Distant Worlds - A journey beyond the Abyss

Status
Thread Closed: Not open for further replies.
Always sorry to hear or see someone's ship being lost.

I like how it tells you in no uncertain terms that your ship was destroyed though. Like the second line gives any more useful information. Oh you mean it was my ship that was destroyed? Maybe FD should have had this as a screen:



Ship destroyed.

Your ship was destroyed.

Your ship is now more 2D than 3D.

It is now scrap metal rather than a ship.

Because it was destroyed.

Press OK to acknowledge that your ship was destroyed.

I deny the destruction of my ship, and thus, I shall click "cancel" instead.

Z...
 
Right I've completely refitted 'Midas' (My Conda) after being interdicted for cargo I never had. If anyone tries it on now they will have a very sore backside, yes I fitted the Plasma 4! plus a lot more bottom hurting kit.

Still managed to keep vitals powered in full anger mode and also a 32.2ly jump to boot.

I've tested and optimised everything apart from the torp tube, which I will test on some poor skimmer once I catch up the to fleet. Leaving Jameson now 8,139.84 ly to go! :D

Nutter

To Protect our fleet is paramount to it's success!
 
I think unarmed pilots should be able to eject whilst they still have a ship and land on the offending ship and headbutt the canopy until it shatters.
 
I do have analogue thruster control but I agree, the above is the safest way I've found. Land it like a plane, no hovering, no touching any v-thrust, glide it in, never tilt.

- - - - - Additional Content Posted / Auto Merge - - - - -

Would be nice to have a record of what happened to everyone, if they filled in the tracking sheet here it would be nice ;-)
I would love to continue using this spreadsheet but I don't know where the next Base Camp is so don't know when I've reached it (NGC). 2 days out now. Please post base camp coordinates.

- - - - - Additional Content Posted / Auto Merge - - - - -

I feel for you CMDR o7
I saw a similar screen two days ago. Am already back with the fleet. It can be done so kick those thrusters into gear and get jumping! :)
 
I don't have analogue vertical thrust control so I simply don't use vertical thrusters at all on high g worlds.

To land I just drive into the ground with about 5 degrees down pitch at <10 m/s. You don't even get visible shield loss never mind hull damage.

To turn use yaw or you will drop.

To take off increase forward thrust to maximum and pull up - you will take off. No vertical thrusters used. Personally I boost and go ballistic immediately.

On 9.77g you start gliding forward pretty quickly at a mere 5 degree tilt, plus you're constantly fighting the ship trying to level. Safest is to roll slightly (10, 15 degree max) and push the ship down with the sideways thrusters, shimmy down. I don't know if you will take off with maximum forward thrust and pulling up, all I know is a mere 6 meter drop from not landing in a perfect flat spot (back gear touched, landing ensued, dropping the nose down) cost me all my shields plus 18% hull damage. Since you enter a falling state between 25 and 65 degrees pitch up I doubt that method will work. I don't have boost though, maybe that still works at 9.7g.

But true on any non ridiculous high g planet a plane landing will do.
 
Last edited:
On 9.77g you start gliding forward pretty quickly at a mere 5 degree tilt, plus you're constantly fighting the ship trying to level. Safest is to roll slightly (10, 15 degree max) and push the ship down with the sideways thrusters, shimmy down. I don't know if you will take off with maximum forward thrust and pulling up, all I know is a mere 6 meter drop from not landing in a perfect flat spot (back gear touched, landing ensued, dropping the nose down) cost me all my shields plus 18% hull damage. Since you enter a falling state between 25 and 65 degrees pitch up I doubt that method will work. I don't have boost though, maybe that still works at 9.7g.

But true on any non ridiculous high g planet a plane landing will do.

I landed an Anaconda with 5D thrusters on that 9.7g world without issues by gliding her slowly down like an airplane. I didn't experience any significant issues like you described - I did abort the glide early (not by design, but it worked out well) so that gave the thrusters more than enough time to break my fall. I don't like the shimmy / roll method you described because it doesn't give you a lot of control over the rate of altitude loss, it has you moving all over the place potentially placing the ship on an non-landable spot, and places the ship at angles you may not have time to correct if you overcompensate. It's kind of a mess and after landing my Anaconda down there I can safely say you can do it without all those shenanigans. As for the drop being "mere" 6m, you're dropping several hundred tons of ship, magnified by those 9.7g's. Drop that from 6m at just 1g in real life and see what happens :) Once you've glided close to the planet surface, just ease her down by very quickly toggling flight assist on and off. If you're fast the thrusters will be off for a fraction of a second. Repeat until safely down - I lost less than a full ring of shielding on my Conda. You could do the analog control bit but I find the toggle on / off method safer at high G's - it's harder to make a mistake that way.

