VR in ED are a great way to experience the game, what VR do you consider to buy?

Hi all,

VR in ED are one of the ways you can experience the game. We know that FD will support both the OR and the Vive, however we also know that FD are leaning more to steam and their supported products.

As some of the current player base will go out and buy this new HMD it would be good to know how those of you who already own a VR HMD can explain the pros and cons regarding VR and the fact that you strap a brick on your face.

The resolutions should be similar for both VR sets, so I don't believe that will be a selling point.
HTC VIVE do have camera and I like that solution a lot.

Please give us some feedback of current experience.

Cheers.
 
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Ian Phillips

Volunteer Moderator
Lets keep this thread on topic please - you have plenty of other threads to make your comments about Oculus, and misquoting people to make those points is..... not helpful.
 
I already have my CV1 pre-ordered, with ETA of april...

Due to past comments, I AM worried because I am essentially gambling with £530 for what may or may not be fit for (my) purpose (for another thread).

IF VIVE looks to launch ontime (proper launch not paper launch) and is affordable I may yet cancel my CV1, however the rift ergonomically is superb, FAR better than the current VIVE prototype, which if it is to launch on time I fear must be close to the final design also, I fear the VIVE will be out of my price range, and for the kind of VR I am interested in, the tracking of the rift is fine (DK2 was passable and regardless of if vive has better tracking, the CV1 tracking is way better than DK2).

Also, so long as the touch controllers are compatible with CV2 and onwards, I actually think selling them separate is a great idea, because for a large amount of VR content, the touch are unneeded, so i can save money for them at a later date.

the front camera is a nice addition on the VIVE, and for the long term I think is something all HMDs will have, but, I can live without it for now, and besides, i am expecting HMD evolution to happen fairly fast for the 1st couple of generations.

my prediction, CV2 / VIVE 2 for xmas 2017.

I reckon anyone who is remotely interested in VR should preorder the CV1 now.... ETA will be june/july, even with cancellations you wont be getting before may.

this will then make sure you get eve v for free and gets you in the queue. you can then keep or cancel your pre-order once we know more about the VIVE and the situation with FD... but either way, if you want VR get your foot in the door. oculus do not take money till they are about to post out.

PS once you play ED in VR it pretty much is the only way to play imo. I am really struggling to play now that i have lost my DK2..... and that is on a 70 inch screen.
 
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Lets keep this thread on topic please - you have plenty of other threads to make your comments about Oculus, and misquoting people to make those points is..... not helpful.

Excuse me, this is my first post regarding VR in ED! and nothing in this post are misleading at all.
 
Excuse me, this is my first post regarding VR in ED! and nothing in this post are misleading at all.

I think that was a warning to other people who may post in the thread, not at you... ie he was asking people to keep replies to the topic of your thread and (presumably) not to turn it into a "will ED support the Rift" thread.

(that was how I read it anyway, perhaps i was wrong?)
 
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Well OPs quote "leaning more to steam and their supported products." is clearly wrong as been officially stated several times over the last couple of days.
I guess that is what Mod referred too. When you quote thing like that wrong , you just stir up feelings all over again. Which is what no one wants, I hope.
 
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I will wait until both devices are in the market and there are proper reviews so i can have a good idea about what i'm buying (support, perfomance, compatibility etc etc, too many unknowns), in Canada with taxes and shipment is about 1000$ CAD, too much money fto expend with closed eyes.
 
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Yaffle

Volunteer Moderator
I think that was a warning to other people who may post in the thread, not at you... ie he was asking people to keep replies to the topic of your thread and (presumably) not to turn it into a "will ED support the Rift" thread.

(that was how I read it anyway, perhaps i was wrong?)

Indeed. There's a deleted post you can't see, as it was deleted. Deleting them does that.
 
I'm surprised at how willing people are to even consider Oculus at this point.

It's pretty clear most games using Xbone controllers are mostly bad. Outside of Elite and the driving games there is nothing worth putting a headset on.

Using one in a VR game makes you feel like your hands are tied up or something. VR game makers trying to make interactive worlds with tons of objects and you are stuck with thumbsticks? No thanks.

The interesting games will all be either roomscale or at the very least using wand controllers so I don't see why people would buy the Oculus at this point when it has no shipping solution. Six months at least of Xbone controller games until Oculus Touch and then not even roomscale? No thanks.

The image quality has been repeatedly directly compared and I've not seen a credible opinion that they are very different beyond FOV shape.

The ergonomics are described as very good for both with a slight edge to Oculus.

