Just ordered the tobii eyex

Admin privileges should not be mandatory for such a software/utility...

Tell that to the countless voice software I've used (Teamspeak, Discord and so on) if you want to use Push-To-Talk.
Without Admin, the moment they lose focus PTT stops working - kind of annoying when you want them for gaming and have to edit the start up shortcut to always be admin.

I also get the same on an audio / volume program I use CheVolume.

Lots of software/ Utilities wont work without Admin rights. :(
 
Tell that to the countless voice software I've used (Teamspeak, Discord and so on) if you want to use Push-To-Talk.
Without Admin, the moment they lose focus PTT stops working - kind of annoying when you want them for gaming and have to edit the start up shortcut to always be admin.

I also get the same on an audio / volume program I use CheVolume.

Lots of software/ Utilities wont work without Admin rights. :(

I use TS3 (Windows 8.1 Pro) and quite sure admin privileges are not needed. Not sure if this related to push-to-talk since I use vioce-activation.
 
Just received the EyeX earlier today and it's working flawlessly with Elite Dangerous Horizons.

A quick report:
I am using Windows 10 (with admin account) and have a Satiek X-55.

Software setup including calibration is quite quick and easy even with my glasses on. No problem encountered.
No additional setup other than downloading the infinite screen to get it working in game. (It just works. I don't even have to change any of the bindings.)

However, I did spend sometime adjusting the angle of my screen so that my Eyes are always inside the "detection box", and lowering the EyeX sensitivity to fit my personal preference.

Also, I am using a 32" Screen and it is no problem for EDH with EyeX.
At first I am a bit worry about the EyeX will have trouble calibrating with such a large screen, but it works fine.
I think the only place needs to pay attention when you are using EyeX with screen bigger than 27" is the distance between you and the EyeX controller, and its angle towards your eyes.

In my case the maximum distance allowed between me and the screen is one arm length. Further than that and the controller will have trouble detecting my eyes.

So for those who have big screen and want to buy EyeX, you will need to decide whether you can accept such a close distance when playing video games like EDH.

-----------------------------------------------------------------------------------------------------------
For those who worry about whether EyeX supports bigger screens you can read this:
http://www.tobii.com/xperience/support/faq/can-i-use-the-eyex-on-a-bigger-screen-than-recommended/
 
Just received the EyeX earlier today and it's working flawlessly with Elite Dangerous Horizons.

A quick report:
I am using Windows 10 (with admin account) and have a Satiek X-55.

Software setup including calibration is quite quick and easy even with my glasses on. No problem encountered.
No additional setup other than downloading the infinite screen to get it working in game. (It just works. I don't even have to change any of the bindings.)

However, I did spend sometime adjusting the angle of my screen so that my Eyes are always inside the "detection box", and lowering the EyeX sensitivity to fit my personal preference.

Also, I am using a 32" Screen and it is no problem for EDH with EyeX.
At first I am a bit worry about the EyeX will have trouble calibrating with such a large screen, but it works fine.
I think the only place needs to pay attention when you are using EyeX with screen bigger than 27" is the distance between you and the EyeX controller, and its angle towards your eyes.

In my case the maximum distance allowed between me and the screen is one arm length. Further than that and the controller will have trouble detecting my eyes.

So for those who have big screen and want to buy EyeX, you will need to decide whether you can accept such a close distance when playing video games like EDH.

-----------------------------------------------------------------------------------------------------------
For those who worry about whether EyeX supports bigger screens you can read this:
http://www.tobii.com/xperience/support/faq/can-i-use-the-eyex-on-a-bigger-screen-than-recommended/
Thanks for the "quick-review".
I'll order Eyex once it is available again and will use it with a 34'' 21:9 monitor. Someone in this thread has a similar monitor and I'm hoping for a report in time.
 
One thing I wondered.

What happens if you flick your eyes down to look at your ship status (how much shield do I have left) or the target status (how close am I to the planet / how long til I've killed this pirate)?

With a head tracker your view would remain constant as you can just move your eyes.

Presumably with an eye tracker though the whole view would start swinging down-left or down-right?

Apologies if this has been answered (I couldn't see one) but I too am curious about this. From the videos it seems there's a fairly smooth movement towards where you're eyes are looking which presumably deals with this issue and prevents the view from flicking around quickly if you glance at your ship status for example. But then the counter question is, what if you want the headtracking to move quickly? I'm a buckyball racer and currently use TrackIR. I like the fact that I have direct control over the speed of headtracking. So if I want to quickly open the navigation panel to request docking permission I can move my head quickly to the left on final approach. How would this work with eye tracking? Anyone that's tried both TrackIR and the EyeX care to comment?
 