As for takeoff, 5D's will get an Anaconda off that planet alone, no need for main drive or boost if you're happy just holding up thrust for a looong time. I wasn't so I used a combination of thrusters, main drive and boosts to get sufficiently high up to high wake out to a system low on the horizon. You just can't pitch up a lot or you start losing altitude, which is why I chose a system down on the horizon to high wake to.

In my opinion, a plane landing works best even with an Anaconda, and on high G worlds. Maybe the Cutter would change my mind, but that will have to wait until I return from DW.

But seriously, it's not rocket science. Except, of course, it kind of is :)
 
Last edited:
On 9.77g you start gliding forward pretty quickly at a mere 5 degree tilt, plus you're constantly fighting the ship trying to level. Safest is to roll slightly (10, 15 degree max) and push the ship down with the sideways thrusters, shimmy down. I don't know if you will take off with maximum forward thrust and pulling up, all I know is a mere 6 meter drop from not landing in a perfect flat spot (back gear touched, landing ensued, dropping the nose down) cost me all my shields plus 18% hull damage. Since you enter a falling state between 25 and 65 degrees pitch up I doubt that method will work. I don't have boost though, maybe that still works at 9.7g.

But true on any non ridiculous high g planet a plane landing will do.

For my attempts on the 9.77g I was in a conda with 6d thrusters and 5d shields. I would NEVER tuch vertical thrusters at all on the way down! (will give a example of why later) After glide has completed your ship will come to a complete vertical stop! so if you have it only a few degrees down while glide and then tilt up when it ends you shold hover just fine. Now the dangerous part starts! Im now about 6km over the surface (will differ depending on how big the planet is). I can now go 10-15 degrees down to get closer to the ground, I never ever roll since a mistake there will send you falling I just use yaw. The most important instrument to keep track of though is your vertical speed indicator on the right side of your hud, just to the right of your altitude. This will fill more and more pips up or down depending on your up or down momentum. On this planet I never ever went over 4 and for safe landing id never go over 3. with 3 pips it still took my 5d thursters conda almost 1km to stop and just hover though so when below 2 km 2 pips max when below 1km 1 pip max that way you are abel to stop it when close to the ground try to keep it at zero pips most of the time. And like I said never use vertical thrusters! Id recomend landing like a airplane or like I do land with fa off/on toggle VERY FAST like you would dubble click a mouse. Trying that on a low g and you wont even start falling but here you will fall 10 meters if you are fast and 50-100 if you are a bit slow. So I would recommend flying it down to 5-20 meters depending on how fast you are with fa off/on. If you foind your timing you can land perfect doing this. From under 5 meters you wont take much sheild dmg even if you aint that fast. And now you should be landed congratulations!

However personaly Im more afraid to take off! Id recommend having vertical thrust bound to a analoge or toggle key for full up thrust even for FA on pilots here! The reason you ask? if you realese your up thrust the ship will counter if you use fa on and you will comet back to the ground and die in a firey inferno! Hope that was grafik enough;)

I did a test on a 6.7g planet at 15km up i realesed the up thrust with fa on and where I stoped was at 12km over the ground I fell 3km! Trying the same thing on the 9.77g world from 16km up to see the diffrence? Oh well I slammed in the the ground! and lost over 30% hull from 16km up just from realeseing the up thrust button!! And thats why I have it to analuge so I cant accidently realese it!

Now here is how I would do a safe takeoff from a high G planet. Make sure you have fa on, put your analouge thrusters to max up lift. When you get a bit up retrackt you landing gear and put 4 pips to engine 2 to shields. Now just let it go straight up untill you are over 25 km! from here you dont have to align with the escape vector but can go straight and enter orbital cruise. Dont turn off your vertical thrusters! Just start going full speed forward aswell and activate supercruise. You will now have to pull up a bit since you have vertical thrusters going up aswell so you are not actually going straight forward. Just pull up pretty fast and off you go out in to space! congratulations you are now safly back out in space:)

A few more dont's: do not click away from your elite window! This is extra tempting if you have 2 screens waiting for it to get over 25km if you do your thrusters will stop and you will fall, comet, inferno, you get the idea:)
The thrusters under your ship are the strongest they are safe Id never use anything else except boost in a emergance then go back to level. For this reaseon never roll or fly upside down on high g worlds only jaw!

A good thing to do is find a very flat place to land as if it does not succesfully land you dont wanna drag the ship across the planet that will shave off your shields fast!

