I still think adding jump range for beacon-to-beacon jumps is the simplest. That way, you don't need additional interface options to choose whether you want to do a beacon jump or not - you just jump near a beacon and get the benefit. This also means the beacons become relevant, draw traffic and solves the problem with long-haul tours with non-stripped ships some have. It's basically the same way roads work. Useful but trivial to not use by literally just stepping off them.
I think that'd also be a great use for the new assets they produced for CQC. High security systems could have one of the new stations situated here as "border station" and come with the usual no-fire zone (and the retaliation coming with it). That would really differentiate systems, too. You jump in and see... nothing? Frontier or anarchy system. Some police and fighters patrolling? Regular system. Security station? Huh, big system, you immediately know it's going to have high police presence throughout.1. Beef up system security presence in nav beacons, perhaps by a lot (lower security systems have much weaker ships, perhaps mostly Fighters, but the numbers are high enough to make getting scanned nearly inevitable)
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