Crime and Punishment - A phased, holistic approach or Season 3/4/5 "Law and order”.
Phase one
Expand the forthcoming “Engineer contacts” to Bounty hunting contacts.
BH contacts are able to offer high value contracts that may take two or more hours to “follow the clues” and find the target, who may be in a high sec system outside the jurisction of the bounty issuer. they will also provide access to re-buy bounty posts - see later.
Implement “Tracker Limpets”
These enable the PC to track in real time through the galaxy and system map where the persistent NPC is. Trackers should have number of jumps limited or time limited. - possibly structural integrity mechanic so when it equals zero they may fall off modified by quality of controller module and a bit of randomness.
Email from Contacts “for a price”/comission to help locate the mark. - works for pirates after cargo and bounty hunters after pirates.
All this equals a much more challenging bounty hunting experience.
Introduce Notoriety or “criminal rep” - (Good idea Snarfbuckle)
Police Licence - Faction and or system only. Cargo Scan can create a wanted status in a system. Percentage of bounty bonus generated on scan and awarded to Licensed CMDR who scanned it. So if Cmdr scanned and killed then larger reward.
Phase Two
Criminal ranking.
From Clean to Pirate King eight ranks just like explorer or trader. Low level ranks should not be wanted or have bounty attached to them. the Pirate rank should be faster to rank up than the elite ranks. Quicker, easier but more dangerous .
Ranking should open up pirate anarchy permit worlds all over the bubble. Closing off system stations at different levels of increasing security levels. And capitals should really be closed to high rank pirate types unless they have Privateer Warrants - see phase three and or ranking in the relevant navy
Make this a balanced and rewarding option compared to playing it straight. Open up Pirate only ships too, only available at specific ranks from pirate factions, and weapons. e.g., disabling weapons, cargo bays - shielded from scanning. (incentivise the career with smuggling missions etc)
On reducing your criminal rank. The rank should decay, and if you do “go straight” and do things like charity missions etc it should decay quicker. Yes, you might not be welcome at that pirate den anymore after being a damn goody goody for a month or two. Rank should drop away, revenge bounty? no. Introduce more serious punishment for murder and piracy. IE elite player destroys harmless sidey then a maximum tariff should be applied.
Create a crime “tariff table” for the game to reference when a crime occurs. With modifiers for location, security level, victims and perp combat rank, and previous/ criminal rank, opposing PP faction, Declared at war faction on faction(think this is coming) Victim wanted status (i.e. mitigation vs aggravation )
Police reaction. - four levels of reaction/bounty. Local, Faction, State and Galaxy
Make EVERYONE, PC and NPC obey the same rules. Chaff, ECM, Silent running - anyone?
Phase Three
Create a “post bounty” option on the re-buy screen that allows the killed PC to allocate funds to a revenge bounty. First to claim and permanent until claimed…. can’t wait for those £100M bounties. - The Pirate target should not get informed of the bounty, nor should it go on the “top bounty list” but instead the “target” should be mailed via the in game message system to the bounty hunter once he has accepted the contract. Which is more realistic too.
Work into BGS the pirate factions and their influence more evenly and more sophisticated- i.e. reduce nearby security.
Create a “Black market contact” like the Engineer and the previously mentioned Bounty Hunter contact. This should be able to offer smuggling and other nefarious missions and rewards. But must be worked on with criminal rep, and they will want a cut of your earnings if they help you avoid bounty hunters.….
Privateers and Letters of Marque. Privateers should introduced at great power level. They should allow an “imperial player” to pirate and murder int he federation(specified int he letter) or Alliance or independent systems, seize contraband and legitimate cargo without any hostilities frothier “home nation” the cargo should then be sellable on the open market back home. This would also promote PVP and with the revenge bounty some crafty cross border care full hunting, and some potential -for-tat game play rivalry.
>triple the value of mined materials or really release the background sim to find the real value of these things. I genuinely believe the value is massaged for game play balance purposes which in a way is counter productive. I also believe that a ton of platinum should be worth >60K. Three things would happen. First we would see a large number of players actively mining and enjoying the profit. Very quickly we would see the “griefers” (our pirate class) appear and start to seize the mined goods. Then we would see a rise in bounty hunters looking to claim those revenge bounties.
This holistic approach allows a much more dynamic and open incentivised style of play. Balanced and fun. Risk and Reward. Clean or wanted. Blaze your own trail…..Burn out and fade away, or twinkle in the black for ever….
Reflections/TL;DR - rewrite the constitution of Crime and punishment in elite.
On a conflicting potentially divisive view of this; yes it may well turn players in to either Criminals or law-abiding players, but is that any different from the way it is now or atlas the way it should be? Do we not want PVP promoted in the game? competition? Risk /reward?
Also with a system such as this the Robigo mines and secret smuggling missions become more than just a quick money fix. They suddenlyhave a broader impact on your status, and rank you on a path you might not expect while you make criminal contacts too. They might not get you to pirate king without killing a few people but they will have an impact on how you are treated at other ports. Suspicion will follow you everywhere….
Bounty hunters need a ranking system too. Based on value and number of persistent marks they go after. This should open up more bounties and resources.