Should there be an 'Open' Player Vs Environment Option on the Login Screen

Should there be an 'Open' Player Vs Environment Option on the Start Screnn

  • Yes

    Votes: 638 55.4%
  • No

    Votes: 514 44.6%

  • Total voters
    1,152
  • Poll closed .
Voted no. Don't think I can think of anything more dull than knowing all Commanders I meet are going to be friendly.
But what's that got to do with the issue at hand?

I have no desire to play with other players. If there were an Open PVE mode I would play in Solo as I currently do. I voted yes, because I can't see any good reason not to have this as an option for those who want it.

Those who don't want it, like me and you, don't need to use it.
 

Ozric

Volunteer Moderator
When it comes to adding new things to a game or changing the fundamental way it is structured, the argument of 'if you don't want to then don't use it', is irrelevant because it will affect the gameplay even if you don't use it.
 
This assumption that everyone that votes NO or that plays in open is just a PvP troll is astoundinly disconcerting and under cuts real discussion.
As a Solo player I agree this divisive attitude is unhelpful. It's clear that there are many different types of player in each mode, and I don't doubt there are many players in Open who genuinely have never had any problem with 'griefing', or annoyances of any such kind.

That said, those players must surely be willing to concede, for the sake of rationality, that people are different; that they have different experiences; and that they interpret those experiences differently. What for one player is an exciting interaction with a 'pirate' and the very heart of the whole game is, to another player, a thoroughly dispiriting and unwelcome ordeal.

I for one refuse to believe that Open and/or PVP players genuinely can't understand or acknowledge that variation in the playerbase (along with the many shades in between).

Some people just want the option of both as I think the game was intended.
But this - this option - is precisely what's being asked for here. The only difference is that with the proposed Open PVE mode, players would be able to make that decision explicitly at login, and not merely have to rely on luck or the consideration of others (who might not be willing to show any).
 
When it comes to adding new things to a game or changing the fundamental way it is structured, the argument of 'if you don't want to then don't use it', is irrelevant because it will affect the gameplay even if you don't use it.

How exactly? As, in all likelihood, a majority of those that would use a PvE Open aren't playing in the current Open.
 
But what's that got to do with the issue at hand?

I have no desire to play with other players. If there were an Open PVE mode I would play in Solo as I currently do. I voted yes, because I can't see any good reason not to have this as an option for those who want it.

Those who don't want it, like me and you, don't need to use it.

Thats easy: the Open PVP players fear that their last few soft targets like miners and traders will vansih into PvE mode as soon as they notice there is one in the main menue.

Thats the only reason to vote no at all, because thats the only way the PvE mode would affect the game for those players at all.
 
When it comes to adding new things to a game or changing the fundamental way it is structured, the argument of 'if you don't want to then don't use it', is irrelevant because it will affect the gameplay even if you don't use it.
I haven't yet seen any solid explanation of what it will affect or how - only that it will, somehow, and badly.

The argument is not irrelevant because Solo and Group modes already exist. Could you please detail the damage to the game that a formalised equivalent of Möbius will cause?
 
Not at all... I just don't believe ED should be classified as a sim... It has always been historically a video game and continues to be that...


Seriously? You do realize simulator is just that not a real world affair? Professional Flight Simulators for say FedEx are just just games then...
 
Thats easy: the Open PVP players fear that their last few soft targets like miners and traders will vansih into PvE mode as soon as they notice there is one in the main menue.

Thats the only reason to vote no at all, because thats the only way the PvE mode would affect the game for those players at all.


Rubbish. I play open almost exclusively and I've protected other players when I could. That statement is completely unfounded and based on heavy bias...

I have never blown up an innocent and have been doing what I could to help new players including policing the starting systems at times. What this game definitely doesn't need is more separation as what will happen is Open would die as it would be too empty and this game would become slowly but surely PVE and I would bet golden dime that it wouldn't even survive past expansion 3.... Games like this need active multiplayer community as it keeps it growing and will help it evolve.

However what this urgently needs is proper Risk/Reward and Justice management, so killing randomly is hard and can be very punishing through logical ingame events. If the legal system was working, punishment carried weight then this game would see lot less senseless killing and will see community uniting behind their own common goals instead of fighting RNG NPCs that are far too stupid to challenge any semi decent fighter pilot and thus we would see less "bored" players in large ships killing weaker pilots for no reason as they would find other places to beat their urge for kill on.
 

