I'm Irish, and a philosophy graduate from Berkeley's university (Trinity). As far as metaphysics goes though, my standpoint would be more in line with Roger Scruton:
"A writer who says that there are no truths, or that all truth is ‘merely relative,’ is asking you not to believe him. So don’t."
Yes, finally someone with the proper credentials, I know a few professors you might be friends with depending on your age, ooo I'm so happy!
I actually haven't done any reading on Scruton, but from a rough search on google, it seems like he deals with aesthetics, do correct me if I'm wrong, but I am very pleased to have another author to read about aesthetics. Though it seems like the quote you used run opposite to Ranciere/Whitman/Schiller, who also wrote on aesthetics to various extents, I am more than happy to read Scruton's take on the matter. If there's a book or any of his work you can recommend to me, I'd be more than happy to add it into my collection.
Statistics can be spun in either direction, only if the objectives and terms aren't defined. In this case they are. The objective is to determine if there are more or fewer of those who play, who prefer the game as is, or would prefer a more conventional MMO. Those who believe that most of the reviews are negative are either verifiably wrong, or unable to back up their claim. Either way, the claim is unjustified and they've based their belief on the evidence that supports their claim, ignoring the evidence that doesn't.
The issue with having an objective is that the terms defined to reach the objective, or rather the instruments have to be objective in their ideal sense, but as we both know, that is impossible to an absolute level. Meters and measurements need standardization, and reviews are one of the more difficult ones to deal with considering the amount of personal desire/expectation and the appeal of the game to different people and their respective sensibilities and senses. This cause people to advertise something in their own vision, people perceive the product and advertisement to be things within their vision, and thus having reactions to various aspects to the game. This inaccuracy in both perception and conception is what cause people to have their expectation shattered or met. When this gap grows large and in large quantities regarding a single aspect of a multi-facet, interactive matter such as a game when compared to others of the same class, I believe we should be questioning the advertisement. Sure, there will be people satisfied with the unconventional approach and the gap between their expectation and realization, but it seems to be the minority in the case for those seeking a MMO experience. As for the phenomonon you describe, people tend to do that do various degrees, only the most severe can be clearly distinguished to be a strong case of "confirmation bias." Then to evaluate that adds another layer of inaccuracy.
I would expect the negative reviews to cite this game's lack of conventional mmo mechanics as the foundation of their criticism. Whenever you try to step away from convention, you are bound to ruffle a few feathers.
I suppose, however, I would simply argue that the redeeming factor for the gap in players' expectation of the game and the reality they deal with is close to none for those coming into this game due to the tag of MMO.
I believe that to effectively criticise something, you need to also suggest an alternative. FD have provided an alternative. The alternative suggested by the detractors is essentially "give us more of the same". Personally, I'm a little jaded with the conventional mmos. I'm delighted that there's an alternative here, because honestly, I was a hair's breadth from giving up gaming altogether before seeing what they were doing here. Linear stories don't do it for me. The adolescent epeen waving of a lot of the PvP-centric mmos is long past stale for me. I really like that you can go your own way here, and still play in a galaxy that is influenced by people. Lots of people. A massive amount of them. In an epic evolving story. Online. You get my point.
Well, then we have to go into a debate in the likes of whether social commentary demands an alternative image or that mere criticism remains valid.
And yes, I think I grasp what you're trying to convey. However, at the same time, despite that the development time hasn't been long enough to put a definitive nail in the coffin for the case on ED being a MMO or not, the current mechanics provided for social interaction is indeed lacking, let it be conventional interaction or not. I haven't read Scruton so I don't know if he mentions reconciliation. The most difficult subject I'm dealing with right now in ED is how to reconcile between all of the players it accumulated of various conflicting types and still make a community out of them. The greatest issue in Whitman's imitation and reconciliation are fundamentally conflicting traits within people, like religions that inherently deny one another for monotheistic claims of different deities. So to apply some sort of commonality that brings people together like Ranciere proposes might be one of the reasonable solution, but I'm not sure how to apply that pragmatically.
Ultimately, what I think it comes back to, is why there are players who want open only, territorial pvp gameplay. And to my mind, the only reason I can see, is that they want to compete with players, whether those players want to or not. They quite literally want to shoot at people who don't want to get shot at.
That would be unfortunate.
