserved vacation. Good things to those who wait. You can't honestly expect them to have fixes for everything a week after it was released. So sure, some of the mechanics are decidedly broken, but wait, what's that, a pile of unbroken and completely functional game mechanics? Great! I can play with these instead of whining and complaining like a spoiled bratt. If you don't like the game then you don't like the game and for that all I can say is sorry, but if you're abandoning the game and advertising the prospect that the devs have abandoned their crowd because they haven't fixed missions within 3 or 4 days after people started complaining about them.
 
ED is a Sandbox and we the players are the only real content the game has which brings er LIFE!
The problem is, we are restricted in what we can do to interact: -
Shoot each other
Drop cargo for each other
Refuel each other
Wing up and help in combat or defence
Text chat to each other in same System
Wing chat in close-by systems if the connections are good enough
THAT'S ALL FOLKS - So FD what was on your drawing board in making this a game???
Now list the things we can not do...(basically all the fun stuff!)
 
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ED is a Sandbox and we the players are the only real content the game has which brings er LIFE!
The problem is, we are restricted in what we can do to interact: -
Shoot each other
Drop cargo for each other
Refuel each other
Wing up and help in combat or defence
Text chat to each other in same System
Wing chat in close-by systems if the connections are good enough
THAT'S ALL FOLKS - So FD what was on your drawing board in making this a game???
Now list the things we can not do...


I'd rather add to the list we CAN do (yours is very limited in that it appears you think the game is somehow based on PvP battles or player conflicts):


We can work together and increase faction influence and expand those factions throughout the galaxy.

We can challenge other players factions and attempt to weaken them and even have them removed from their home system (of course the leap frog effect currently does not allow for the complete removal of a group from the game...but the removal of a group from their 'home' should be pretty painful!)

We can work with multi factions as a cohesive unit...and build Powers and attack the galactic Powers.

We can build a single faction to do the same thing.

(Obviously the above 2 items are coming Real Soon™, as hinted by Michael Brooks recently)

Oh yeah...there is also all that interaction between people that PowerPlay provides...and lets not forget about CQC either!

Now...ALL that we can attempt is way more interesting than what you suggest is 'all'....however, none of the above can be done until we have a solid, bug free, working, core game..which is highly dependent upon the Background Simulation and the mission system working smoothly and properly. This is what one of the priorities will hopefully be for the next few weeks/months.
 
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Dude, how old are you to sit at a computer only to see a tug-of-war between factions (including Powerplay). I thought only old farts did dull things as I know a few! I did speak about LIFE and PLAYERS as that is what the game relies on as non of the BGS has any great impact to hold interest. How disappointed the PowerPlayers are when FD jump in to script things their own way after all the grinding they did to sway it in their favour. It's the same as crooked Cricket or Football which rely on the bookies to make their money - only fools actually believe in matches and get conned! Else there would not be the safe betting scheme which pros do make a living from.
If we the players could do more with each other then WE would be the FULL GAME ACTION. No need for BSG Missions that do not work. We could devise posts to sort our own. We are the LIFE and ED needs to open up.
 
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Dude, how old are you to sit at a computer only to see a tug-of-war between factions (including Powerplay). I thought only old farts did dull things as I know a few! I did speak about LIFE and PLAYERS as that's is what the game relies on as non of the BGS has any great impact to held interest. How disappointed the PowerPlayers are when FD jump in a script things their own way after all the grinding they did to sway it in their favour. It's the same as crooked Cricket or Football which rely on the bookies to make their money - only fools actually believe in matches and get conned! Else there would not be the save betting scheme which pros do make a living from.
If we the players could do more with each other then WE would be the FULL GAME ACTION. No need for BSG Missions that do not work. We could devise posts to sort our own. We are the LIFE and ED needs to open up.


Dude, how old are you to not realize that the devs have created a PvE game?


PvP desires will never happen here. The game is not set up for equality for PvP! The only way to play this game is through PvE...it's ok to have fun with PvP...it will NEVER be a way to advance the galaxy!

More tools to PvE with? Sure..I'm on board! I agree that players add the life. I, and many others have been doing it since gamma! It's not going to occur between PvP options though!
 
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I guess the best way I can explain my feelings about the game is to link a video I made just before Horizons launched: https://www.youtube.com/watch?v=DWCEqC5PKHw

Since then I've added a number of issues to the list including NPCs and all of the ones Robigo smugglers are encountering.

I started saying right after 1.3 dropped: I really wish Frontier would devote an entire major patch to just improving what we already have instead of adding something totally new. Fix the long-standing bugs. Improve half-done placeholder mechanics. Give us those little Quality of Life features we've been asking for since beta. Fix reward and income scaling.

I guess I'm just tired of the ol', "Hey guys! Instead of fixing missions and signal sources we decided to copy/paste them and call it Power Play / Points of Interest".
 
PvP can mean cooperating. It lacks that. Apart from Fuel Rats and that dreaded Code!

PvP can mean a lot of things. However, in this game, what it will never mean is a way to influence the galaxy at large.

PvP players can't control space...it's impossible. Between the modes and the various platforms...this will never occur. PvP cannot even interact with the second largest population within the game itself, the XBone players.

All the game is designed to be is a race of PvE trophy collection (indirect PvP, if you will)...whether in CG's, systems, or PP.

If you think that PvP has some kind of influence then I suggest trying the following:

Flip a system through PvP only.

