Oculus vs. Vive 'head 2 head' in elite

Well, maybe they should have released two versions. One that improved on the DK2, but kept it within the $350 (75 hz) price range, and a premium headset for $600 (90hz). I know they were thinking that if we don't release this as perfect as we can get it, then VR will not take off. Unfortunately a high price and hardware requirements can have exactly the same affect.

If it was cheaper everyone and their dog would get them then have a bad experience by trying to run it on their best buy laptops that the salesman told them was "top of the range" and then vr would die or be set back a few years atleast. We already have gearvr and cardboard for low end cheap experiences. Vr will ultimately be adopted by the phone markets to start with until the costs of the tech and pc power come down.

Even at $600 there's already a ton of people who've preordered the rift and are hoping it will run on their hugely underpowered machines.
 
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My wife told me I could not pre-order the CV1 until I got some extra money together as things are a bit tight right now. Therefore I have just sold my DK2 which I got £370 for, so that will go someway towards it, though I'm really gutted that pre-orders are now showing July as shipping date. Therefore, if the Vive is not too much more money (fingers crossed), I'll grab one of those instead as I believe from what I've read that although the screen is ever so slightly less sharp, the FOV is slightly better and to be honest the walking around experience is meant to be mind-blowing and something I cant wait to experience. Also, having the controllers from day 1 will be great bonus and really add another dimension to VR, though I guess if you only plan on playing ED/Flight sims etc the Oculus might be the best bet with the better screen.
I must admit that the Oculus does look and sound like a fantastic bit of kit, very well designed, light and comfortable, but I could spend hours inside the DK2 no problem so I don't think the extra weight of the Vive is going to be an issue for me, and the camera/chaperone will be a welcome feature for me personally as I found myself frequently lifting my DK2 for various reasons (drinks/kids/wife/web/work etc)

Basically though it's come down to 2 things now for me - price and availability. If the Vive is way too much, I'll now have to wait a long time to probably grab an Oculus, though I did hear talk that GameUK would be getting some stock in May, not sure how true that is though. I must admit though that the Vive right now has me more excited that the Oculus, mainly for the walking around and the controllers.

Whatever system I get - I just can't wait. VR, whether using Vive or Oculus is simply amazing, and I'm so excited about what we'll get to experience over the next few years and how it will all develop. Happy times :)
 
Even at $600 there's already a ton of people who've preordered the rift and are hoping it will run on their hugely underpowered machines.

Even at $600????
I think you need to do a bit of reading.
Vive $1500 latest estimation
Sony's effort $1125

So whats so bad about $600?. and as the rift and the vive have the SAME screen why would all of the rift users have underpowerd machines? if this was the case then it would ba a problem for all of the VR HMD's not just the Rift.
 
Even at $600????
I think you need to do a bit of reading.
Vive $1500 latest estimation
Sony's effort $1125

So whats so bad about $600?. and as the rift and the vive have the SAME screen why would all of the rift users have underpowerd machines? if this was the case then it would ba a problem for all of the VR HMD's not just the Rift.

Enough with the fantasy pricing.

Neither of the above 2 products price has been announced, and the "leaks" taken by sites that know better are nothing but price placeholders from vendors that have not been told either release dates nor prices.
 
Even at $600????
I think you need to do a bit of reading.
Vive $1500 latest estimation
Sony's effort $1125

So whats so bad about $600?. and as the rift and the vive have the SAME screen why would all of the rift users have underpowerd machines? if this was the case then it would ba a problem for all of the VR HMD's not just the Rift.

Where on earth are you getting those prices?????? You really think for one second, that Sony is going to sell a PS4 accessory for 1k?? They have already stated it will cost the same as a console.
 
Who's bringing home the "credits"? You or your wife?
I am, but obviously they belong to my wife once they hit our joint bank account right? That is how every couple works isn't it??!
Seriously now, we both do, but as with any couple I suspect - when one of us wants something sooo badly, it's up to the other one to subtly point out our priorities and talk sense. A few years ago money didn't matter ( I feel privileged to have experienced that), but now it does, so I'm ok with it.
I'll be in VR by the end of summer, so all is good.
 
I am, but obviously they belong to my wife once they hit our joint bank account right? That is how every couple works isn't it??!
Seriously now, we both do, but as with any couple I suspect - when one of us wants something sooo badly, it's up to the other one to subtly point out our priorities and talk sense. A few years ago money didn't matter ( I feel privileged to have experienced that), but now it does, so I'm ok with it.
I'll be in VR by the end of summer, so all is good.