Reading this thread, I'm deeply ambivalent about the EyeX. When I first saw it I thought brilliant. Now I'm not so sure. The software and the eye tracking side effects have me worries.

Thanks for all the reports that your posting.
 
Apologies if this has been answered (I couldn't see one) but I too am curious about this. From the videos it seems there's a fairly smooth movement towards where you're eyes are looking which presumably deals with this issue and prevents the view from flicking around quickly if you glance at your ship status for example. But then the counter question is, what if you want the headtracking to move quickly? I'm a buckyball racer and currently use TrackIR. I like the fact that I have direct control over the speed of headtracking. So if I want to quickly open the navigation panel to request docking permission I can move my head quickly to the left on final approach. How would this work with eye tracking? Anyone that's tried both TrackIR and the EyeX care to comment?

I set mine up this morning. I had no issues - it all worked first time. You can set up screen gradients so for example looking into a corner moves the view quite quickly.

It does feel odd at first and is slightly different to how head tracking works. I hated having to look out of the corner of my eyes with Track IR whereas this is far more natural.

My only concern at the moment is that the eye tracker wants me to sit closer than I would normally and it doesn't like my glasses as much as not wearing them (noticeably jumpy) - I think I need to mess more with the settings.
 
OK, I have had the eyex for a couple of days and have had several issues getting it working on Windows 10 with an x52pro. So hopefully a couple of pointers for anyone who has one.

  • Eye x installs easily, no real issues and you will find calibration all ok
  • For Elite you will need to install Infinite Screen Extension (ISE) which you get from the Tobii site https://files.update.tech.tobii.com/InfiniteScreen/download.html?v=1.0.1
  • For ISE to install you will need to unplug and uninstall the x52pro as the vjoy install under windows 10 kills the x52pro install, so:
    • Unplug the x52pro
    • uninstall the driver and all the Saitek software (this is a pain but helps, don't worry any profiles you have for the x52pro will be retained)
    • reboot
    • Install ISE - this will add the vjoy driver
    • reboot
    • reinstall the x52pro driver and software

Now the problem, ISE only runs under an administration account... you have to actually be an administrator....not running the software with elevated rights (run as admin does not work). So if you want to still use it with Elite you will now have to either use an administration account, logon to it, run Elite etc from this account until Tobii fix the ISE software.....which they have just noted on their support site here http://developer.tobii.com/community/forums/topic/some-feedback/page/2/#post-4330 :


As a work around you should be able to copy all the files located under: \Users\<normal user ED was installed under>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings
to \Users\<admin user your running ISE as>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings


The installation is going to require admin rights since it installs vJoy. This is not really the problem though. The real issue is that we currently have to run ISE as admin due to some of the vJoy-operations we execute on startup which causes the user mismatch if you’re logged in as a normal user.

We’re working on an update to resolve this issue.

So, if you want to use eyex under Windows 10 with Elite you will need to be an admin account until Tobii fixes the problem. This is obviously a security issue and I would suggest you don't use any full admin account but create a separate one you use only for Elite and Eyex until its all fixed and we have a new ISE.
 
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One thing I wondered.

What happens if you flick your eyes down to look at your ship status (how much shield do I have left) or the target status (how close am I to the planet / how long til I've killed this pirate)?

With a head tracker your view would remain constant as you can just move your eyes.

Presumably with an eye tracker though the whole view would start swinging down-left or down-right?

Apologies if this has been answered (I couldn't see one) but I too am curious about this. From the videos it seems there's a fairly smooth movement towards where you're eyes are looking which presumably deals with this issue and prevents the view from flicking around quickly if you glance at your ship status for example. But then the counter question is, what if you want the headtracking to move quickly? I'm a buckyball racer and currently use TrackIR. I like the fact that I have direct control over the speed of headtracking. So if I want to quickly open the navigation panel to request docking permission I can move my head quickly to the left on final approach. How would this work with eye tracking? Anyone that's tried both TrackIR and the EyeX care to comment?

Reading this thread, I'm deeply ambivalent about the EyeX. When I first saw it I thought brilliant. Now I'm not so sure. The software and the eye tracking side effects have me worries.

Thanks for all the reports that your posting.

I'm not sure if DavelKence's question has been replied to either, so I'll answer it here just in case, along with some of my impressions on the device after having had it for a couple of days.

