Day 1 KickStarter backer. Not that the time or the quantity of money spent has anything to do with anyone's degree of entitlement over the product.
Personally I see a game with limitless potential that is continuing to grow, not sure why your interpretation of what the game should be is any more relevant than anyone else's?
Couldn't agree more, as is often the case, the capability of the team is ultimately constrained by the hardware of the current day.
We've already seen that Horizons couldn't have things such as caves and overhangs because it would require too much horse power; even though the engine could do it. see:
Games development has always been a balancing act between what you want to do and what the hardware can deliver.
My take on this is that Frontier have basically just admitted that they had design flaws/problems with the initial shadow and fog code. This is mirrored by what Ben Parry said quite a few months ago on these forums, that the fog was removed because it was to much of a resource hog. At the time, I assumed that meant Frontier wanted the fog to run on low spec PC's. But now, reading between the lines - my understanding is that the effects themselves are not the problem, but rather the underlying code / implementation is the problem.
This would give a single logical explanation to three issues:
1) Why don't we have graphical options to enable the old shadows / fog?
2) Was the PC version downgraded because of the XBox?
3) Couldn't high end PC's still run the better version of the graphics?
The single answer to this, which actually answers all three questions is; No, because the original code was "broken"!
The review process is looking at ways of bringing those things back with working code.
Just my opinion of course, but in corporate-speak that is what Frontier essentially have just told us (and I can kinda understand why Frontier haven't outright admitted that in direct-speak). I am actually very ok with that...
Fog lasted through Alpha, Beta, Release and six months after to 1.3 before it was removed. I mean, all that time no discussion from them on how they felt the fog was overdrawn? I don't know about that Ant.....really don't.
So....which one is it then...a case of " This was optimised due to a pathological case of overdraw", or was it due to broken code causing poor performance(never had performance issues in roids)? Was it a performance hog for that guy running a dual core with 2 gigs of ram on ultra who wasn't happy getting 20 fps? Should I note that some people are still getting freezing and suttering? Fog lasted through Alpha, Beta, Release and six months after to 1.3 before it was removed. I mean, all that time no discussion from them on how they felt the fog was overdrawn? I don't know about that Ant.....really don't.
So....which one is it then...a case of " This was optimised due to a pathological case of overdraw", or was it due to broken code causing poor performance(never had performance issues in roids)? Was it a performance hog for that guy running a dual core with 2 gigs of ram on ultra who wasn't happy getting 20 fps? Should I note that some people are still getting freezing and suttering? Fog lasted through Alpha, Beta, Release and six months after to 1.3 before it was removed. I mean, all that time no discussion from them on how they felt the fog was overdrawn? I don't know about that Ant.....really don't.
That's just how I read their statement. Anything is possible after all.
Broken code could also account for all the things you mention (with the exception of the guy with a dual core). At the end of the day, all we have to go on is what Frontier tell us. I'm happy that at least they have acknowledged the issue and confirmed things have been removed. Will we get it all back? I guess only time will tell.
They had to make a deal with M$ to get their game on their platform, afaik?
Well, remember you kinda ended with the same sentiment in your last thread on this subject....and you eventually had to make another one.
As far as you know, but are not sure, given their history with Microsoft I imagine there was no deal to be made.
Even if there was I've never heard of an exclusivity deal where a company was made to reduce the quality of a game that was already released, thought there obviously may be some...
As far as you know, but are not sure, given their history with Microsoft I imagine there was no deal to be made.
Even if there was I've never heard of an exclusivity deal where a company was made to reduce the quality of a game that was already released, thought there obviously may be some...
...
The single answer to this, which actually answers all three questions is; No, because the original code was "broken"!
...
So to answer the original question of the OP. Yes, there is hope, it's just going to take some time.
It took some time to identify the root cause of the issues and it will take some time to implement a better solution.
End of. Can we close the thread now?![]()
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So to answer the original question of the OP. Yes, there is hope, it's just going to take some time.
It took some time to identify the root cause of the issues and it will take some time to implement a better solution.
So now that logic and rational thought has prevailed, can we close the thread now?![]()
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Only if I can open another one if the ring systems get worse before they get better...![]()
Only if I can open another one if the ring systems get worse before they get better...![]()
Only if I can open another one if the ring systems get worse before they get better...![]()
Well to be honest maybe 2D sprite astroids would be better sins then the lods might actualy workI shall laugh if the April 1 2.1 Beta 1 update replaces all the asteroids with perfectly pixelated, shader-scanlined, wireframe, monochrome BBC Elite rocks.