Ozric

Volunteer Moderator
How exactly? As, in all likelihood, a majority of those that would use a PvE Open aren't playing in the current Open.

I haven't yet seen any solid explanation of what it will affect or how - only that it will, somehow, and badly.

The argument is not irrelevant because Solo and Group modes already exist. Could you please detail the damage to the game that a formalised equivalent of Möbius will cause?

How about simply because the OP was saying it's a way to highlight to new players not to use Open but to use this Open PvE? Players that may well not encounter griefing and have a fun time in Open meeting both friendly and unfriendly people. Plus if it's an "official" PvE then you will also more than likely draw people from Open who don't join other PGs at the moment because they're not.
 
Not the point I was making - lots of good stuff.


I get what you're saying mate, but FD have had a long time to sort out the crime and punishment issues the game faces and have done pretty much naff all. I don't expect that to change any time soon.

Moebius is in game and (apparently) works well already. An 'official' Moebious would require minimal administrative effort and no programming whatsoever. A few of the good ideas about additional safeguards posted above would be nice, but I think the main attraction of the mode would be so obvious it would self select the kind of player who wants to play there. Sure it would be vulnerable, as Moebius is, to 'raids' by griefers and gankers, but 'real' PvPers, particularly organised player groups, would be unlikely to risk their position in the companies eyes with such antics.

For instance: I play a tank shooter in development right now called Armored Warfare. It has two game modes, PvP, where 15 vs 15 teams battle it out on large maps against human players and PvE, where 5 players try to achieve basic missions on small maps in the face of vast hordes of stupid as mud AIs.
On the face of it PvP should be the better game- tougher opposition, better terrain with enough space to make full use of your vehicle's abilities.
Unfortunately, like most on line shooters, it's infested with a small number self entitled armchair generals and outright trolls. They block friendlies shots, push friendly tanks into enemy fire, even kill their own team mates, all the while spamming the chat box with derogatory taunts and insults.
There is no physical difference in PvE, you could do all of those things and even have some justification for doing them- fewer friendlies means more in game goodies and credits for the survivors. But I haven't even heard of a team kill in PvE, much less witnessed one. The chat box is used for friendly advice and encouragement and players often stay on after their own tank's been knocked out to offer support to team mates. An extra set of eyes is really handy and much appreciated!
In AW, some players seem more drawn to co-op than versus. Funnily enough, on the official forum, there are any number of whine threads demanding that PvE be nerfed into the ground, or even removed completely. The same sort of comments- 'no risk', 'cowardly players', 'hiding' etc that PvPers use on this board abound. Yet the PvEers seem pretty happy with the early version of their preferred mode. Their suggestions aren't for more bonuses and in game points, but rather for tweaks to the AI, more demanding missions, removal of irritating bugs, adjustments to some maps. The imagined benefits of PvE- safety and lots of in game currency- aren't what they seem interested in. They want more difficulty, an even better experience.

I suspect that there are really two broad types of gamer- those that see themselves as part of a community that they can support and those that see a community as something they and others can use to their own advantage. I'm not saying either is better, nor am I saying that I'd necessarily spend all my time in the proposed ED co-op mode, but if the guys who've voted so far are representative of the wider Elite community it strikes me that there's a pretty solid case for offering a PvE mode. If around half of us would like to see something in the game that would be fairly simple to implement, I can't see any compelling reason not to offer it. Moreover, if it did turn out to be flawed- as dull as dishwater, say- then we could all just come back into open and decide that it's worth the potential extra hassle.
 

Ozric

Volunteer Moderator
However what this urgently needs is proper Risk/Reward and Justice management, so killing randomly is hard and can be very punishing through logical ingame events. If the legal system was working, punishment carried weight then this game would see lot less senseless killing and will see community uniting behind their own common goals instead of fighting RNG NPCs that are far too stupid to challenge any semi decent fighter pilot and thus we would see less "bored" players in large ships killing weaker pilots for no reason as they would find other places to beat their urge for kill on.