First, to answer DavelKence's query... Yes, when you look at your hull percentage, or any other part of the cockpit, the entire view centres on it. I've used ED Tracker as well (until it unfortunately broke) and I have to say I miss being able to look at something with my eyes without it reframing the entire view. This is the reason why I have to turn eyetracking off when I'm docked. I find it very jarring for the entire view to shift down and left when my eyes aim at the "Universal Cartographics" menu option, for instance.

So far, these are the biggest issues I'm having with the EyeX:
  1. As stated above, not being able to look at something without the entire view centring around it. I understand this is the very nature of the EyeX, but I didn't realise how inconvenient the behaviour feels in certain situations until I had a chance to try the device.
  2. If I look at something small towards the edge of the view, like a distant star, the in-game camera will swing to it fairly quickly, and because the object is small I'll often briefly lose sight of it in the middle of the "camera swing". What happens then naturally is my eyes start to dart around looking for the object, which creates a sort of self-feeding ping-pong effect that is really, REALLY jarring, until I my eyes finally find what I'm looking for again and the view finally settles. This is a pretty big problem. I've tried making the panning slower, but that also feels very unnatural sometimes.
  3. I use Teamspeak and Overwolf, and I have it setup so when someone speaks in my channel I get a popup with the name of the person talking. The popup is positioned to the top left of my screen. So the problem is that when someone talks and I want to read who it is, my eyes dart to the top left, which of course swings the entire view around. As the view is wildly swinging, that in turn makes it difficult to read the name until the camera can swing no more and finally stops. So as a result, if I want to see who is talking I always end up with a view looking back over my character's left shoulder, and since many times the person talking will say something short, by the time the camera swing has settled their name will have often disappeared anyway.
  4. If I'm targeting an object ahead of me, say a planet, and a new "( )" symbol appears close to the centre of the screen, looking at it is such a subtle offset from looking at the planet at the centre that the EyeX doesn't pick up on the change. So to actually see what type of signal it is (USS, SSS, Distress Call...) I have to realign my ship trajectory to it, which pretty much defeats the purpose of the EyeX. With ED Tracker I could see what the signal was with a very subtle movement of the head. This may be fixable by readjusting the EyeX settings, so I need to test that out more.
I still have to play around with settings and see if I can get better results though, so the jury is still out. But I have to say ED Tracker (which as far as I know is a very similar experience to Track IR) was much, much faster and easier to get used to than the Tobii EyeX. The device is a pretty amazing piece of kit but, at least to me so far, it feels poorly suited for a game like Elite. It may be a very personal thing since other people seem quite happy with it, but the downsides right now feel too big for me.

I'll give it one more week to play with the settings to try to make it work better with Elite, and to see if I can get used to it. If not I'll be returning it and probably forking out the money for another EDTracker or a Track IR.
 
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OK, I have had the eyex for a couple of days and have had several issues getting it working on Windows 10 with an x52pro. So hopefully a couple of pointers for anyone who has one.

  • Eye x installs easily, no real issues and you will find calibration all ok
  • For Elite you will need to install Infinite Screen Extension (ISE) which you get from the Tobii site https://files.update.tech.tobii.com/InfiniteScreen/download.html?v=1.0.1
  • For ISE to install you will need to unplug and uninstall the x52pro as the vjoy install under windows 10 kills the x52pro install, so:
    • Unplug the x52pro
    • uninstall the driver and all the Saitek software (this is a pain but helps, don't worry any profiles you have for the x52pro will be retained)
    • reboot
    • Install ISE - this will add the vjoy driver
    • reboot
    • reinstall the x52pro driver and software

Now the problem, ISE only runs under an administration account... you have to actually be an administrator....not running the software with elevated rights (run as admin does not work). So if you want to still use it with Elite you will now have to either use an administration account, logon to it, run Elite etc from this account until Tobii fix the ISE software.....which they have just noted on their support site here http://developer.tobii.com/community/forums/topic/some-feedback/page/2/#post-4330 :


As a work around you should be able to copy all the files located under: \Users\<normal user ED was installed under>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings
to \Users\<admin user your running ISE as>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings


The installation is going to require admin rights since it installs vJoy. This is not really the problem though. The real issue is that we currently have to run ISE as admin due to some of the vJoy-operations we execute on startup which causes the user mismatch if you’re logged in as a normal user.

We’re working on an update to resolve this issue.

So, if you want to use eyex under Windows 10 with Elite you will need to be an admin account until Tobii fixes the problem. This is obviously a security issue and I would suggest you don't use any full admin account but create a separate one you use only for Elite and Eyex until its all fixed and we have a new ISE.

Thanks requ1em, I can confirm every word of your report.
For now, I prefer to wait until the ISE software update.