There is PvP in this game. There is a context. It can be as big or as small as you want (the context, not the number of players in an instance, obviously). I really do think that an alternative to Mobius would be a great idea. If there really is an appetite for it, it will soon be apparent. 17000 players, who want to play territorial PvP combat in a predefined section of the galaxy, could be a lot of fun. And what if they grow to be twice the size of Mobius? Would it lend weight to their suggestions? Sure, they'd have to do it through the BGS, but it would certainly be possible.
I feel that BGS is definitely lacking. And the players that want to play territorial control via PvP will have a hard time due to the galaxy being shared in all three modes, which is why I find your approach with a private mode for territorial control might not gain much traction. While I understand the financial/design reason behind keeping only one universe, it seems to be one of the most prominent issue that some of the PvPers are not content with in terms of territorial control. I also understand the flaw of instancing, but it's the idea that there is no chance of stopping some people from entering a certain space to influence a system that drives those players nuts.
I have been brainstorming for quite a while as to what can FD/playerbase do to make PvP more meaningful than organized events and random encounters. Like I said before, it's like trying to reconcile two monotheistic religions without eliminating either nor converting either to one another and they have to share the same church, quite a conundrum for me.
Edit - You comparison of confirmation bias with Argumentum ad Logicam (Fallacy Fallacy just sounds too weird), doesn't stand up without creating a paradox. The comparison could only be drawn if the confirmation bias arises from ignoring a minority of the facts. In which case, the issue never arises. For it to ever be called a confirmation bias, it must ignore the bulk of the evidence in favour of those that support the chosen position. In this instance it's mostly irrelevant anyway, as we are actually talking about which side of the argument has the most supporters, the negatve or positive reviewers. We can actually count them in places with a fairly hefty sample size. My original point was, that there are actually people who make the claim that most of the reviews are false. They must be simply ignoring the good reviews, because they are in fact heavily outnumbered.
I pretty much explained this in one of the quotes I answered above so I'll sum up the reason:
Individually people weigh certain issues more than others, which obviously is the text-book definition of what causes the Confirmation Bias, even when we have an objective oriented argument, this perceived goal is different for all parties participating in the argument, regardless of who initiated the argument. Intentions/desires lead and reflect in action, then action can reflect the intention, all we can do is infer the intention from actions that we can perceive, this inference itself is often times not entirely accurate or can even run opposite of the actual. Thus Confirmation Bias more or less exist in all of us, claiming someone having confirmation bias is usually not meaningful unless the claim itself has an objective to put relative terms into relative contexts, then when we actually do that, we might as well be accused of having a confirmation bias, as well, since we are carrying out our act with the intention and desire of showing another person that they have a confirmation bias. Then both sides provide evidence proving otherwise, either successfully convincing one another of having confirmation bias, one convinces another of having more of a confirmation bias, or both remain unconvinced and believe both to have confirmation bias. The only productive result is when one convinces another, but it either results in confirmation bias or it started from confirmation bias. This neutral state is always left to be challenged, and if we are to say that truth lies in this neutral state or that continuous pursue of the truth through this cycle will lead us to the truth, then I must ponder what is the point of it to begin with.
Anyway, as for your point, I mentioned the reviews in the context of those writing in relevance to the MMO tag/MMO content, which you find little positive reviews that comment toward the MMO factors within the game while the negative reviews have quite a lot of focus on them, which is why I mentioned that positive reviews by themselves, without categorizing, are indeed larger in pure number, but when you separate those praising the MMO factor of the game and put them together with the negative reviews relevant to the MMO factor of the game, you'll realize why the "MMO crowd" is not very content with what they received. Like many mentioned here, ED was a kickstarter aimed at mostly offline players, then it suddenly changed its focus in an attempt to incorporate online players, then slapping a MMO tag onto it, and it is the MMO tag itself that I am challenging in its advertisement, nothing more and nothing less.
But seriously, recommend a few books to me by Scruton, I cannot forgive myself for not knowing a philosopher/theorist dealing with aesthetics.
Edit:
From the look of it, you seem like a fundamentalist, which area did you study more in? Moral? Psychological? Law? Science? Which field of philosophy did you like the most

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GluttonyFang has expressed his interest in the Hedonistic philosophy, so he only writes what makes him feel good...
Lol that is true, I only write what makes me feel good.
And I am feeling good right now because I found a philosopher on the forum!
I don't need Coffee for another twelve hours at this rate
