I always thought the idea of this game was to play within it rather than to allow players to act outside it with no penalties or repercussions.
The game isn't designed to work in this way. One player, one ship.
Wings were given so friends / family can play together but the design of the game wasn't changed to accommodate that. It was about the social aspects and not game changing in its mechanics.
If certain areas where designated and focused to wing play then I wouldn't mind that but I would like it to be flagged in some way as a danger zone to a player(like SSS). Another example would be if a CG is running, it's on Galnet, so Open players who aren't about the PvP can avoid it. Information is very effective this way.
Same should be for PP Control Systems / Anarchy's as just a general players understanding of the game. Some systems should just be avoided as there's a greater chance there may be other, and probably more hostile players lurking (both NPC and Human).
This works both ways, for those looking for a fight and those wanting to avoid one.
The information is already there in the Galaxy / System map if players choose to look...except very random encounters which can be avoided very quickly.
I'd usually say "hi" first but that's just me.
Player to player trading allows players to act outside the game mechanics...and that's why it doesn't exist.
And, if exploited, could make it an unofficial or even official P2W scenario which they've always been against.
So, it's really unlikely to happen beyond what currently exists.
If you don't think humans will exploit any given opportunity then you haven't lived long enough and there's enough recent evidence to seal that particular case.
This is a game you need to learn how to play, shortcuts will only devalue your experience and make you make threads about things like grinding and very one dimensional topics focused on only one element of the game when the game has so much more to offer, especially when fleshed out by player participation. Arguments are won / lost all the time but a lot of good ideas always come up from many different people. This should continue.
Sadly, as the game is a work in progress, it becomes a target for such things as they add things, only to have to remove them until they are fixed because humans always find a way to take advantage. Long range smuggling being one but they brought it back in a good, challenging way which was cool.
So yeah, P2P trading I'm pretty much against. Humans can't be trusted and should never be given too much Power outside of the game.
I don't mind the cargo drops, it teaches players an element of the game and takes time.
The game isn't designed to work in this way. One player, one ship.
Wings were given so friends / family can play together but the design of the game wasn't changed to accommodate that. It was about the social aspects and not game changing in its mechanics.
If certain areas where designated and focused to wing play then I wouldn't mind that but I would like it to be flagged in some way as a danger zone to a player(like SSS). Another example would be if a CG is running, it's on Galnet, so Open players who aren't about the PvP can avoid it. Information is very effective this way.
Same should be for PP Control Systems / Anarchy's as just a general players understanding of the game. Some systems should just be avoided as there's a greater chance there may be other, and probably more hostile players lurking (both NPC and Human).
This works both ways, for those looking for a fight and those wanting to avoid one.
The information is already there in the Galaxy / System map if players choose to look...except very random encounters which can be avoided very quickly.
I'd usually say "hi" first but that's just me.
Player to player trading allows players to act outside the game mechanics...and that's why it doesn't exist.
And, if exploited, could make it an unofficial or even official P2W scenario which they've always been against.
So, it's really unlikely to happen beyond what currently exists.
If you don't think humans will exploit any given opportunity then you haven't lived long enough and there's enough recent evidence to seal that particular case.
This is a game you need to learn how to play, shortcuts will only devalue your experience and make you make threads about things like grinding and very one dimensional topics focused on only one element of the game when the game has so much more to offer, especially when fleshed out by player participation. Arguments are won / lost all the time but a lot of good ideas always come up from many different people. This should continue.
Sadly, as the game is a work in progress, it becomes a target for such things as they add things, only to have to remove them until they are fixed because humans always find a way to take advantage. Long range smuggling being one but they brought it back in a good, challenging way which was cool.
So yeah, P2P trading I'm pretty much against. Humans can't be trusted and should never be given too much Power outside of the game.
I don't mind the cargo drops, it teaches players an element of the game and takes time.
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