Yes, agreed
 
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Deleted member 102790

D
Rubbish. I play open almost exclusively and I've protected other players when I could. That statement is completely unfounded and based on heavy bias...

I have never blown up an innocent and have been doing what I could to help new players including policing the starting systems at times. What this game definitely doesn't need is more separation as what will happen is Open would die as it would be too empty and this game would become slowly but surely PVE and I would bet golden dime that it wouldn't even survive past expansion 3.... Games like this need active multiplayer community as it keeps it growing and will help it evolve.

However what this urgently needs is proper Risk/Reward and Justice management, so killing randomly is hard and can be very punishing through logical ingame events. If the legal system was working, punishment carried weight then this game would see lot less senseless killing and will see community uniting behind their own common goals instead of fighting RNG NPCs that are far too stupid to challenge any semi decent fighter pilot and thus we would see less "bored" players in large ships killing weaker pilots for no reason as they would find other places to beat their urge for kill on.

I get this because you and I seem to want to play the game the exact same way. This would be the best for me too.

I think it is a stretch to say the game will not survive without all this group stuff because..........people do not want me to escort them at all. I have been moving around and meeting about 5 new commanders a day and they all ignore me or answer they don't need me. Seems to me it would have very little effect on sales based on my anecdotal experience.

Also I have read some hardcore PVPers have left/are leaving anyway.

Edit: maybe many PVPers only want soft targets and thus ignore my FDL eg in Cubeo I saw an enemy FAS (powerplay) so I was hoping for some PVP but it ignored me....(I ask for PVP not just attack).
 
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dxm55

Banned
its not even about servers... we are ALL on the same servers. The additional cost and workload is simply programming in some sort of penalty for forced PvP, or adding a 10x multiplier for crimes committed in such a mode, with eventual banning for repeat offenders, or auto refund of stuff for those victims of PvP (and basically the blame for this is ALL down to the idiots who cant read, or are unable to stick to simple rules........ genuine PvEers would need none of this and then work wise would just be a few clicks of a mouse button for frontier to set up).

that aside, in essence we are all playing in the same mode, just with a series of behind the scenes matchmaking options.

now personally i am not a fan of magic lasers or ghost ships where weapons pass through, mainly because it removes all tactical play of policing your fire... most of the people just do not want aggressive PvP, however it does not mean they do not want a complex game where you have to be careful with those around you (PvE is not the same as easy mode - and indeed for the most part i would like the game harder).

in an ideal world the PvE mode would have no special rules at all, just a signed consent form not to PvP and it would all be fine. however a small number have shown that they are too stupid to be able to adhere to that.....


Meh... I meant to say "Mode", but whatever.

Make it however you want. For lasers to be automatically disabled when a player is in your reticle, or for players taking no damage from another player.... or whatever. I don't really care.

I won't be playing PVE mode anyway if it becomes available. It's either Open or Solo for me. I don't want weird or unrealistic (read as: unbelievable) mechanics implemented that specially protects one kind of ship from another. I'd rather risk getting ganked by a 4-Anaconda wing then to have to endure what I'd consider stupid game mechanics.
 
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Seriously? You do realize simulator is just that not a real world affair? Professional Flight Simulators for say FedEx are just just games then...

i see you choose to ignore the fact that historically the Elite franchise has been marketted and sold as a video game not a 'simulator'...

Of course there are professional simulators and they are often involving a lot more than just the software interface, there is a wide variety of software AND hardware technology that goes into building professional simulatiors.
 
Rubbish. I play open almost exclusively and I've protected other players when I could. That statement is completely unfounded and based on heavy bias...

I have never blown up an innocent and have been doing what I could to help new players including policing the starting systems at times. What this game definitely doesn't need is more separation as what will happen is Open would die as it would be too empty and this game would become slowly but surely PVE and I would bet golden dime that it wouldn't even survive past expansion 3.... Games like this need active multiplayer community as it keeps it growing and will help it evolve.

However what this urgently needs is proper Risk/Reward and Justice management, so killing randomly is hard and can be very punishing through logical ingame events. If the legal system was working, punishment carried weight then this game would see lot less senseless killing and will see community uniting behind their own common goals instead of fighting RNG NPCs that are far too stupid to challenge any semi decent fighter pilot and thus we would see less "bored" players in large ships killing weaker pilots for no reason as they would find other places to beat their urge for kill on.

