Decent credit buff in all areas

No I don't think the payout should increase, it's ok as it is. But better scaling would be welcome, that FD ha started on is very nice.
If this game has got a 10 year perspective it does not make sense we all fly Cutters in the second year, and it does not make sense either that Cmdr's make 50 mill. on virtually risk free missions, when the average payout is much ,much lower. The trader takes a great risk, the bounty hunter take some risk.
Cmdr's will earn enough for a 'Cond in a week, and the cry that the game is boring. We had the same discussion about the USS ships buying Progenitor cells (Was it ?) and the whole Elite economy gets superheated.
thats how I feel about it.
The ships I have , have been earned the hard way and I feel I have accomplished something :)

Cheers Cmdr's
 
Personally I would like to see a reduction in the amounts earned, and an increase in ship prices. I should be difficult to obtain the funds for the larger ships.
 
Personally I would like to see a reduction in the amounts earned, and an increase in ship prices. I should be difficult to obtain the funds for the larger ships.

Ship prices are high enough especially combined with module costs.

I would rather see that ships are cheaper and modules are the more expensive parts.
 
What do people think ?

Should all areas for generating credits be given a decent increase, doubled, tripled or even more

As it is it takes many many months to get enough credits to buy the big ships and decently equipment them without getting grinding burnout from doing the same repetitive tasks over and over.

Would it be more fun if this could be done quicker say in a month or two of hard work.

I've been playing just over a year have a decent bank balance and a couple of nice ships but the credits needed to go to the next level doesn't seem particularly appealing. I know its not about how much money you have but you do need a certain amount if you want to fly most of the ships.

I imagine everyone whose been playing a while has put huge amounts of time and effort into the game to get to where you are but would you like it to be a bit easier to earn money.
Income should be halved or more, but there should be other way to pilot ships with decent equipements than hardcore grinding (missions where the ship is provided depending of your relation/rank, flying stolen ships without assurance, etc, etc...)
 
Well, I just picked up my "first" Anaconda.
I've had many chances to buy it and kept putting it off while I did other things (combat).
But I brought a T9 for trading and hated it, so I sold it, saved up a little cash and got my Anaconda. It's a nice ship. I shall keep her! And she shall be called "Pancake" after Pancake day that just happened, and the fact she keeps pancaking things while docking/undocking. Lol

Anyhoo, I've been playing since October 2015. I don't think that's too quick to earn an Anaconda. I have done some Robigo smuggling, but nothing too heavy, probably about 4 or 5 runs, just taking what's available. Most of my cash is from CGs or bounty hunting in my FDL.
 
I'm trying to understand the point you are trying to make but not getting it. Are you looking for an easier way to obtain a Cutter and upgrade it without trading, smuggling or combat to get there? Is a new player having more issues trying to advance to get to a Cutter if that is their desire? I'm all for anyone taking advantage of the game play to accelerate their goals a little sooner such as working CGs and shadow smuggling and even Power Play as it exists in the game. But lowering the module costs for a Cutter or any other high end ship is not part of the plan. What is the point you are trying to make?
What I'm saying is that there are players who don't want to be forced into a profession they don't like in order to make money. The other ways of generating income need to be more viable.

Well if someone is into mining, he can make a lot money too.
If you push out most option to make some money, you should not complain taking ages to get money.
On a side note to get to Elite you have to do killing, trading and exploring anyway.

It takes some effort to get nice things. Elite is a game that rewards effort with better ships and ranks. Basicly you can set goals and archive em, but you have to do something for that.

If you want some easy way without effort, then Elite is not the game for you. Better switch to pay 4 win games and use your big wallet.
You've completely missed my point.
 
HERE'S THE PROBLEM:

(My averages)

Smuggling - 10m per hour
Trading - 7m per hour
Bounty Hunting - 2m per hour
Pirating - 500k per hour (For npc's. Less for CMDR's)

I would like to think that the riskier a career path is the more it should pay out. However, the career paths should not vary to this degree. I also believe credits are far to easy to make in this game. Its not going to be fun when every pilot is doing Robigo runs and flying Corvette/Cutters.

HERE'S THE SOLUTION:

Smuggling - 5m per hour
Trading - 2m per hour -- 4m per hour if trading in open play
Bounty Hunting - 3m Per hour (LARGELY amplified if the target is a CMDR.)
Pirating - 2m per 100t of stolen NPC cargo. -- 20m per 100t of stolen CMDR cargo. (Rare to see and catch 1 CMDR in a trade vessel in a days time anyway).
Wanted Bounties - 500k per NPC kill -- 5m per CMDR kill -- 3m for piracy. WANTED status stays with you until death.
This would give reason for Bounty Hunters to actually "hunt" pirate CMDR's, and not just pirate NPC's.

**Exploration, Salvaging, Missioning, Mining, all need reworked / rebalanced too, but I have little experience with them and therefore don't feel comfortable offering suggestions for them**
 
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HERE'S THE PROBLEM:

(My averages)

Smuggling - 10m per hour
Trading - 7m per hour
Bounty Hunting - 2m per hour
Pirating - 500k per hour (For npc's. Less for CMDR's)

I would like to think that the riskier a career path is the more it should pay out. However, the career paths should not vary to this degree. I also believe credits are far to easy to make in this game. Its not going to be fun when every pilot is doing Robigo runs and flying Corvette/Cutters.

