Yesterday I was flying around in the Brestla, the trade CG system. Upon arriving in a hauler I found myself in shark tank full of the usual PVPers with no trader in sight. Surprisingly I was ignored while in super cruise and it was only after observing a wing fight close-up that a wizard student made me disappear. Returning in a combat ship to partake in the chaos was fun but at the same time it is sad to see that Open is no longer representative of the player base. That in turn makes it difficult to judge the effects of any subtle measures taken to reduce in-game murder.
Maybe, instead of tuning down murder as suggested by Sandro here...
... it has to be hit with a sledge hammer first, then tuned up again towards a design goal . In addition to automated NPC responses also remove insurance with more than accidental damage inflicted on clean targets, remove docking rights except for independent stations in anarchy systems, and have the offender pay an instant fine amounting to 1% of net assets (bounties are paid straight away so fines could be deducted instantaneously as well). Double the percentage payable with every new incident and double the bounty up to some maximum. If the offender can't pay the fine then he goes into debt and docking rights are revoked even for anarchy systems. Once the ship runs out of fuel or air it goes boom and the offender starts in a sidewinder with 1000cr. The debt remains and (s)he keeps any other ships owned. If the offender stays out of trouble then the debt is halved every week. In the mean time, all credits earned are applied to the debt leaving 1000cr in the pocket before undocking. The objective is to make offending and murder inconvenient and unsustainable even for billionaires.
Valid PVP targets remaining so far: opposing power play commanders and wanted commanders for the occasional murder. Piracy will work best around anarchy system; there are no fines for murder there.
Maybe it will take a year for ED to level out with some PVPers leaving and going on a last murderous rampage to burn their credits. Fun times!
You can stop reading now; thank you for making it this far.
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So. I have been playing with this idea and undoubtedly it will go under in the big bag of ideas already posted. I suspect I'm writing this down more for my own benefit than yours. As Mr Fang likes to state, "It is the mark of an educated mind to be able to entertain a thought without accepting it". If you'd like some entertaining then please read on. I'll probably stick this into the suggestion box one day and apologise for the long post.
Executive summary: PVPers can kill each other without penalty and can earn credits with it, traders and miners are recognised as the liveblood of the galaxy and protected by all PVPers.
Despite what I said about murder, I'd like "meaningful" PVP to be a core part of ED. I'd also like traders and miners to choose playing in Open because in this new galaxy there is no or even less danger for them there than there is in PVE/Solo mode. I'll try to be brief (and fail):
1. Players can pick up a perpetual mission to "establish system supremacy" for a minor faction (this could be a player group faction) with the objective to kill other commanders who have accepted such a mission for a different faction. The commander name is tagged with the faction name and engaging or killing an opposing commander does not incur murder penalties. Of course, this mission is only available in Open.
2. Each day, the following statistics is collected continuously for each faction with such a mission within each system they have engaged in:
Value of opposing faction player ships destroyed
minus Value of the faction's own player ships lost
minus Value of all other commander ships destroyed within the system (by NPCs or otherwise).
At any point in time the faction with the highest total value has 'system supremacy' and players who have accepted such a mission get a payout. The payout is calculated daily and proportional to the time surpremacy was upheld during the day. A bonus is applied proportionally to the number of traders or miners who have visited the system and sold their goods there. The payout is then distributed to all participating commanders equally with the objective that this play style is mostly self-sustainable. It is in the interest of each faction to keep traders, miners and all other commanders alive.
3. Because I'd like to aim for Open being the preferred mode of play, killing opposing power-play commanders becomes murder in this galaxy unless these commanders have also accepted the faction mission. Call it Galactic Free Trade agreement or Galactic Truce that is disrupted now and again by NPCs or the occasional un-deterred murderer commander.
It would be nice if this could tie in with the background simulation.
Thank you and sorry again about the long post.