I like the chase. I like what I do. I play for fun and the environment is my playground.
'Scratches head'.....ummm, okay, not sure of the relevance to my post but uh...ummm, congratulations I guess?
I like the chase. I like what I do. I play for fun and the environment is my playground.
So when I go to extremes it is annoying but when anti-PvP folks do, it is okay? Please.
You used hyperbole, plain and simple. You said 20 million. I matched your extreme. Now that we're back down to Earth...
First, a question?
If the trader is so worried about dying and paying for insurance and lost cargo, why don't they just stop like asked, wait for scan and drop cargo? It might only cost them 20-30% of their load but they live and are protected from threats because the pirate promises to keep them safe. It is a real promise, by the way. We DO kill folks who harm traders for no reason.
So...
Type 6, 1 mil re-buy, 1.8 mil in cargo (15k palladium because sell price doesn't count--only buy price), 2.8 mil re-buy and they earn 1.5/mil hour (your words)...
2 hour re-buy
Pirate... 7 hour re-buy.
I fail to see your point?
You can skew the numbers all you want. You can say that I'm giving extreme examples. But you gave them. And I've just shown even with smaller ships (and type 6s are RARE these days), they still make it back in TWO HOURS versus a pirate's SEVEN HOURS.
What are you trying to say? That piracy is too risky?
Fixed that for you.I'm sure that's not at all confirmation bias and not a comment on the quality of the "suggestion"
It's nauseating that someone with your attitude and obvious bias is given a moderator hat that applies only to the forums.
There's a lot of depth that we could add into the pvp game.. A (large) module that disrupts distress calls so that pirates have longer to attack the target before the cops come, better ways of siphoning off goods, beacons that disrupt FSD's. Proper hunting of criminals so that people can actually get revenge![]()
The PvP in main game ED isn't a balanced arena. Those willing to take up the challenge will play in Open, those who do not won't. The difference in attitude is basically this:
PvP:
Hm, I didn't do so well, I should research and learn about how to be competitive in this environment and study my opponent's build and take time to reflect on my own build.
PvE:
Unfair, unfair, I'm so done with this, I'm out. I don't want to put in the hours those people that beat me did to become informed of the current meta and counter methods.
This mentality difference is usually immutable.
Adding to the argument about pvp'ers facing a lot more buy back time than traders, how often does a pvper lose a ship to a trader ? (Unless they get rammed by a panicking t9 then the actual chance of a loss is quite low. )
Now consensual pvp between two parties that want to participate in pvp is something else. Then there's a good chance of losing a ship, but that's a different beast and not covered by this thread....
looks more like you want to keep it easy for the pirates, by luring traders into unsafe terrain.
Of course safe systems is where the traders highest profit should be, because usually economy is strong in those. or at elats if the game would have deeper emchanics, some goods like wepaons and mines should have very high prices in unsafe regions, so trades would like to sell them there. While safe Systems offe higher prices for food and tech. Unsafe systems is where the fishy stuff should be highly proficent, smuggling and such. If the pirate wants the rewarding prey he should go to the safe locations. Or deal with the other smugglers for their cargo. Pirates should not be common, because they are at the end of a food chain.
Or asking for an actual risk/reward system.
High sec systems have a thriving economy because of safety, but that safety shouldn't come for free. From a lore perspective the police and navy required to keep a system safe can't be cheap, so naturally that will mean taxes. But on the other hand that's where your cheap and squishy Types 7s and 9s should be flying, bulk trading low value commodities like grain and fish. On the other hand anarchies are where a daring Python trader should make a killing importing just about anything, since nobody else would want to.
Makes sense from a lore PoV, and is good for gameplay. Allows traders to exchange safety for profit and vice versa and makes a lot more sense than the current system.
While you are right that there is a vast mentality difference, you like to paint the PvEer in yet another variant of the stereotype. A PvEer may very well know all about the "current meta" and choose not to play it, precisely because they are not interested in PvP.
Someone already made this point in this thread I think, and I replied that it's not suppose to be a general jab at PvE players in general, but people that refuse to adapt to the environment in Open and complain about it.
Edit:
For the record I don't recall calling anyone that use Mobius/Private/Solo to be a coward seriously. Also, Open Play is where PvP and PK will happen, if someone wishes to play in Open, one must be prepared for everything the environment offers, not the part they prefer to participate in only.
I would say that the point made, that the PVP player is forcing their pvp meta on the player(s) engaged in non PVP activites, if the boot was on the other foot how much would the PVP player like it? If they *had* to trade for 1:1 hours so that they could PVP (or some other ridiculous idea). (This is a metaphorical sideline to the current discussion not a serious suggestion.. simply an attempt to get the PVP side to see how it would be for them...)
I get what you are saying, what I don't get is why insist on playing in Open when there is a massive player base in Mobius to interact with.
I just think that some people want every part of the game there own way. The only way PvPers get to role-play is in Open so why shouldn't they be allowed to enjoy the game their way as well
I would say that the point made, that the PVP player is forcing their pvp meta on the player(s) engaged in non PVP activites, if the boot was on the other foot how much would the PVP player like it? If they *had* to trade for 1:1 hours so that they could PVP (or some other ridiculous idea). (This is a metaphorical sideline to the current discussion not a serious suggestion.. simply an attempt to get the PVP side to see how it would be for them...)
I already talked about this, too, the argument of "forcing playstyle upon another" can be made from either side and is pointless.