Expand a system through PvP only.

Make a few million credits/hour through PvP only.

The game is not set up for players to be rewarded/influential in the galaxy if they are PvP oriented.

Again...this is by design...because the only level playing field there is, because of the modes and the different platforms is the PvE collection of trophies.
 
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PvP can mean cooperating. It lacks that. Apart from Fuel Rats and that dreaded Code!
E.g. When docked we can not talk to each other! This is a huge oversight. Plus the highest bounty on the Galnet never gets used and is therefore useless.
This should be showing ONLY the last seen highest who are ONLINE! Come on FD wake up!!!
 
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FD feel obligated to continue the Season concept I would imagine and introduce the promised new content as indicated some time ago as reasonably soon as they can. At the same time bugs ARE being fixed - have you seen the size of some of the change logs? I would think that the ones you guys refer to as being around since <insert your chosen time> are probably turning out to be difficult to nail down. It happens. But you can't say they are not addressing bugs - the evidence would say otherwise. I realise that some of them are irritating to you but be realistic, and while you are at it, try being reasonable as well. Actually, if you wanna have a grin, compare the game to real life - the game works better!
 

dxm55

Banned
yet another complaints thread. it would be better if you simply stopped and looked at the bright side. everything is fine.

I love optimists. Everything is still fine, even after they've wrapped their car around a tree at the next bend, and are trapped between their seats and a crushed in dashboard.
 
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E.g. When docked we can not talk to each other! This is a huge oversight. Plus the highest bounty on the Galnet never gets used and is therefore useless.
This should be showing ONLY the last seen highest who are ONLINE! Come on FD wake up!!!

I talk to all my friends wherever I go.

Of course, I was told early on that the best way to do this is through VOIP.

If there is someone that you would like to say something to, friend them...then you can use the in game comms system.

Now, I agree with you that the social aspect of this game is weak...but that is also by design. However, there will be some strengthening of this occuring 'Someday™'. Whether there is patience enough for people to play while they wait is the real question though.

As far as the bounty board...that never made sense to me. The instancing alone breaks the idea of a chase. When a bountied player can not be seen in a system because the internet between you and them is messed up...why bother to try and chase them down? Or if that player was 'nefarious' and has their router configured to prevent unwanted Peer to peer intrusions on their home network?
 
I just crashed into a dead pheasant. It bust my front grill and I found it fully in there when I arrived home. I picked it up and found it still warm but had comfort in knowing it was already hit before I ran into it. So I placed it into my bin. The good thing that came from this was I noticed how small my bin was and so I ordered a larger bin just in case I happen to run into something errrr bigger! Always an optimist ;)
 
FD feel obligated to continue the Season concept I would imagine and introduce the promised new content as indicated some time ago as reasonably soon as they can. At the same time bugs ARE being fixed - have you seen the size of some of the change logs? I would think that the ones you guys refer to as being around since <insert your chosen time> are probably turning out to be difficult to nail down. It happens. But you can't say they are not addressing bugs - the evidence would say otherwise. I realise that some of them are irritating to you but be realistic, and while you are at it, try being reasonable as well. Actually, if you wanna have a grin, compare the game to real life - the game works better!


Personally, I know they are chasing down bugs. What is unfortunate is that the bugs that apparently are the hardest, are causing a lot of other unstable play throughout the whole game.

The mission system has problems...but some of those problems appear to stem from the BGS influence. The BGS has problems with certain issues that have been noted since the times of the original beta. Those problems expand into other parts of the system and create other issues. As more and more people play the BGS and see the cause and effect...and many more just realize the effect without understanding the causes, the hew and cry fixates on 'fixing the bugs in the game'.

All this ties into the calls for 'depth'. Not meaning to hurt anyones feelings, the depth in this game is going to expand out of a vibrant, fully functioning BGS. Any tools for players to play with to add to the galaxy are going to be switches and levers that the BGS will provide. The Stellar Forge is the provider of the canvas we all play on..the BGS is the paint brushes, tools, switches and levers provided so that we will use our desires to paint our galaxy with.

This is the design of E: D. The roles in the game are to teach folks how to fly and 'do things'. PowerPlay is there to train people how to play the BGS. The BGS is there so players having learned the latter, can create their own factions, grow them and become invested in the game. Anyone can stop at any one of these points and still feel they are playing a 'full and complete game'....but there is more if a person wants to look for it.
 
I just crashed into a dead pheasant. It bust my front grill and I found it fully in there when I arrived home. I picked it up and found it still warm but had comfort in knowing it was already hit before I ran into it. So I placed it into my bin. The good thing that came from this was I noticed how small my bin was and so I ordered a larger bin just in case I happen to run into something errrr bigger! Always an optimist ;)
that's not optimist. optimist is when you see a cat catching a phaesant and you run after the cat, jump into the bushes like superman and manage to scare off the hungry cat and getting the phaesant for yourself hoping it's healthy pray and cooking it.
for the record, i played E-D for 5 days, unlike you lot who probably didn't play it at all
 
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that's not optimist. optimist is when you see a cat catching a phaesant and you run after the cat, jump into the bushes like superman and manage to scare off the hungry cat and getting the phaesant for yourself hoping it's healthy pray and cooking it.
for the record, i played E-D for 5 days, unlike you lot who probably didn't play it at all

optimism is when we have the mechanics in the beta testing phase
 
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