You know...I learned long ago...seperate accounts and one joint account for the bills. ;) But, when money is tight its tight, so I get that. Nothing wrong with prioritizing. $600 is a bit of a punch, especially if you had to also upgrade your system.
 
I am, but obviously they belong to my wife once they hit our joint bank account right? That is how every couple works isn't it??!
Seriously now, we both do, but as with any couple I suspect - when one of us wants something sooo badly, it's up to the other one to subtly point out our priorities and talk sense. A few years ago money didn't matter ( I feel privileged to have experienced that), but now it does, so I'm ok with it.
I'll be in VR by the end of summer, so all is good.

If you still had your DK2, I'd suggest getting her hooked on VR. That can help nudge priorities sometime. Of course then you'll have to share...
 
Since playing on elite using the oculus at the launch party I have been adamant that I will be buying a vr setup when it comes out. But, increasingly, I found myself disillusioned with the oculus itself. The Facebook buyout, the total secrecy on final specs and the increasing amount of competition from things like the vive, but also star breeze.

What I really want to see now is a decent side by side comparison of the vive with the oculus to determine which is better for elite (which is, after all, the only reason I want to get one)

I'm hoping that some lucky person has the good fortune to have both and the charitable nature to perform the comparison.


Puuuuuleeeease

Without final specs and sets on shelfs for sale the question is totally pointless.
 
Well, maybe they should have released two versions. One that improved on the DK2, but kept it within the $350 (75 hz) price range, and a premium headset for $600 (90hz). I know they were thinking that if we don't release this as perfect as we can get it, then VR will not take off. Unfortunately a high price and hardware requirements can have exactly the same affect.

If people really wanted a headset like the DK2, they'd probably have bought a DK2. With how many people were waiting to purchase for 'proper' consumer headset, I doubt selling something with the same resolution and refresh rate as the thing most people said wasn't good enough would be a wise decision.
 
If people really wanted a headset like the DK2, they'd probably have bought a DK2. With how many people were waiting to purchase for 'proper' consumer headset, I doubt selling something with the same resolution and refresh rate as the thing most people said wasn't good enough would be a wise decision.

a) Lots of people who weren't developers DID buy a DK2, so it's not true that there's no market.
b) The poster you replied to specifically said the cheap version should be one 'that improved on the DK2, but kept it within the $350 (75 hz) price range'

That said, I really don't know if it was possible to do this - the DK2 was a test and perhaps couldn't scale. Also, Oculus have said that they consider the Gear the cheaper VR version. They also made the reasonable point that the major cost is the computer necessary to drive the headset - it can't be considered mass market until THAT price comes down.

So Sony is the only hope for mass-market VR at the moment (IMO).
 
One of the best Rift vs Vive videos I've seen (LinusTechTips):

https://youtu.be/BPtsRCPNHmg

that was indeed a very good video. It is interesting to have someone finally highlight the fact that cv1 and vive pre both have the same screens but implement them differently and go into that, as much as they could.

Even though I am not that interested in the controllers (hotas all the way for ED, obviously......... although reaching for and using the in game controls could be an interesting direction!) I was intrigued by his review of thm and definitely find myself agreeing, the touch controllers seem 'better' just the fact that the ring of sensors surrounds your hand during use most certainly helps to eliminate a number of reasons for occlusion spoiling things.
if valve/htc were really clever, they would make the vive compatible with the touch controllers. As you can buy them separately and these probably do not constitute the bulk of the cost of the system. it may tilt things in their favour sales wise. but likely this will never happen.
 
a) Lots of people who weren't developers DID buy a DK2, so it's not true that there's no market.

I meant to say that everyone who wanted a 1080p 75Hz VR HMD already owns a DK2. There is a market, but one that's already satisfied.

b) The poster you replied to specifically said the cheap version should be one 'that improved on the DK2, but kept it within the $350 (75 hz) price range'

That said, I really don't know if it was possible to do this - the DK2 was a test and perhaps couldn't scale.

Right, any 'improvement' that would convince people who weren't interested in DK2 (usually because of SDE and resolution) would increase the price significantly (because it means a custom OLED panel, instead of a cell phone panel). Even Oculus has said that if they made a consumer version of the DK2, it would end up costing about $400.
 
I have been without a working soundcard for a while now and have just recently invested in a replacement in the form of the hyperx cloud II headset. I have to say that the sound in E:D is awesome, and made that much more awesome by my mid range / moderately expensive headphones. One aspect of the oculus that simply makes me groan out loud is those stuck on open headphones. I mean, I would rather choose my audio solution than have it bolted on.
 
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