Hello Commanders!
Usual caveat: no guarantee, no ETA! This is just another thought experiment.
A quick question regarding player-versus-player (not AI) in open:
Currently there is no real difference between crime against AI and crime against humans.
Do folk think that additional, relatively severe in-game penalties for illegal ship destruction where there was a large disparity between rank/power of murderer to victim would be a worthwhile thing?
As an example suggestion: a high combat rank player in a combat capable ship boils a low combat rank player in a trade vessel. In addition to a bounty, the murderer is unable to dock at high security systems and suffers an increased insurance premium excess for an amount of time.
Continued offences of this nature increase and prolong the punitive measures.
Would a system like this help reconcile the two factions of the PVP and PVE, or would it not really address the issue?
Thoughts?
I personally don't like the idea of there being a difference between Player on Player crime vs Player on NPC crime.
Escalating responses by Minor Factions, then Major Faction wide bounties, denial of permission to dock etc etc should be just the consequence of crime, regardless of if it is PvP or PvE.
Security ratings of systems, their government, faction allegiance, and the types of ships targeted should all play a part in the escalation of response, but we should all play by the same rules.
High Security systems belong to Major powers should be safe and quick to issue Major faction wide bounties, dispatch bounty hunters, and issue travel or docking bans.
Back waters with little wealth and security less so
Pirates and murders alike (does this include the opposing PP faction Murder which is a crime but they are an Enemy as well so mixed messages as to any additional penalties response?) can then base themselves out of Anarchies or independent systems where they can keep their noses clean, or base in a Major faction and cross the boarder to committee crimes, but all the while having to deal with a mark on them when they cross the boarder, needed to return home or flee the neutral jurisdiction and hope Player and NPC bounty hunters don't cross the boarder themselves to risk being labelled a murder as well by claiming their extra-jurisdictional bounty.
See that's s the thing, we have the wonderful KWS, which are, in my view, mean to encourage the cross the board to find the criminals with huge bounties, say in the Federation, but are currently hiding in say an Alliance system where they are clean, so the bounty hunter is faced with the "Do I commit the crime of murder in the Alliance to claim this Federation bounty"
This game play isn't really a thing, and this would seem to punish that further as it would be "clean murder' as far as jurisdiction and crime would go.
Okay so Players are Part of the Pilots Federation and so they might disagree with infighting to a degree, but if I as a player go to a low security back water in a poorly defensible ship, I should be aware and accept that is a risk, be it from a player or NPC, and I don't see why the PF should get involved if another member boils me.
If you need to punish those in High Grade ships boiling Harmless Sidewinders in the starting locations, focus the effort on
that instance rather than make an additional punishment for any Player on Player action in general, just due to an imbalance in ships, when we are supposed to be able to fly the ship we choose and not consider them a progression, or an imbalance in rating which is more often than not the indication of time spent killing NPCs.
I mean we could get the other imbalance where the Clean player with the lower rating and lesser ship tries to attack the wanted player who has a higher rating in the better ship.
The attack initiated by the clean player wont be a crime but if they lose, would the wanted player be subject to the additional sanctions?