That isn't the case. In Elite, association with Minor Factions is how you start a Guild/Clan/Cult. PG/MF groups are what Fleets/Corps are in Elite. That's why FD has started that process, to allow social groups to get into the game. Read up some. It's already happening right under your nose.
As I understand it, we've collectively implied that rather than it being the official position. It seems logical, but I'm not sure that's set in stone. (Unless I've missed an announcement?)
That's not a guild and it's not what we want. We want Player created guilds that are fully managed by players. Check real MMOs (World of Warcraft, Eve Online) on how it's properly done.
The majority voted in favor of guilds and there's enough requests for it anyway. Fdev has to make the next move.
We do, do we? This is one of those few cases where DBOBE has made a statement which directly intersects with that vision; the idea of this eventually becoming an executive management game isn't going to happen. So player ownership of assets and governance, if it happens at all, will be extremely limited.
That doesn't mean that ideas shouldn't be explored and debated, but it might be valuable to set expectations around that statement.
Regarding what FD must do, because of a limited poll with awful options - they don't have to do anything. The poll neither reinforces or undermines anyones position.
There's no link between owning the game and creating a forum account - therefore non-players can vote.
If push came to shove, couldn't a "validated player" group be set up by comparing the sign-up email addresses of forum users and game owners? Not sure if that would be useful or not, but it would be a quick way to identify actual players.
To begin with, you are inventing a position for me and then arguing it.
I believe you referred to sweeping generalisations with no factual basis in response to an opposition position as a "mirror defense"?
More seriously, you're attempting to place the burden of justification and feature definition onto those suggesting change. The point I'm making is that it's a two way street. As I said; "I don't want" isn't a valid argument - whether talking about clans as a whole, player ownership, the price of fish etc etc (although, as pointed out by Robert - it is a valid position).
Since you seem to like the word "ossify" I'll give it back to you - it has been described more than a few times why a lot of ex-EvE players left the game - because ownership of space/assets ossified the game, discouraging new players. It's not only EvE - plenty examples of the detrimental effect of player asset control and claiming space have been given in this thread.
No, specific examples haven't been given (at least not that I've noticed - I'm happy to be corrected). I've participated in a number of these threads on this topic and, oddly enough, specifics are very rarely given. "It ossified", "Clans ruined the game", "So much drama" etc are non-specific statements. I'm not saying that they're wrong or aren't a valid contribution, but it does make addressing the actual issues really difficult as the goalposts are invariably moved as what would appear to be good compromises are suggested.
So - how did this ossification present itself? How would you have combatted it?
Again, inventing a position for me and then arguing it. You call "fleets," "capital ships" and etc. minimal footprint? The demand list just grows and grows. And - I am one of the first people in this thread who has repeatedly been asking for a distinction and clarification on what, exactly, "want Guilds" entails. It's that simple. Define your terms.
Already answered that with a lengthy response earlier in the thread. Your question has a) been repeatedly answered with different answers in different ways by different people and b) unreasonable because of the wide range of answers you'll get. It quite literally means different things to different people.
I believe that, in this instance, "fleets" are not what you think they are. You responded to a post about player-created and owned structures, not major assets - specifically being discussed with minimal footprints in mind. What are the flaws in that suggestion? What difference does a small planetary/asteroid base for clan-types to focus on make to you?
Nebulous "I want" arguments aren't valid either.
Generally though, the "I wants" haven't been all nebulous. They have been variable, it's true. Some have been ill-thought out or contentious. But the majority have been detailed at at least a high level.
- The clan must be able to so called "Blaze their own trail", as the game's motto says, and not simply be subservient to a faction or power.
- So, there has to be goals that are determined by the clan, and for the clan only, whether that means aligning themselves with a minor power, a faction, or just for exploration, piracy, trading
Two thoughts on that - if it goes down the minor faction-linkage route, would a group linking to an independent faction be acceptable? I'm not a fan of "goals for the clan-only". Gating content isn't the way to do things. By all means have stuff that is difficult or near impossible to do without aid (i.e. wingmen at the least), but don't lock people out of stuff...