Er, whats with all the screaming?
Did they have topless girls dancing around or something.
It doesnt look like it has much weight, sort of like a fps but with a cockpit background instead of a gun.
lol! that did cross my mind,
Er, whats with all the screaming?
Did they have topless girls dancing around or something.
It doesnt look like it has much weight, sort of like a fps but with a cockpit background instead of a gun.
I blame it mostly on the excessive head movement, the same thing that plagues ED to some extent, also being forced to use a high FOV in ED just to see my instruments and the cockpit shake also doesn't help.Realistic doesn't mean it doesn't have arcade feel.
I blame it mostly on the excessive head movement, the same thing that plagues ED to some extent, also being forced to use a high FOV in ED just to see my instruments and the cockpit shake also doesn't help.
Chris Roberts is also a great storyteller. Wing Commander 4 had one of the best narratives in a computer game to this date ..
Double post - I dont know how to delete.
Chris Roberts is also a great storyteller. Wing Commander 4 had one of the best narratives in a computer game to this date ..
It looks like their isnt going to be very much difference between the too.
true, but with any story it comes to an end. can SC be deep enough to allow players to create their own story, Squadred 42 is the single player element of the game while Star Citizen is the open world, I don't know if its true but I read that SC changed from having a hundred star systems to being like elite with a generated galaxy.
Hundred star systems still will be there for first version of the game.
looking at the files in the launcher
C:\Users\d\AppData\Local\Frontier_Developments\Products\FORC-FDEV-D-1000\Win32\Shared\StellarForge\Galaxies\MilkyWay\StarSystems
there would appear to be a lot more than a hundred objects just for the Alpha. how that translates into star systems can only be shown in Alpha 4.
looking at the files in the launcher
C:\Users\d\AppData\Local\Frontier_Developments\Products\FORC-FDEV-D-1000\Win32\Shared\StellarForge\Galaxies\MilkyWay\StarSystems
there would appear to be a lot more than a hundred objects just for the Alpha. how that translates into star systems can only be shown in Alpha 4.