Two main factors would add plenty of depth sorely needed in elite dangerous:
1.) End-Game content - A reason to grind up all the credits needed to afford those big costly ships. At the moment there's little use for a Corvette/Cutter/Anaconda except for trading. We need exciting content that drives us to grind up these ships and to get them A-rated. If there's no incentive then whats the use? For me it would be some epic space battle with the opportunity of some great reward.
2.) Something to do besides grind - We need something to break up the insanity that is "The Grind", and not just 1 thing. We need multiple things to sidetrack us and keep us satisfyingly occupied. CQC is a perfect step in the right direction, however at the moment it is so flawed that it's borderline broken/not working. When all we have to do is grind it leads to being burned out quickly.
**There are many other smaller factors needed as well, but I will refrain from going into detail for the time.**
1.) End-Game content - A reason to grind up all the credits needed to afford those big costly ships. At the moment there's little use for a Corvette/Cutter/Anaconda except for trading. We need exciting content that drives us to grind up these ships and to get them A-rated. If there's no incentive then whats the use? For me it would be some epic space battle with the opportunity of some great reward.
2.) Something to do besides grind - We need something to break up the insanity that is "The Grind", and not just 1 thing. We need multiple things to sidetrack us and keep us satisfyingly occupied. CQC is a perfect step in the right direction, however at the moment it is so flawed that it's borderline broken/not working. When all we have to do is grind it leads to being burned out quickly.
**There are many other smaller factors needed as well, but I will refrain from going into detail for the time.**