Combat Loggers...    how many are there!!!! What kind of punishment do they receive and when?

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Let me answer your title for you.
1) A huge number of open players that should be playing in solo will combat log when the tables turn and they realize you aren't incompetent.
2) Fdev doesn't even ban people when they have video evidence of them hacking. Click here.
3) Literally never unless there is a huge public outcry for it.

2) new computer comes in a few days, that's good to know thanks!
 
Again, I ask the question. Are you sure that these individuals are actually disconnecting the game without going via the menu - which is what FD disapproves of - rather than exiting via the menu (or changing modes that way), which FD has made clear is legitimate behaviour?
The timer itself needs to be extended to 30-45 seconds in my opinion. This will make it easier to distinguish between the two logoffs.
 
Again, I ask the question. Are you sure that these individuals are actually disconnecting the game without going via the menu - which is what FD disapproves of - rather than exiting via the menu (or changing modes that way), which FD has made clear is legitimate behaviour?


ok to put it on the same lvl with your state of question, yes I am sure! ok? To give some more info, because it seems that you cannot understand due to a lower level of understanding combat logging vs exiting in main menu, you cannot boost, try to dodge, and also wait for timer. Indeed someone said that the timer needs to be increased to 30-45' on the other hand....
 
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If they are 100% combat logging what do you want to happen?
Ban them from Open? The game in totality? What?

Because they don't want to be your content what is it you would like to be done about it?
 
Again, I ask the question. Are you sure that these individuals are actually disconnecting the game without going via the menu - which is what FD disapproves of - rather than exiting via the menu (or changing modes that way), which FD has made clear is legitimate behaviour?

He wouldn't be posting this here if he wasn't sure, right? ;)
 
And how can you tell?
You are asking a loaded question that has literally no right answer. Unless he was playing in the same room as them, I don't find it likely he saw how they logged off. However, you can usually tell if they pull the plug because they stop taking damage and sit still for a while and then disappear.

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If they are 100% combat logging what do you want to happen?
Ban them from Open? The game in totality? What?

Because they don't want to be your content what is it you would like to be done about it?
That's exactly what should be done. If they can't play in Open without EXPLOITING to get out of bad situations, then they shouldn't be allowed to be in Open.
 
he can't but he wouldn't listen to you even if you put it in graphic symbols from god that even a goldfish could understand...some people are beyond redemption
 
Combat logging should be awarded with a 30 sec delay, so that the combat logger can be destroyed or have a chance to be destroyed. I have former combat logged even in alpha, because I got attached to my ship and didnt have insurance. So its a kind of combat log "sickness", to avoid the sickness spreading in open, we need longer time before the ship despawn so there is a risk to combat logging also. And people would rather fight than combat log. But I can see that traders and explorers holding huge quantities of goods or data wont like this and tend to combat logging. Or even people which are flying without insurance. Even those who dont like to loose will combat log. Its a hard nut to crack. People get attached to their ships and credits. Who wants to loose millions of credits, maybe days of progression and their ship to a psycho or a griefer which plays only to murder others. But, there is a but. If you play in open you play in open. Then you need to know the risk you are taking and follow the rules thereby. And maybe accept that you can get griefed/murdered. I know, I know we all been there. Its not easy to debate this sickness we call "Combat logging".
 
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Combat logging should be awarded with a 30 sec delay, so that the combat logger can be destroyed or have a chance to be destroyed. I have former combat logged even in alpha, because I got attached to my ship and didnt have insurance. So its a kind of combat log "sickness", to avoid the sickness spreading in open, we need longer time before the ship despawn so there is a risk to combat logging also. And people would rather fight than combat log. But I can see that traders and explorers holding huge quantities of goods or data wont like this and tend to combat logging. Or even people which are flying without insurance. Even those who dont like to loose will combat log. Its a hard nut to crack. People the attached to their ships and credits. Who wants to loose millions of credits and their ship to a psycho or griefer which plays only to murder others. But, there is a but. If you play in open you play in open. Then you need to know the risk you are taking and follow the rules thereby. And maybe accept that you can get griefed/murdered. I know, I know we all been there. Its not easy to debate this sickness we call "Combat logging".
While this is the best solution, it can't be done with a p2p infrastructure which is why there is so much debate on another solution :)
 
But it's never ever going to happen - if they don't ban people for shield hacks or infinite energy why will they even look at disconnecting using Alt F4?

People who like to pop other commanders on a KOS basis need to understand that other players WILL stop them spoiling their own game through instance swapping through CL - the PvP crowd nee to move to a different target or different game

Bans won't happen
 
But it's never ever going to happen - if they don't ban people for shield hacks or infinite energy why will they even look at disconnecting using Alt F4?

People who like to pop other commanders on a KOS basis need to understand that other players WILL stop them spoiling their own game through instance swapping through CL - the PvP crowd nee to move to a different target or different game

Bans won't happen
Why should we have to move on to a different game? Fdev should do their job and ban hackers and exploiters instead of staying quiet and deleting all of the forum posts calling them out.
 