On a second note, if you play ED on a big screen like mine (42"), you MUST KNOW that you will be VERY CLOSE to the screen. 90cm is the maximum Allowed but your eyes will not be alway detected, so ~60/70cm is more real, but then you'll be so close that it will become very unconfortable.
I usually play ~1,5m from the screen, so be aware of this...

EDIT:
@Jorge: I agree with you!
 
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That's what I've been thinking too. My issue is pretty similar to yours, though not that extreme. I'm looking forward to your report how it goes with the replacement cable.

I've just received the new cable and the issue is gone. So in my case it was certainly a faulty cable that was behind the cause of the issue.
 
  1. If I'm targeting an object ahead of me, say a planet, and a new "( )" symbol appears close to the centre of the screen, looking at it is such a subtle offset from looking at the planet at the centre that the EyeX doesn't pick up on the change. So to actually see what type of signal it is (USS, SSS, Distress Call...) I have to realign my ship trajectory to it, which pretty much defeats the purpose of the EyeX. With ED Tracker I could see what the signal was with a very subtle movement of the head. This may be fixable by readjusting the EyeX settings, so I need to test that out more.

OK, that could be quite a biggie for me. One of the things that struck me when using a TrackIR is that headloock is not purely cosmetic. The select target ahead control binding actually selects the target you're looking at and not the target directly in front of the ship. This is actually huge as it means you can be flying around a system with a bunch of planets (some way off to the side perhaps), look at the one you want to target and then press your target ahead button to target it. With the TrackIR (and presumably edtracker too) this control is amazingly precise and can be used (for example) to select from a number of Unexplored targets that are really close to each other.
 
I'm not sure if DavelKence's question has been replied to either, so I'll answer it here just in case, along with some of my impressions on the device after having had it for a couple of days.

Thanks for the excellent write up - I think this perfectly sums up my feelings for it too, including use of TS/Overwolf highlighting an issue with the way EyeX works
 
OK, that could be quite a biggie for me. One of the things that struck me when using a TrackIR is that headloock is not purely cosmetic. The select target ahead control binding actually selects the target you're looking at and not the target directly in front of the ship. This is actually huge as it means you can be flying around a system with a bunch of planets (some way off to the side perhaps), look at the one you want to target and then press your target ahead button to target it. With the TrackIR (and presumably edtracker too) this control is amazingly precise and can be used (for example) to select from a number of Unexplored targets that are really close to each other.

Yes, that part of it feels like a downgrade from ED Tracker. You can more easily select targets when they are father away from your current selection at the centre of the display, though sometimes even those are a little elusive. I think what happens is that, even though EyeX is quite precise, it's not pinpoint precise. So when you are looking at something small, EyeX thinks you are looking ever so slightly beside it. So sometimes to target an object you have to look "around" it for a while until you finally see the targeting system latch on to it, which feels weird. Furthermore, if you get a new signal appearing when you are travelling fast in SC, many times you can't quite get the right "offset spot" you are supposed to look at in order for the info on it to appear. So you end up flying past it without getting a lock, and then you'll have to either bring up your contacts panel or turn the ship around to aim at the signal more directly and finally see what it is.

- - - - - Additional Content Posted / Auto Merge - - - - -

Thanks for the excellent write up - I think this perfectly sums up my feelings for it too, including use of TS/Overwolf highlighting an issue with the way EyeX works

You are welcome. It's a shame because the device has a lot of potential and the tech is really impressive, but so far I feel like I was having a much better Elite gaming experience when I was using ED Tracker.
 
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I got mine last night(as predicted by the shipping notification), tried setting it up this morning.

I have the same cord issues that Aleksej had. Even the smallest movement of the cord causes a USB fault.

My biggest issue with the device is the detection range. Apparently I sit alot further back from my monitor and keyboard then most. I don't usually use my keyboard while gaming, I have a G13 gaming key pad mounted on my chair for any keystrokes I need. My HOTAS is also mounted to my chair, so I have to sit back from the desk in order to have clearance for the joystick.

I tried mounting the sensor on the G19 keyboard display as someone else on here mentioned, but it was still too far away. Mounting the sensor on the front of my desk had it too low.

So currently, I have no location to mount the sensor where it is usable.

I did get the unit to calibrate by sitting way forward (not in a gaming position) and the calibration worked fine.

I didn't install the Infinite Screen software since I can't use the device for gaming.
 
I'm not sure if DavelKence's question has been replied to either, so I'll answer it here just in case, along with some of my impressions on the device after having had it for a couple of days.