All of this can be used for safe landings and takeoffs on any planet not just high G! High G are still very dangerous as a mistake almost certainly means hull dmg or death even if you know what you are doing so basicly try to stay away from them on this expedition! This post will hopefully help anyone that would go to a high g anyway:)

Rewision out for now hope this will help some fellow commanders on the expedition!:)


Here is a link to me speed landing on the 9.77g planet! https://www.youtube.com/watch?v=_MWPxJAvXho

I would not recommend you going in anyway near that fast! but here you can get a feel for how I do landings and takeoffs!

Also this is my first ever vid so nothing fancy at all just threw it up there to complement this post^^
 
Last edited:
For anyone already in NGC 6357, have a look at CL Pismis 13. Its a really nice system, with a nice variety of landables, the blue light is great for screenies :)

HighResScreenShot_2016-01-27_17-07-18.jpgHighResScreenShot_2016-01-27_17-04-47.jpg
 
Last edited:
I may yet have another go. I was just beyond waypoint 2, so about 6,000 LY from my last save at Pratchett's Disc.

It'd mean several hours of hard-charging, but it's certainly do-able.

Well, i crashed at waypoint 3, 24 hours taking a bit breath, decided to continue and now en route to waypoint 5. Skipped waypoint 4 since i wouldnt have made there in time.

Best decision so far as we are really at the beginning of the journey. But that was my "free pass", next crash and im out permanently.
 
Tip. Don't use the debug camera just after you lanched and your in the SC countdown. It stops the throttle, and then there were some scary moments when I cancelled the camera. It showed the height below zero for an instant, plus a weird shot of the planet from the wrong angle. I thought it was going to kill me there!
 
nice a 5G, not to bad to land on if you have a lol bit of experience with. Medium to high G world but yea, if you don't trust your ship with those G's then don't go.

I think 5G will be my max G on this expedition tho. Depending on how much my thrusters can withstand with flight assist.

Day before DW departure tested my new Python on Achenar 3 so i know the ship can do it. But both landing and leaving were quite tricky and i see no point risking hull damage far away from home.
 
Well, here I am, still not even at Lagoon nebula (though I'm now taking a different path) and my computer won't connect to the internet. I have loads of catch up to do, with damned real life getting in the way, but I can't. I may fall behind even the FGE fleet that 'll set off later, due to it taking about an hour to move my Corvette 1000 LY.
 
For anyone already in NGC 6357, have a look at CL Pismis 13. Its a really nice system, with a nice variety of landables, the blue light is great for screenies :)

View attachment 98669View attachment 98671

I'm currently prospecting all the planets there! Just got two 9B and 9BA still to do. Mengy did Planet 4 (which is 2.8G).

4: Chromium, **Vanadium**, Zinc, Molybdenum, Tungsten, Tellurium
5A: **Vanadium**, **Cadmium**, Zirconium, Chromium, Tin, Technetium
5B: **Niobium**, **Vanadium**, **Cadmium**, Manganese, Zirconium, Antimony
6: **Niobium**, Zinc,Chromium, Zirconium,Tungsten, Ruthenium
8A: Vanadium, Zirconium, Chromium, **Niobium**, Mercury, Ruthenium
8B: **Niobium**, Manganese, Zirconium, Chromium, Tin
8BA: Zirconium, Chromium, Zinc, **Niobium**, **Cadmium**, Ruthenium
8C: Manganese, Zinc, **Vanadium**, Tin, Antimony, **Niobium**
9A: Manganese, Chromium, **Vanadium**, **Cadmium**, Tungsten, **Polonium**
 
Last edited:
I'm currently prospecting all the planets there! Just got two 9B and 9BA still to do. Mengy did Planet 4 (which is 2.8G).

4: Chromium, **Vanadium**, Zinc, Molybdenum, Tungsten, Tellurium
5A: **Vanadium**, **Cadmium**, Zirconium, Chromium, Tin, Technetium
5B: **Niobium**, **Vanadium**, **Cadmium**, Manganese, Zirconium, Antimony
6: **Niobium**, Zinc,Chromium, Zirconium,Tungsten, Ruthenium
8A: Vanadium, Zirconium, Chromium, **Niobium**, Mercury, Ruthenium
8B: **Niobium**, Manganese, Zirconium, Chromium, Tin
8BA: Zirconium, Chromium, Zinc, **Niobium**, **Cadmium**, Ruthenium
8C: Manganese, Zinc, **Vanadium**, Tin, Antimony, **Niobium**
9A: Manganese, Chromium, **Vanadium**, **Cadmium**, Tungsten, **Polonium**

I did find some Arsenic on either 5A or 5B. Sorry can't recall exactly which one :(
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom