I'm very much in favour of further uses of nav beacons which encourage them to become player gathering areas similar to how they're currently NPC gathering areas. I'm also in favour of mechanics which funnel players through NPC gathering areas and increase NPC-player interaction outside stations or interdictions. I don't like the idea of forcing players to stop at beacons as this sounds like an addition to the game which makes my journeys more tedious and takes away some of the freedom I'm currently enjoying in the game.
I want to be encouraged to use nav beacons and I want them to be a risk balanced with a reward (with pirates and compromised beacons being a hazard to avoid or escape and
something being a good enough reason to risk visiting them anyway). Asking players to balance risk and reward adds choice and agency to the game and makes it more fun IMHO.
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Anywho, in the hope of perhaps taking a more positive direction than arguing in circles about something we seem to be in agreement about:
So far the ideas mentioned for making beacons more appealing that have been mentioned seem to be:
- Allow players to gather planetary and trade data for the current system from the nav beacon rather than having to scan every body or visit distant stations
- Allow players to pay tolls or registration fees to the local system factions to avoid excessive interdiction in those systems
- As a meeting point in systems for missions rather than dropping from supercruise on a "Follow my wake" message
- As interstellar cargo transfer points outside of stations
- As a Frame-shift boosting point to allow for longer inter-system jumps (at either the end and/or beginning of a journey)
- As a micro-jump point to get to distant stations or stellar bodies inside a system
- As a point to refuel/restock from large tanker vessels or NPC fuel rats.
- As a point to jump to/from at reduced fuel cost or spool-up time
- As a place with speed cameras and HMRC access so we can do our tax returns (I
think this was a sarcastic suggestion, but I've been on these forums way too long to make too many assumptions about the player-base

)
Did I miss any or does anyone want to expand or comment on that list?