I'm curious what the Panther Clipper will be like. The Imperial Cutter, as a pure trading ship (which is what it is), is a massive step up from the Type 9. Will the Panther go even further? Or will it be like the Anaconda, slightly less cargo capacity than the Cutter, but up to 22 LY jump range with a full cargo hold? The profits you can make with a Cutter are simply breathtaking as it is.
Another thing, as many have said, is that a large exploration should would be an excellent addition to the game. Size 6 FSD, 450t mass
6 Power plant
6 Thrusters
6 FSD
5 Environment
5 PD
7 Sensors
32t fuel
6 Compartment
4 Compartment
3 Compartment
3 Compartment
3 Compartment
2 Compartment
1 Compartment
1 Compartment
So max Cargo only 104t - no competition for trading ships, but definitely an interesting upgrade for the Asp without surpassing the Anaconda on jump range (38.48 vs 37.31)
A size 6 FSD also doesn't bleed as much jump range when you add heavy outfittings as a size 5 FSD. (ie if you add a simple medium weapon to the Asp, it loses 0.29 LY, the Anaconda only loses 0.20)
Outfitting such a ship would be remarkably cheap compared to an Anaconda, but significantly above the Asp. power plant +300k, Thrusters +400k, Sensors +400k, FSD +15.5m so that ship would be hull + 20m for full explorer fit with a 6C fuel scoop.
if the ship itself is 20m, that's 40m for an exploration vessel. Or an armed rares runner. with 16t of weapons and a full combat fit, it would still jump 29 LY with a full cargo hold, 32 if you keep the size 6 Fuel scoop.
Another thing this game could really use.
I would rather have new reasons to use the existing ships rather than new ships.
At this point the last thing the game needs is more ships.
Thing is people who make ships are usually different people from the people who make the game.
Would you rather FDev fire the ship designers for now?