What is depth?

Why did you type that giant wall of text about something completely off topic as wanting a difficult game? Nobody mentioned that...

Star Citizen - Not released, lots of mixed opinions online.

Evochron - Never heard of it. Never seen it in a top ten list either.

Infinity Battlescapes - Same as Evochron.

What is this elusive 'top 10' you keep referring to. I have played 4 games in the last year. Elite Dangerous, Fallout 4, GTA V and XCom 2.

GTA V bored me after 2 hours and I remembered why I hated the previous incarnations (try a mission, try again, try until you find the win button), Fallout 4 - invested 70 hours but can't be bothered to do anymore, Xcom 2 - rock hard game - 30 hours in but I'm losing the will to continue, Elite Dangerous - yep I keep going back to it. Game of the Year (for me).
 
So I hear a lot of noise about people saying that ED is shallow and that other games have more depth?

Firstly I think very often people compare ED with the wrong kind of games. ED is an open ended PG game that has to be build in such a way that it can sustain the in game action indefinitely. This is much more difficult than creating a 10 hour game with an A to Z story line.

Second I think many people forget that this is a game in the midst of development. The 'We-want-it-and-we-want-it-now-crowd' is really polluting the forums in my opinion. They frustrate me much more than the actual problems with the current missions.
Developing a huge project like this is a hell of a job and it is developed while we the players are playing it! This demands patience of us. If you can't stand the heat... etc.
With every layer FD adds the game becomes 'deeper'. Whatever that may be, or whatever definition you use.

Currently there are some problems with the missions, whether they are bugs, or simple badly explained missions. I agree both things demand a quick repair as certain missions are very much hit and miss now. Players get frustrated when missions fail because of things that are out of their control.
Having said that... in principle the missions we now have are already a huge improvement on what we had at the start and they are also a huge improvement compared to what there was in the old Elite games.
This season we will get another important update to the mission system and we will get to see our mission givers. This to me is a crucial change. It will improve the experience immensely.

Personally I think it is easy to see that FD is slowly building up to a unique PG mission system that will guarantee playability for the future of ED.
They aren't there yet and they don't need us to tell them again and again and again and again.... in varying tones of incessant whinyness.

To add depth ED also needs more visual assets like station types, prison complexes, industrial complexes, mining installations, military fortresses etc. etc.. I have very often brought this up already because I think it is of the utmost importance. The variation in assets directly influences how we perceive the ED universe.
When a prison station basically looks the same as a mining station or a military base then everything feels the same and the gaming universe feels uniform and boring as far as this aspect of the game is concerned. This must change, because these assets create the first visual impression and they set the atmosphere of the game. A mining station in an asteroid ring should look very different from a military base or a science base and a planetary prison complex should really look the part and not just look like any settlement on any planet like currently is the case.

In general I love ED with a passion. It is a unique experience and I can't stop myself diving into this gaming universe again and again.
I love to see it being build while I am in it.
 
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Thanks for all of the opinions on depth. I think, in many cases, the word would be better substituted by "varied gameplay elements" in order to satisfy a wide variety of what some folk are looking for.

I expect that a number of people may never see the elite that the want because that game is not elite. Time will tell, I suppose.

Me? I'll bemone the lack of depth when I come across it.
 
Hmm...what is depth...

You know those cartoons or whatever that shows someone looking at this little tiny pothole in the street filled with water? and when they go to step in it they dissappear? Thats what depth is. Instead what is happening to me is i'm looking at this tiny pothole in the street filled with water, and i step in it and the only thing that happens is my shoe gets wet.
 
Firstly I think very often people compare ED with the wrong kind of games. ED is an open ended PG game that has to be build in such a way that it can sustain the in game action indefinitely. This is much more difficult than creating a 10 hour game with an A to Z story line.

Second I think many people forget that this is a game in the midst of development. The 'We-want-it-and-we-want-it-now-crowd' is really polluting the forums in my opinion. They frustrate me much more than the actual problems with the current missions.
Developing a huge project like this is a hell of a job and it is developed while we the players are playing it! This demands patience of us. If you can't stand the heat... etc.
With every layer FD adds the game becomes 'deeper'. Whatever that may be, or whatever definition you use.

Currently there are some problems with the missions, whether they are bugs, or simple badly explained missions. I agree both things demand a quick repair as certain missions are very much hit and miss now. Players get frustrated when missions fail because of things that are out of their control.
Having said that... in principle the missions we now have are already a huge improvement on what we had at the start and they are also a huge improvement compared to what there was in the old Elite games.
This season we will get another important update to the mission system and we will get to see our mission givers. This to me is a crucial change. It will improve the experience immensely.

Personally I think it is easy to see that FD is slowly building up to a unique PG mission system that will guarantee playability for the future of ED.
They aren't there yet and they don't need us to tell them again and again and again and again.... in varying tones of incessant whinyness.