The ergonomics of seeing your glass of beer or your pet walking into the room? Vive with Chaperone wins overwhelmingly, Oculus has no solution whatsoever for Chaperone. Without the camera on the front like Vive, Oculus Touch Chaperone will be second rate.

If the Vive is substantially more expensive I can see people settling for Oculus but that part is TBD.
 
Naaah for me the controllers are a nice extra but not a must have right away.
I am not saying they are optional extras for you as its all subjective but I managed for 18 months without them on dk2 so can manage 6 months without them on cv1... And the rift ones seem better to me when they do come later. That being said I have not actually used the cv1 touch controllers or the vive dk2 ones... But reviews do seem to back up the rift ones having the edge. Tbh when all is said and done ultimately my money is on there not being much between them in terms of specs but comfort and weight are important (to me)

Not sure what VR games you have tried but I reckon there are a lot of dk2 experiences which are fab on a pad, and room scale vr..... I am not convinced I need it this generation but again to each their own.

So long as ED works in both I know I will be happy with my choice and am sure you will be with yours too
 
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So long as ED works in both I know I will be happy with my choice and am sure you will be with yours too

When I think of the ED stations expansion, this is particularly what I would like to see in roomscale. Whether frontier will deliver that experience is the thing...
 
I'm surprised at how willing people are to even consider Oculus at this point.

It's pretty clear most games using Xbone controllers are mostly bad. Outside of Elite and the driving games there is nothing worth putting a headset on.

Using one in a VR game makes you feel like your hands are tied up or something. VR game makers trying to make interactive worlds with tons of objects and you are stuck with thumbsticks? No thanks.

The interesting games will all be either roomscale or at the very least using wand controllers so I don't see why people would buy the Oculus at this point when it has no shipping solution. Six months at least of Xbone controller games until Oculus Touch and then not even roomscale? No thanks.

The image quality has been repeatedly directly compared and I've not seen a credible opinion that they are very different beyond FOV shape.

The ergonomics are described as very good for both with a slight edge to Oculus.

The ergonomics of seeing your glass of beer or your pet walking into the room? Vive with Chaperone wins overwhelmingly, Oculus has no solution whatsoever for Chaperone. Without the camera on the front like Vive, Oculus Touch Chaperone will be second rate.

If the Vive is substantially more expensive I can see people settling for Oculus but that part is TBD.

That is quite deep analysis of devices that have not been released yet. :)

All available/in production games are utilising x-box controller/joystick/mouse, stuff like that. There is not one really promising experience beyond some tech demos using things like razer hydra and leap motion so far. My guess we'll see such things, let alone well-utilized roomscale in AAA games in 2018 the earliest. So now it's either xone pad, or no VR. Vive and oculus contollers will be used in 99% launch titles, save for some jerky tennis, exactly like two-piece gamepads, mark my words.

But have you tried windlands or subnautica for example, before making ur assumptions?
 
That is quite deep analysis of devices that have not been released yet. :)

All available/in production games are utilising x-box controller/joystick/mouse, stuff like that. There is not one really promising experience beyond some tech demos using things like razer hydra and leap motion so far. My guess we'll see such things, let alone well-utilized roomscale in AAA games in 2018 the earliest. So now it's either xone pad, or no VR. Vive and oculus contollers will be used in 99% launch titles, save for some jerky tennis, exactly like two-piece gamepads, mark my words.

But have you tried windlands or subnautica for example, before making ur assumptions?

Windlands will be a Vive wand title on release from everything I've seen. Why would you willingly pick an xbone controller vs using your hands to aim?

https://www.youtube.com/watch?v=3Ore5DG1qT0

Subnautica is a great example of a game that would be much much better with wand control, look at this -

https://www.youtube.com/watch?v=YmC6zRv7Ym8

You are right that most Oculus titles will be xbone instead of Touch based though.

The assumption Oculus buyers are making is that xbone controllers will be adequate for the products life and I don't see it.

In a few months I think people will start to regret that early January purchase. Elite will continue to be great for both but otherwise YMMV.
 
Windlands will be a Vive wand title on release from everything I've seen. Why would you willingly pick an xbone controller vs using your hands to aim?

https://www.youtube.com/watch?v=3Ore5DG1qT0

Subnautica is a great example of a game that would be much much better with wand control, look at this -

https://www.youtube.com/watch?v=YmC6zRv7Ym8

You are right that most Oculus titles will be xbone instead of Touch based though.