HERE'S THE SOLUTION:

Smuggling - 5m per hour
Trading - 2m per hour -- 4m per hour if trading in open play
Bounty Hunting - 3m Per hour (LARGELY amplified if the target is a CMDR.)
Pirating - 2m per 100t of stolen NPC cargo. -- 20m per 100t of stolen CMDR cargo. (Rare to see and catch 1 CMDR in a trade vessel in a days time anyway).
Wanted Bounties - 500k per NPC kill -- 5m per CMDR kill -- 3m for piracy. WANTED status stays with you until death.
This would give reason for Bounty Hunters to actually "hunt" pirate CMDR's, and not just pirate NPC's.

**Exploration, Salvaging, Missioning, Mining, all need reworked / rebalanced too, but I have little experience with them and therefore don't feel comfortable offering suggestions for them**

I guess miners and explorers get nothing then. Lol

Bahh, you edited it. Lol
 
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It's rather easy to make around 3m an hour using mid-range ships. I think that's the sweet spot. People making 10m+ an hour from Robigo runs are making too much. Remember, this game is meant to continue development for the next 10 years. And already, players can find themselves flying in an Anaconda after a couple of months.

Wishing to fly an Anaconda after a week of gameplay is asking too much.
 
It's rather easy to make around 3m an hour using mid-range ships. I think that's the sweet spot. People making 10m+ an hour from Robigo runs are making too much. Remember, this game is meant to continue development for the next 10 years. And already, players can find themselves flying in an Anaconda after a couple of months.

Wishing to fly an Anaconda after a week of gameplay is asking too much.

I feel like it should've taken me atleast a year or MORE to afford a Python or FDL. Instead it just took a couple weeks. So now that we're all flying all the end game ships...Where's the end game content? womp womp womp...
 
Personally, and I don't trade often, I think trading could do with a buff. Kinda.

More over either more expensive commodities, or just a general increase in cost.
It kinda sucks that I can fill my hold with the most expensive items on the market, and still have loads left. Lol
It would scale very well for high level players, and risk taking low level players.

Imagine if you could carry 432t (my condas hold) of a commodity worth 1,000,000cr. 420,000,000cr in your cargo hold, with the chance of making anything from 10-30% profit.
Very high risk, very high rewards.

Mining prices need a buff for the same reason. I had a whole idea set up for better mining system but I can't be bothered to type it for it to be ignored. Lol
It basically, do away with low/med/high/haz sites. Well, just change there meaning. Low, med & high all relate to value of ore on that section of the ring.
Higher value attracts more miners, and thus more pirates, which in turn attracts more bounty hunters.
So then, you have a choice. Low value ore, very safe, large quantities not much risk v reward.
Medium value stuff, most weaker pirates go here, not so safe, still in large quantities though. It's a higher risk v reward ratio.
High value stuff, attacks the most pirates, tough ones too, plus bounty hunters, but lays by far the best because of the abundance of high value ore. High risk vs reward, probably best to ask a buddy to cover you. (Teamwork! Or hire NPC wingmen of we ever get it)

Hmmm seems I typed it anyways. Lol
 
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Imagine if you could carry 432t (my condas hold) of a commodity worth 1,000,000cr. 420,000,000cr in your cargo hold, with the chance of making anything from 10-30% profit.
Very high risk, very high rewards.l

Personally besides the fact you're carrying so much valuable cargo I just don't see the risk involved. No NPC would be of any kind of threat, and the chances of running into a pirate equipped to take you on would be astronomical. Also, that's again just way too many credits to be earning. You're talking about earning 42m -126m credits per trade stop. Considering most trade stops take around 15 minutes, a trader would be averaging 504m Credits per hour...8.4m Credits per minute ...I'll pass.

Again...credits are far too easy to make as it already is. Ships should take longer to afford, and careers paths need to be put in balance in order with risk reward. With an influence between Open Play/CMDR interaction.

After having said that I do like the other ideas you had with Mining, pirating, and bounty hunting at the res sites.
 
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Personally besides the fact you're carrying so much valuable cargo I just don't see the risk involved. No NPC would be of any kind of threat, and the chances of running into a pirate equipped to take you on would be astronomical. Also, that's again just way too many credits to be earning. You're talking about earning 42m -126m credits per trade stop. Considering most trade stops take around 15 minutes, a trader would be averaging 504m Credits per hour...I'll pass.

Again...credits are far to easy to make as it already is. Ships should take longer to afford, and careers paths need to be put in balance in order with risk reward. With an influence between Open Play/CMDR interaction.

After having said that I do like the other ideas you had with Mining, pirating, and bounty hunting at the res sites.

Good point.
But these kinda of trade runs would need to be very long range, like 500ly or something to help balance it. Plus a buff in the kind of pirates who would be chasing you... No more single unshielded sideys. More like wings of 5-6 Anacondas. Lol
Plus a buff in AI, and maybe a SC capable cargo scanner. So Elite Conda pirates should ignore a low value hauls, but jump on high value.
"End game" players need to spend money on something tho, to make 540m an hour seem not very much to them.
I dunno, buy a station? Or planet, capital ship?. Lol for 100,000,000,000cr?


But ignoring that dumb idea....

I do feel like pirates, miners and bounty hunters are completely disjointed.

I mean RES stands for Resource Extraction Sites... Where bounty hunters go to kill pirates.
Miners don't go there. And actually avoid it.
And low ,high and haz are just random spots on a ringed planet. No correlation between ore and pirate quality at all.
 
Credits have already been buffed. Its possible to start from zero and in a week be in at least a FAS/Clipper.

Credit accrual is not Elites problem, its the game itself.
 
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The problem is adding new (mostly broken) content without fixing/balancing existing content. Point in case CQC, great concept but i'd rather not wait in queue for an hour to fight a 1v3 battle against a wing of players 30-50 levels higher rank than myself.

QUANTITY =/= QUALITY
 
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