First, to answer DavelKence's query... Yes, when you look at your hull percentage, or any other part of the cockpit, the entire view centres on it. I've used ED Tracker as well (until it unfortunately broke) and I have to say I miss being able to look at something with my eyes without it reframing the entire view. This is the reason why I have to turn eyetracking off when I'm docked. I find it very jarring for the entire view to shift down and left when my eyes aim at the "Universal Cartographics" menu option, for instance.

So far, these are the biggest issues I'm having with the EyeX:
  1. As stated above, not being able to look at something without the entire view centring around it. I understand this is the very nature of the EyeX, but I didn't realise how inconvenient the behaviour feels in certain situations until I had a chance to try the device.
  2. If I look at something small towards the edge of the view, like a distant star, the in-game camera will swing to it fairly quickly, and because the object is small I'll often briefly lose sight of it in the middle of the "camera swing". What happens then naturally is my eyes start to dart around looking for the object, which creates a sort of self-feeding ping-pong effect that is really, REALLY jarring, until I my eyes finally find what I'm looking for again and the view finally settles. This is a pretty big problem. I've tried making the panning slower, but that also feels very unnatural sometimes.
  3. I use Teamspeak and Overwolf, and I have it setup so when someone speaks in my channel I get a popup with the name of the person talking. The popup is positioned to the top left of my screen. So the problem is that when someone talks and I want to read who it is, my eyes dart to the top left, which of course swings the entire view around. As the view is wildly swinging, that in turn makes it difficult to read the name until the camera can swing no more and finally stops. So as a result, if I want to see who is talking I always end up with a view looking back over my character's left shoulder, and since many times the person talking will say something short, by the time the camera swing has settled their name will have often disappeared anyway.
  4. If I'm targeting an object ahead of me, say a planet, and a new "( )" symbol appears close to the centre of the screen, looking at it is such a subtle offset from looking at the planet at the centre that the EyeX doesn't pick up on the change. So to actually see what type of signal it is (USS, SSS, Distress Call...) I have to realign my ship trajectory to it, which pretty much defeats the purpose of the EyeX. With ED Tracker I could see what the signal was with a very subtle movement of the head. This may be fixable by readjusting the EyeX settings, so I need to test that out more.
I still have to play around with settings and see if I can get better results though, so the jury is still out. But I have to say ED Tracker (which as far as I know is a very similar experience to Track IR) was much, much faster and easier to get used to than the Tobii EyeX. The device is a pretty amazing piece of kit but, at least to me so far, it feels poorly suited for a game like Elite. It may be a very personal thing since other people seem quite happy with it, but the downsides right now feel too big for me.

I'll give it one more week to play with the settings to try to make it work better with Elite, and to see if I can get used to it. If not I'll be returning it and probably forking out the money for another EDTracker or a Track IR.
Nice review Jorge, and I'm having exactly the same issues as you describe. It feels a bit odd and you're always trying to refocus. Reading text has become a bit more difficult with the Eyex as well, due to the constant screen movements. But after all, the concept of this device is different, and it does what it says. I really love that I don't need anything on my head!

What I did suggest earlier in the thread to offset this, would be to implement a sort of center dead zone, or center lock. With this active, the view would center if your eyes are inside this specified dead zone, and the tracker would only activate if you move your eyes outside. As it happens, in ED most of the important instruments are well placed in your immediate view, and panning to take a look at them is often just not necessary. A central dead zone should solve basically my mayor issue with this device...
 
Nice review Jorge, and I'm having exactly the same issues as you describe. It feels a bit odd and you're always trying to refocus. Reading text has become a bit more difficult with the Eyex as well, due to the constant screen movements. But after all, the concept of this device is different, and it does what it says. I really love that I don't need anything on my head!

What I did suggest earlier in the thread to offset this, would be to implement a sort of center dead zone, or center lock. With this active, the view would center if your eyes are inside this specified dead zone, and the tracker would only activate if you move your eyes outside. As it happens, in ED most of the important instruments are well placed in your immediate view, and panning to take a look at them is often just not necessary. A central dead zone should solve basically my mayor issue with this device...

Thanks Dielos. A central dead zone would probably help in some ways, but you'd probably still have the issue from my point #4, where if you want to "highlight" a target that appears close to the centre you wouldn't be able to do it unless you realigned your ship. I agree that the device does what it claims to do, so in that sense it can't be blamed. The issue is that it's difficult to really understand the downsides without trying it.
 
Thanks Jorge for your review. Its made up my mind. Good idea, not sure it will work with my way of working ED.
 
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