To add depth ED also needs more visual assets like station types, prison complexes, industrial complexes, mining installations, military fortresses etc. etc.. I have very often brought this up already because I think it is of the utmost importance. The variation in assets directly influences how we perceive the ED universe.
When a prison station basically looks the same as a mining station or a military base then everything feels the same and the gaming universe feels uniform and boring as far as this part of the game is concerned. This must change, because these assets create the first visual impression and they set the atmosphere of the game. A mining station in an asteroid ring should look very different from a military base or a science base and a planetary prison complex should really look the part and not just look like any settlement on any planet like currently is the case.

In general I love ED with a passion. It is a unique experience and I can't stop myself diving into this gaming universe again and again.
I love to see it being build while I am in it.

Very well said. Would be great steps in the right direction. +1
 
Its shallow because repetition is instantaneous, there might be billions of systems but they are all background generated marbles with identical stations floating round them that give you a huge list of missions that come down to take A to B, shoot A at B or bring us A. There isn't anything inherently wrong with this except the game itself draws attention to the fact you are doing the same thing over and over again, exploration is identical in a sidewinder or a conda, you can just jump further in a conda. Trading is the same thing, you carry more stuff but thats it. Combat is about the only role that changes as you do harder missions as the larger ships are fundamentally different to the smaller ones.

Your only measure for progress is your ship, or your credit balance both of which are more tied to time spent than any cognitive process.

To change that they just have to build on the systems in place, missions need multiple layers or choices associated with them as well as a variety of different events. What they don't need is more of you go to A and shoot B, it needs depth! Mining zones that require deliberate aiming, smuggling missions involving dead drops and time limits or blockades, combat with scouting people in hyper first, requisition orders that are novel and difficult, maybe even equipment requisitions. The forums been awash with ideas since release about this stuff.

Its why I personally stuck to piracy, because it involves players mostly the encounters are dynamic and complete unscripted. This held my interest much better than any of the other activities I could do in the game at the time, it helped that i had to keep my brain on for it too.

Final note there is absolutely nothing wrong if you love the game as it is, It isn't a crime to enjoy something shallow infact its probably a state I'm envious of, I played X3 like a spaceship manager game most people would consider that shallow but I loved it :p. Sometimes changes to these things benefit everyone though, I really doubt the current models going anywhere I just hope they build on it.
 
Hmm...what is depth...

You know those cartoons or whatever that shows someone looking at this little tiny pothole in the street filled with water? and when they go to step in it they dissappear? Thats what depth is. Instead what is happening to me is i'm looking at this tiny pothole in the street filled with water, and i step in it and the only thing that happens is my shoe gets wet.

I lol'd irl. Great analogy, with a great meaning.
 
Two main factors would add plenty of depth sorely needed in elite dangerous:


1.) End-Game content
- A reason to grind up all the credits needed to afford those big costly ships. At the moment there's little use for a Corvette/Cutter/Anaconda except for trading. We need exciting content that drives us to grind up these ships and to get them A-rated. If there's no incentive then whats the use? For me it would be some epic space battle with the opportunity of some great reward.

2.) Something to do besides grind - We need something to break up the insanity that is "The Grind", and not just 1 thing. We need multiple things to sidetrack us and keep us satisfyingly occupied. CQC is a perfect step in the right direction, however at the moment it is so flawed that it's borderline broken/not working. When all we have to do is grind it leads to being burned out quickly.

**There are many other smaller factors needed as well, but I will refrain from going into detail for the time.**

Hmm. Having "End Game Content" would essentially imply that the game ends. I'm not sure that I'm much for that at all.

As for the grind, I don't know what would distract from it, because I'm yet to experience it. But then, what you consider to be "the grind" is perhaps what I consider to be "playing Elite".
 
the distance from the top or surface to the bottom of something.
"water of no more than 12 feet in depth"
synonyms: deepness, distance downwards, distance inwards, distance from the outside; More
2.
the quality of being intense or extreme.
"he was surprised by the depth of Eloise's vindictiveness"
 
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Its shallow because repetition is instantaneous, there might be billions of systems but they are all background generated marbles with identical stations floating round them that give you a huge list of missions that come down to take A to B, shoot A at B or bring us A. There isn't anything inherently wrong with this except the game itself draws attention to the fact you are doing the same thing over and over again, exploration is identical in a sidewinder or a conda, you can just jump further in a conda. Trading is the same thing, you carry more stuff but thats it. Combat is about the only role that changes as you do harder missions as the larger ships are fundamentally different to the smaller ones.

Your only measure for progress is your ship, or your credit balance both of which are more tied to time spent than any cognitive process.

To change that they just have to build on the systems in place, missions need multiple layers or choices associated with them as well as a variety of different events. What they don't need is more of you go to A and shoot B, it needs depth! Mining zones that require deliberate aiming, smuggling missions involving dead drops and time limits or blockades, combat with scouting people in hyper first, requisition orders that are novel and difficult, maybe even equipment requisitions. The forums been awash with ideas since release about this stuff.