So on one hand you are saying that enabling a PVE multiplayer mode available from the login will 'fracture' the game more, then in the next paragraph you are stating that the game needs an active multiplayer community...

Don't you think that there is a real likelyhood that a readily available PVE Multiplayer mode would bring the PVE community that is currently fractured across multiple PVE groups, Solo and yes some probably still play in the current open, together into a mode of play that they all prefer?

Do you really think the 'reason' players in large ships are killing weaker pilots is out of boredom??? Really???

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How about simply because the OP was saying it's a way to highlight to new players not to use Open but to use this Open PvE? Players that may well not encounter griefing and have a fun time in Open meeting both friendly and unfriendly people. Plus if it's an "official" PvE then you will also more than likely draw people from Open who don't join other PGs at the moment because they're not.

So what you are saying is that right now, there is a very good likelyhood that there are players in open who would rather play PVE Multiplayer than be in the current Mixed Mode Open? Rhetorical question, because of course there are...

The game is marketted and sold as 'play it your way', 'blaze your own trail' etc, and as has been pointed out, from the KS it was set out as being open, grouped, open groups with different rulesets being possible, and solo...

So it would seem that one aspect of the current game modes that where mentioned in the KS that is actually missing from the game and that is the 'open groups with different rulesets'

Essentially you are saying you do not want people to play the game 'the way they want to play'


Oh and its not about telling new players via the login that any mode is the 'preferred' mode of play either... that was not mentioned in the OP so stop trying to dramatize something and saying it like its fact when the truth is that was not there to begin with... thankyou...
 
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dxm55

Banned
So on one hand you are saying that enabling a PVE multiplayer mode available from the login will 'fracture' the game more, then in the next paragraph you are stating that the game needs an active multiplayer community...

Unless there's a truly persistent universe where every player is in, then the game, or player base, is already fractured.

That's why I realized recently, there's no point further for me to discuss or debate about PVE vs PVP. I'll just play the mode I want, in the way I want.
If I play open and I feel friendly, I'll chat up the next player I see. If I'm in a nasty mood, I might just attack him for no apparent reason.
 

dxm55

Banned
That is part of the beauty of Elite :D ALL players have choice - and they all participate in the same background sim, no matter which mode or platform they choose to spend their playtime with.

Meh... the BGS doesn't matter to me anymore. Ditto powerplay.
To me, it's simply a farce that different shards can affect the same universe.

But hey, what do I care. I'll just play the game for personal progression, blind to the bits that I dislike.
Like crafting, which I think is pants and ignore, I'll simply ignore PP because IMO sharding makes it unrealistic and unfeasible.
<Please Don't>
YMMV
 
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Meh... the BGS doesn't matter to me anymore. Ditto powerplay.

I agree - Powerplay never mattered to me either, and I completely ignore it.

To me, it's simply a farce that different shards can affect the same universe.

There are no shards - simply one galaxy that all players inhabit.

But hey, what do I care. I'll just play the game for personal progression, blind to the bits that I dislike.

Just like everyone else does :) Most people seem to be fine with that.

Like crafting, which I think is pants and ignore, I'll simply ignore PP because IMO sharding makes it unrealistic and unfeasible.

I completely agree. "Crafting" is likely to be a huge dollop of plop. I wish FD all the best of luck with it's implementation - but I find the whole idea silly.

Why waste time building crap up when you can't directly defend it against invisible enemies? You'll just end up chasing your own tail and stats. Bor-g-ring...

YMMV

I don't build anything in Elite. I simply participate. That is both the fascinating and compelling thing about it.
 

dxm55

Banned
There are no shards - simply one galaxy that all players inhabit.

The sharding bit refers to all the different instances, whether Solo, Group or Open that a player, or players may be in.... affecting the galaxy, while remaining invisible to other players outside their instance.

In short... I believe in a system or game where anyone or everyone who affects that galaxy, all be in the same instance.
Otherwise, it's simply nonsense to me.


But like I said, what do I care. It is what it is. I can't change anything anyway.
The game is fractured and played in instances/shards. So ultimately, other players other than my friends, matter little to me. I'll treat them all the same, like NPCs.
 
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