Some of my friends who play Elite, have an informal group, which they're using in a co-ordinated fashion, to achieve some goals ingame (changing which minor faction controls a system), according to their ingame political agenda. Roleplay, as it were.
Last I heard, they're still thinking about whether or not to go for the idea of registering as a formal group and creating a minor faction.
But, unless they do, then, despite their organised status, because they're not a formal group (yet), they don't get advance notice of things that might be of relevance in growing their group, and achieving their goals.
Like, if registered groups get told on Monday, that there'll be a thing on Friday, but the thing is only publicly announced on Thursday, then... the registered groups have 4 days to drum up interest in the Thing, while non-registered groups only have a day or so, which hinders their ability to promote Elite to non-Elite playing friends.
So this advanced notice has the potential, if mishandled, to be a "pulling up the ladder behind you" kind of situation, or a "missed the boat" situation, whereby, if you didn't get in before arbitrary time, then your ability to do things is permanently hindered. That is, by promoting large, established groups, it helps them to grow and achieve their goals, while acting to the detriment of newer, not-yet-established groups, who are just getting started.
I've seen it in other games too. Groups with the "inside line" to the game developer, turn up at community events forewarned and forearmed, dominate the event, reap all the awards, and other groups who don't have the "inside line", find that the event is already effectively over before they even logged on.
So, Caution advised, I guess
