Got that CV1 finally.

Can't say what it is as it's confidential, however I can say where I work. Think of a creative toy company. First thing that comes to your mind :)

Hummm Creative toy company... probably with gaming experience... Sounds like a Lego VR game. Hummmm Lego TRON in VR! lol Actually that would be rather cool... :D
 
It's Lego - The Avengers, now let's move on...

ghcannon we need your feedback please my friend, what are your thoughts on CV1, anything you can write about on here about your Elite Experience?, does it run for you at all? And what setup did you manage to run it with please?. There's around 50,000 eager oculus backers currently in doubt about Oculus Cv1 and Elite, you'd really make many of them a lot happier if you at least said something that can settle their anxiety,

Cheers :)
 
Hello, I havent written here since nothing new is happening on that front.

To summerize the current status - windows 10 + the rig you see in my sig. + CV1 + latest runtime (1.1) = an unrunnable mess. As an added bonus I can't revert back to an older runtime as the firmware updater was VERY kind to tell me before I updated ..

However some new drivers are coming, hopefully more updates on the runtimes, etc .. so I'll be giving it a shot again soon.

When I was able to play it was really nice despite having to lower effects; having my field of view warped for some reason and the center of the lens being wrong.

The guys at Oculus & Samsung have done an amazing job eliminating the nasty artifacts that come with the whole 'VR bundle' of joy.
Even at this early stage if VR, the immediate problem is now resolution, as it is the thing that will annoy you the most when you're examining the cockpit of your Cobra as you crawl towards your 320K lys destination. It's just because all other effects have been really addressed that the resolution is the thing that's the most ... eye-catching .. in terms of shortcomings.

That's not to say all these artifacts are completely eliminated - if you really want to see them - you will. But in a gaming session they are now invisible. Whereas with the DK2 only a handful of experiences (ED not being one of them) got me to pay so little attention to what I'm actually seeing as to not notice the poor visuals.
 
Oh, right, settle anxiety.

Well mate, I can't tell you that ED will definitely never run with the Oculus runtime.
However I can apply some logic and a bit of technical knowledge and hypothesize that they should be able to get it to work.

It's a matter of resources and priorities. As FD said themselves - they'd rather throw resources to write against a complete driver - SteamVR was the first one to provide them with one. Can you blame them?

Some other ppl with hardware samples are reportedly running ED with the latest dev. runtime + SteamVR. I believe that but they probably also had the same artifacts that I had.
Furthermore - Mr.Brookes said that ED is doing a bit of supersampling on the Vive. Does that mean the same is happening on the Rift ? It should but then again it might not. So it might be acually prettier on the Rift when/if they get it to work compared to what I'm seeing now (or was seeing a while back anyway ..)
 
ghcannon,
I'm currently on the fence about VR, as I would have to buy a new system to run it, and would like to get your honest opinion as I see your signature block is what I'm currently contemplating. Would you, 1) go VR now during early release and upgrade to the latest systems we have or 2) go to a 55" curved 4K tv and wait for the second addition of VR? Please note, that I'm cheap, not poor. So I will spend the money necessary for a good VR experience, but is it worth it with round one? I use to be an early adapter to technology, I waited in line for the first iphones and ipad, and bought a Cirrus aircraft when others shunned them, but lately (with age comes experience) I'm more even keel.
 
ghcannon,
I'm currently on the fence about VR, as I would have to buy a new system to run it, and would like to get your honest opinion as I see your signature block is what I'm currently contemplating. Would you, 1) go VR now during early release and upgrade to the latest systems we have or 2) go to a 55" curved 4K tv and wait for the second addition of VR? Please note, that I'm cheap, not poor. So I will spend the money necessary for a good VR experience, but is it worth it with round one? I use to be an early adapter to technology, I waited in line for the first iphones and ipad, and bought a Cirrus aircraft when others shunned them, but lately (with age comes experience) I'm more even keel.