The assumption Oculus buyers are making is that xbone controllers will be adequate for the products life and I don't see it.

In a few months I think people will start to regret that early January purchase. Elite will continue to be great for both but otherwise YMMV.

I have no doubt wand control is the future, another matter is when it will be polished enough to be usable. So far everything I've seen was too inaccurate to be playable. Kinect, Wii and ps move are long time here, yet being used for child's toys, no good game ever moved far from regular joystick yet.
 
I'm strongly leaning towards the Vive but I'm not in a hurry as I'll need new GPUs. My dual 680 GTX setup wont handle the resolution and I decided to wait for Nvidias Pascal generation GPUs before upgrading.

Personally I don't really care about the Vives camera. I have played over 2000 hours of ED in the DK2 and god knows how many bottles of wine I drank whilst wearing it. Using tall-stemmed Bordeaux glasses, I haven't knocked over a single one yet. Smoking and eating snacks isn't any problem either and even if the DK2 had a camera, I most likely wouldn't use it because I just don't need to. Might have some creative uses so I don't write the camera off completely.

My main reasons for leaning towards the Vive:

- The Xbone Controller. I already have one, I don't need it and I don't want it. I know - I could just not use it and adding it didn't really increase the price substantially, but my main concern is that the first games specifically developed for the Oculus will be optimised for them. I'm not interested in using a console controller for the reasons given by Telc and some more.
Hence I'm not interested in games specifically made for them.

- A deep mistrust against anything affiliated with facebook. I don't rule out getting a CV1 as a consequence, however I'll wait to see how invasive their distribution platform is, if using it is mandatory etc...
Even if it doesn't invade my privacy, it's use is purely optional and the HMD itself turns out slightly better than the Vive, I'll gladly pay a few hundred quid extra for a slightly worse product just to not use a product owned by facebook.

- [speculative] I assume lighthouse is more precise than the CV1s single camera.

Certainly wont buy a CV1 until oculus touch is out.
 
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Totally agree you can live without Chaperone.

I just think that once we have it we won't want to, and that it will make more people confident in spending lots of time in VR.
 
I have no doubt wand control is the future, another matter is when it will be polished enough to be usable. So far everything I've seen was too inaccurate to be playable. Kinect, Wii and ps move are long time here, yet being used for child's toys, no good game ever moved far from regular joystick yet.

You are in for a great surprise :D

Both Touch and Vive are submillimeter accurate and super low latency. It's a completely different world from playstation move or even the razer hydra.

They are both very very capable of skilled and highly accurate game control. Find a demo in a local VR user group and I think you'll be really excited.
 
Hi all,

VR in ED are one of the ways you can experience the game. We know that FD will support both the OR and the Vive, however we also know that FD are leaning more to steam and their supported products.

As some of the current player base will go out and buy this new HMD it would be good to know how those of you who already own a VR HMD can explain the pros and cons regarding VR and the fact that you strap a brick on your face.

The resolutions should be similar for both VR sets, so I don't believe that will be a selling point.
HTC VIVE do have camera and I like that solution a lot.

Please give us some feedback of current experience.

Cheers.

I have Oculus DK2 which is a stunning system. Amazing with Elite. I have CV1 pre-ordered. From recent information that came to light after CES we now know the Vive Pre has slightly worse image quality than CV1. The vive room camera is nice but the room tracking is useless dragging that cable around. It only becomes viable if some company releases 3rd party wireless adaptor or if HTC live long enough to bring wireless.

Oculus has a much bigger range of titles.

There are some worrying rumours regarding HTC Vive suggesting that the screens used have some issues with colour cycling and flawed mechanical construction. I'm not anti-vive at all but I'm not one of those people who rush to gush over the vive spec and decided it was the only choice months before release.

Palmer and Oculus are still world leaders in VR and the major reason Sony and HTC decided to jump in to the market.
 
Windlands will be a Vive wand title on release from everything I've seen. Why would you willingly pick an xbone controller vs using your hands to aim?

https://www.youtube.com/watch?v=3Ore5DG1qT0

Subnautica is a great example of a game that would be much much better with wand control, look at this -

https://www.youtube.com/watch?v=YmC6zRv7Ym8

You are right that most Oculus titles will be xbone instead of Touch based though.

The assumption Oculus buyers are making is that xbone controllers will be adequate for the products life and I don't see it.

In a few months I think people will start to regret that early January purchase. Elite will continue to be great for both but otherwise YMMV.

I am banking on anything which supports the vive wand will support oculus touch. Time will tell if I am right :)
 
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