(it's always money, isn't it? That's why the mob exists....
Agreed. "Follow the money."
(it's always money, isn't it? That's why the mob exists....
That would be because most of the old guard act like children when a change to their beloved Elite is proposed on these forums.
I don't see why anyone would vote no. Seeing as nobody forces you to sign up for a clan/whatever and everyone who doesn't want that still can do exactly the same thing as before. It's not that hard to comprehend actually...
So some people here seem to think that were Frontier to institute a clan or guild type mechanic that it would automatically mean that said clans or guilds would be able to control the systems where they have influence beyond what we can already do.
Whilst that's true, it's not a reason for not implementing at least the socialising/grouping functions that have been discussed (and of course, such blockades could happen right now with the systems we have in place).
People just seem to be afraid of any kind of unexpected stuff happening, or to be challenged. I think they may wanna expand their comfort zone and might discover a VERY interesting world.
Agreed. "Follow the money."
You know, I've come to respect your posts even if I didn't agree with you. However, the above statement has undone at least 3 levels of respect for you. It's bull fertilizer to begin with & just as skewed as you make Elite84 players out to be. Please return to your non-hyperbolic and thought-out posts please.
Why people keep conflating a resistance to guild>ownership of assets>no with a wish to improve social communication and group-building, which happen to be supported on both sides in this thread, is beyond me.
Stated over and over, and over in this thread is an agreement that the game needs better organizing - everyone "admits"/wants that. No one is denying that. What they are resisting is player ownership of in-game assets. When this is stated, the "clans" guys start throwing in "communicating" and "organizing social tools" to obscure the argument about ownership.
If you look back through this thread, you'll see ownership-of-game-assets pushed repeatedly by a segment of players. They want the communication tools first, as in "let's just start there." Others are concerned that "start here" means ending up at ownership of space. And there it is; non-negotiable.
Communications/organizing tools? Yes. Player ownership of game assets? Absolutely no support for that.
Neither is it hard to comprehend the resistance to player ownership of in-game assets, which is where the resistance comes from.
That's because at least half of the posters in this thread push for exactly those "features." Read 'em and count 'em. They either make no bones about it or slip it in a wall of text.
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And yet again, no one is being "against" socialising/grouping functions. Not one person or post in this thread. Can we please lay this opinion to rest? It's a red herring. You know exactly what people are resisting and it's not "organizing tools."
Nope, nope and nope - no one is "afraid" of "unexpected stuff happening." For one thing, every Exploration jump is a possible loss of ship/progress. This thread is full of suggestions for change, particularly communication/organizing tools.
What we are "afraid" of (and please, what am I supposed to fear is a video game?) is that the people pushing for guild/clans often end up with "we want to own sectors/bases/stations" which is where the foot gets firmly planted in the No-zone.
Well, allow me to explain
At the moment there are clans and factions in the game. Which makes the question in the poll ambiguous. Do you want clans and factions in the game in the future? So I thought the poll question was geared towards more intrusive clans and factions, the way they are implemented in other MMO games. Now I like the direction Frontier has chosen to tackle this feature. Control by proxy. So My answer was:
Hell no, Elite Dangerous is better for not having it and cutting its own path rather than being just like every other MMO (like) game out there.
Or: let ED continue on it's path it has taken, adding more functionality with regard to communication and organisation, but not change the nature of clans and factions as they are represented right now.
Do you see why I voted no? I hope so. Because that would mean the community as a whole has gained understanding and is just one little step closer to absolute creaminess![]()
What we are "afraid" of (and please, what am I supposed to fear is a video game?) is that the people pushing for guild/clans often end up with "we want to own sectors/bases/stations" which is where the foot gets firmly planted in the No-zone.
Having no friends is awesome, it makes the game feel more real... right?
Nope, nope and nope - no one is "afraid" of "unexpected stuff happening." For one thing, every Exploration jump is a possible loss of ship/progress. This thread is full of suggestions for change, particularly communication/organizing tools.
What we are "afraid" of (and please, what am I supposed to fear is a video game?) is that the people pushing for guild/clans often end up with "we want to own sectors/bases/stations" which is where the foot gets firmly planted in the No-zone.