Hey... first of all... GOOD ON YOU for buying that Cirrus. ;) Secondly, as a fellow pilot I'm here to tell you the truth; once you go VR you WONT fly without it. I bought a Dreamflyer motion simulator to pair with my DK2 and Elite Dangerous. It's BEYOND awesome and should not be understated. With either an HTC Vive or an Oculus Rift CV1, you will be quite satisfied. Also, if you'd be interested in purchasing my motion sim check my Twitch channel http://twitch.tv/cmdr_captainoculus and shoot me an email captain.oculus@gmail.com I put beauty shots of her here: https://forums.frontier.co.uk/showthread.php?t=170217
 
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Hehe, while I share in a way the captain's opinion, it's never so simple.

Truth be told it's impossible to really answer the question as I don't know how many and what games you play (and would play on a 4K TV).
I also don't know your rig specs, but I'll assume they won't be an issue in either case.

That said, if you're completely obsessed with visuals and can't stand the sight of pixellation - then a 4K TV + some headtracking (a must) will probably be the choice for you.

If you're not a fanatic on visuals then the immersion factor will definitely outweigh the sight of low res.

I'm somewhere between medium-high visuals-junkie :) So in the DK2 days I'd often switch to the 4K TV from the HMD.
With CV1 that won't happen, VR would easily be the choice for me.

Also it'll take a while for the 2nd gen HMDs to come out, a good two years seems a reasonable estimate.

Playing other games on the 4K screen does of course make a better argument for the TV, but bear in mind several caveats.
You need to pick up the right model so as to support the right refresh rate and have as little input lag as possible.
Then, you'll need a beefy machine capable of churning out solid 60FPS in games so you don't get capped by vsync.
For myself this is a problem - especially since AMD has had no crossfire support in any of the relevant new game releases. The situation in the green camp is better though far from rosy.

On the odd chance you don't have a rig yet and are thinking of buying one right now (or pretty soon) - you'd want to wait ~6 more months for the new GPU node. You'll be able to buy a much better graphics card then. One capable of running VR with supersampling & 4K at the needed framerate (though just barely probably)
Also - an intel CPU is largely preferred.
 
Hi ghcannon

i think my question got lost in the noise of the last few pages,

does the steamVr application work at all with CV1 on the new runtime?

i guess with 1.x, ED is still using steamvr to talk to the rift like 0.8?
im just wondering if the issues you're having are a generic steamvr/CV1 incompatibility issue or specific to ED?
 
Yes well I just finished for tonight and you guys are not going to like this

Windows 10 64bit + runtime 1.1 + newest SteamVR + AMD Crimson 16.1.1 + newest firmware + the rig in the signature with CF disabled

The setup went smoother than ever but after that I couldn't get anything other than Oculus stuff to show on the display. So ED didn't appear on the display and neither did the SteamVR tutorial thing.

Interestingly, everything I ran had full 6DoF tracking working ... eeexcept the Oculus thing itself where the base station would suffer "catastrophic crash" and giving me "Hardware health is BAD" debug traces... So I might have a broken tracker :)

Anyway nothing for me to hold on to. I was smarter this time and prevented the main Oculus application from stealing focus but that had no positive effect whatsoever ..

In my last attempt a couple weeks ago I at least got something to show on the display.. this time it was all blackness. Sorry guys :/
 
Yes well I just finished for tonight and you guys are not going to like this

Windows 10 64bit + runtime 1.1 + newest SteamVR + AMD Crimson 16.1.1 + newest firmware + the rig in the signature with CF disabled

The setup went smoother than ever but after that I couldn't get anything other than Oculus stuff to show on the display. So ED didn't appear on the display and neither did the SteamVR tutorial thing.

Interestingly, everything I ran had full 6DoF tracking working ... eeexcept the Oculus thing itself where the base station would suffer "catastrophic crash" and giving me "Hardware health is BAD" debug traces... So I might have a broken tracker :)

Anyway nothing for me to hold on to. I was smarter this time and prevented the main Oculus application from stealing focus but that had no positive effect whatsoever ..

In my last attempt a couple weeks ago I at least got something to show on the display.. this time it was all blackness. Sorry guys :/

Thanks for the effort GHCANNON and updated feedback. We do appreciate it even if it's bad news!
 
Probably just a stab in the dark, but have you tried the tracker in a different USB3 slot? Uninstalling SteamVR (deleting the SteamVR user folders/files) and re-installing and re-configuring? is Windows 10 fully updated?
 
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