Maybe they were playing in Open because of the enjoyment of playing in a cooperative manner with other people.

Clearly, we're unaware as to the circumstances. e.g. were they the bad guys, wanted already, shooting up innocent other CMDRs. Or were they simply haulers, jumped by a player who fancied showing them who's boss.

There's a 50+ page thread about PvP vs PVE in open, maybe you should join that. The key thing being said in there was that Open is OK as a place to kick other players. Can't say I agree.

My personal view is that right now, the rules allow a LOT of things that shouldn't be the case in open, including combat logging, and a LOT of undue piracy and wanton destruction.
The answer is NOT the players. It's the LAWS that should be applied at various levels in human space. Right now, they're simply inappropriate for a thriving economy, as they have too little penalty for the bad guys.
Solve the laws, you'll solve how the players play.
 
Having a mode called 'open' with no explanation whatsoever what this entails, and then complaining when people chose not to become victims of 'psycho' role-play makes no sense whatsoever.
 
clipper, python, anaconda, FAS all the same, but how many vipers, asps , haulers? just askin' out of curiosity :)

Vipers, asps and haulers, usually are new guys who don't really know what the abbreviation CL means...I can include some Vulture unfortunate commanders too on this list. :/

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Maybe they were playing in Open because of the enjoyment of playing in a cooperative manner with other people.

Clearly, we're unaware as to the circumstances. e.g. were they the bad guys, wanted already, shooting up innocent other CMDRs. Or were they simply haulers, jumped by a player who fancied showing them who's boss.

There's a 50+ page thread about PvP vs PVE in open, maybe you should join that. The key thing being said in there was that Open is OK as a place to kick other players. Can't say I agree.

My personal view is that right now, the rules allow a LOT of things that shouldn't be the case in open, including combat logging, and a LOT of undue piracy and wanton destruction.
The answer is NOT the players. It's the LAWS that should be applied at various levels in human space. Right now, they're simply inappropriate for a thriving economy, as they have too little penalty for the bad guys.
Solve the laws, you'll solve how the players play.

nah the thread was about CL, and how dealing with the issue... I am not interested in the PVEvsPVP thread.
 
Maybe they were playing in Open because of the enjoyment of playing in a cooperative manner with other people.

Clearly, we're unaware as to the circumstances. e.g. were they the bad guys, wanted already, shooting up innocent other CMDRs. Or were they simply haulers, jumped by a player who fancied showing them who's boss.

There's a 50+ page thread about PvP vs PVE in open, maybe you should join that. The key thing being said in there was that Open is OK as a place to kick other players. Can't say I agree.

My personal view is that right now, the rules allow a LOT of things that shouldn't be the case in open, including combat logging, and a LOT of undue piracy and wanton destruction.
The answer is NOT the players. It's the LAWS that should be applied at various levels in human space. Right now, they're simply inappropriate for a thriving economy, as they have too little penalty for the bad guys.
Solve the laws, you'll solve how the players play.
Fix the crime system, extend the combat log timer, ban hackers and exploiters that are reported with evidence, and then maybe we'll see PvE and PvP players enjoy each other's company. The issue is that Fdev won't do any of that anytime soon. They don't work on core issues they just make new broken things to draw in new players with ooooh shiny.
 
and theres the problem, in open its ALL one way, there's nothing to stop griefing etc, NOTHING, no rampant AI, no blocking access to systems or stations...NOTHING, the ai sec is pathetic, no wonder this puts off casual players, they are like lambs to the slaughter
 
Vipers, asps and haulers, usually are new guys who don't really know what the abbreviation CL means...I can include some Vulture unfortunate commanders too on this list. :/

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nah the thread was about CL, and how dealing with the issue... I am not interested in the PVEvsPVP thread.

You are complaining that people aren't obeying a rule they've never heard of? Don't you think that the answer might be to tell them about it, rather than block them?
 
You are complaining that people aren't obeying a rule they've never heard of? Don't you think that the answer might be to tell them about it, rather than block them?
When they play the game they agree to the terms of service. By pulling the plug they are exploiting. Ignorance to something that is obviously is not ok is not an excuse.
 
Having a mode called 'open' with no explanation whatsoever what this entails, and then complaining when people chose not to become victims of 'psycho' role-play makes no sense whatsoever.

Also there is no "rule" book in Elite and I would guess the vast majority of players don't visit the forums and hear the terms like combat logger, fanboy, carebear and all that salty tears dross and nonsense that gets banded around.

So I would guess they are just playing the game how they want to play it oblivious to any enraged "HARDCORE" PvP peeps being denied their pixelated exploding commanders.

I had no idea what private groups were about and the real difference between open and solo before coming on here. Never mind the other 1000 or so things I have learned.
 
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