And what exactly is the problem with player owned assets in a game that simulates a galaxy of 400 billion stars? You could probably give each player more than one system of their own, way outside the bubble, and still not put a dent in the galaxy.
You said it. You were wrong. It happens.Because the solo/friendless players are afraid that they would get shut out of a lucrative trade route or system/station that happens to be usurped by said clan.
They just won't admit it. All this blah blah bad for gameplay and stuff... is just an excuse.
There I said it.
Because the solo/friendless players are afraid that they would get shut out of a lucrative trade route or system/station that happens to be usurped by said clan.
They just won't admit it. All this blah blah bad for gameplay and stuff... is just an excuse.
There I said it.
You said it. You were wrong. It happens.
To be fair, there probably are a few who think that. But it's not The Johnny No-Mates & Solo-Players Hivemind Consensus. It'd be a waste of time explaining yet again from yet another point of view so I'm not going to.
And I laughed
Just because a player prefers solo or group or open, does not mean they don't have any friends. Clans can't usurp lucrative trade routes, they can shut anyone out of a system, because the Devs shut them out of the game.
That may change in the future, and I would definitely like to see players have better comms / grouping controls that they have the option of using, if they so choose.
I definitely would not like to see groups thinking they wield supreme executive power over anything.
FD has stated that griefing is legal gameplay. Any player can prey on any other player just because...
So why not a group of players teaming up to shut everybody else out of a system for whatever reasons, profit or otherwise?
Why should FD intervene in that? It would be like biting their own tongue or slapping themselves in the face.
You know, I've come to respect your posts even if I didn't agree with you. However, the above statement has undone at least 3 levels of respect for you. It's bull fertilizer to begin with & just as skewed as you make Elite84 players out to be. Please return to your non-hyperbolic and thought-out posts please.
Why people keep conflating a resistance to guild>ownership of assets>no with a wish to improve social communication and group-building, which happen to be supported on both sides in this thread, is disingenuous at best.
Stated over and over, and over in this thread is an agreement that the game needs better organizing - everyone "admits"/wants that. No one is denying that. What they are resisting is player ownership of in-game assets. When this is stated, the "clans" guys start throwing in "communicating" and "organizing social tools" to obscure the argument about ownership.
If you look back through this thread, you'll see ownership-of-game-assets pushed repeatedly by a segment of players. They want the communication tools first, as in "let's just start there." Others are concerned that "start here" means ending up at ownership of space. And there it is; non-negotiable.
Communications/organizing tools? Yes. Player ownership of game assets? Absolutely no support for that.
Neither is it hard to comprehend the resistance to player ownership of in-game assets, which is where the resistance comes from.
Solo play. We would be fine. Being locked out of owning special ships or having any hope of a space station or some such without a guild would be am issue. Though if guilds/clans could lock of stations in solo play and block access then yes, that too would be a major issue.Because the solo/friendless players are afraid that they would get shut out of a lucrative trade route or system/station that happens to be usurped by said clan.
They just won't admit it. All this blah blah bad for gameplay and stuff... is just an excuse.
There I said it.
Yes indeed - players can be completely non-aggressive, or seal-club everything in sight. While some acts are unpleasant (to some) or laughable (to others) it's all legitimate gameplay.
Simply because of the way instancing works. FD don't directly intervene in that - players themselves do. If you want to get a gang together and seal-club every n00b in the starter systems, you absolutely can. However, you will only get matched with players whose connections are acceptable to the matchmaker servers to plonk you all in the same instance, and if someone in your gang has an abysmal connection - you will be preferentially matched with him at the exclusion of everyone else with better connections.
Also - everyone can switch to Solo or Group whenever they want, completely bypassing any gangs that think they own anything. That makes gangs rather upset. It's delicious![]()
But then again, clanners will probably only be interested in other clanners walking onto their turf.
FD should prob separate Solo from Open and split players into two accounts for each type of play.
FD should prob separate Solo from Open and split players into two accounts for each type of play.
But then again, clanners will probably only be interested in other clanners walking onto their turf.
FD should prob separate Solo from Open and split players into two accounts for each type of play.