He's a good'un, that Zac!
well fudge ... :|
Incidentally what is the game you are making to have gotten access to the cv1? Always good to support fellow forumers so will keep eye out for it.
Has the runtime broke your app or was it easy to convert?
P.S - the Oculus Runtime is doing a lot of LiquidVR function calls when I have crossfire enabledGood sign right there.
P.S - the Oculus Runtime is doing a lot of LiquidVR function calls when I have crossfire enabledGood sign right there.
However, get this - the Runtime reacts differently when I plug out the HMD, depending on whether I have XFire enabled or disabled.
They haven't kept back the 1.0 SDK - anyone who can prove he's a developer and has at least a DK2 can get that SDK.
It is the Runtime they don't want to make public and that's because they have some additional stuff with it that they don't wanna show yet.
Going on windows 10 today. Maybe I have more success.
Can't say what it is as it's confidential, however I can say where I work. Think of a creative toy company. First thing that comes to mind.
they still make erector sets?
I'm curious as to what secrets they're wanting to sit on top of until the latest possible moment.[/QUOTE said:One poorly kept secret might be native Ansync Timewarp support. (I hope)
One poorly kept secret might be native Ansync Timewarp support. (I hope)