Its why I personally stuck to piracy, because it involves players mostly the encounters are dynamic and complete unscripted. This held my interest much better than any of the other activities I could do in the game at the time, it helped that i had to keep my brain on for it too.

Final note there is absolutely nothing wrong if you love the game as it is, It isn't a crime to enjoy something shallow infact its probably a state I'm envious of, I played X3 like a spaceship manager game most people would consider that shallow but I loved it :p. Sometimes changes to these things benefit everyone though, I really doubt the current models going anywhere I just hope they build on it.

Couldn't have said this any better. Great job +1

Hmm. Having "End Game Content" would essentially imply that the game ends. I'm not sure that I'm much for that at all.

As for the grind, I don't know what would distract from it, because I'm yet to experience it. But then, what you consider to be "the grind" is perhaps what I consider to be "playing Elite".

End game is what you make it to be. Currently I consider end game to own all the ships, and be A-fitted. After you've done that imo there's not much else to work to achieve.

"The Grind" is earning the credits to achieve the goal that you consider to be end game. Some things imo feel more grindy than others such as pirating CMDR's vs Bounty Hunting NPC's.

Even though both are fun, usually after awhile it becomes a grind. Some more so than others.
 
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Two main factors would add plenty of depth sorely needed in elite dangerous:


1.) End-Game content
- A reason to grind up all the credits needed to afford those big costly ships. At the moment there's little use for a Corvette/Cutter/Anaconda except for trading. We need exciting content that drives us to grind up these ships and to get them A-rated. If there's no incentive then whats the use? For me it would be some epic space battle with the opportunity of some great reward.

As far as end-game content is concerned I do not believe this is possible at this stage of development.
But I do think that it is very much possible to add for example a big story campaign, or even multiple campaigns in succession once the development of core mechanics and assets is finished. At that stage of development the campaigns will be able to use the full range of game mechanics that is planned for development.

I would love it if in the future FD would add such story campaigns set in the ED universe.
I am even prepared to pay separately for them if they are well made, have sufficient replayability, and keep me busy for an appropriate amount of time.
 
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nope, sorry. I can be intellectually honest with you and myself and say that this game is a grind fest generated by RNG and nothing else in it's currenct state.

Wrong. I don't know how long you've been playing, but I've logged way too many hours since the opening day over a year ago. I have never felt "grind" at all. Therefore it is impossible that the game being a "grind" is a statement of fact. It is a statement of your opinion. I respect your opinion. I respect it as much as everyone else's and a lot less than mine.

By your lights if I said the game has depth and isn't a "grind" you'd think I'm just as wrong as I think you are. That means that "grind" is probably a vague concept and we can't speak objectively about it until we come up with a workable definition of "grind" - Personally I don't even use that term to describe games (another argument that the adjective "grind" is not an objectively recognizable attribute of games.

For immersion to occur the effects need to be persistent and make sense as well as the causes. None ( I REPEAT ) NONE of that is present in ED. It is actually mostly completely random in every possible way.

You keep stating your opinions as if they are facts. "For immersion to occur the effects need to be persistent"? Not to me. So maybe that's your opinion. You're welcome to it. You and the other 1.2million people who bought Elite are welcome to your opinions. But please stop waving your opinions at me and trying to assert them as facts.

Last night I took an assassination mission. I killed my target. On the way back I get contacted via chat 18x or so times by the same NPC asking me to drop out as they have vital info for me. I eventually give up and drop down to pick the info and blow them up as they are breaking my immersion being there every time I jump to a system. They tell me that I should pay them 15k or so for killing their ally as he was really important on their op (ok not so bad) I decide to kill him as we are in lawless system, so I blow him up. I jump to new system and who isn't there. The same freaking NPC asking me the same freaking thing. Instead of maybe an wing of NPC wanting to punish me for the murders I've just committed. Nope the RNG gives me the same NPC with the same Name over and over. I've killed them 6x times now and they are still flying in every star system. This is immersion breaking and shows how shallow the interaction with their PVE is. The PVE has no real mechanics excluding the 5 main tasks which are all done in pretty much the same way with no real consequences.

I understand that that bothers you. It hasn't bothered me. That shows it doesn't bother everyone. Which shows it is not an absolute fact that it's immersion breaking.

Looky here: earlier I said I would like to have tier 2 NPCs and I've indicated that I think there's plenty of work to be done on the game. I've said elsewhere and here that I think that the game needs work. I just try to be careful to delineate my opinions from facts. It's a fact that there are fewer than 5 skins for anacondas, it's my opinion that that number is too low. See how reality works?

You are not possessed of some special knowledge that makes you the arbiter of what makes a game good, though. I also think the game could use work - but that's because I think all games could use work. That's why you probably won't see me going around telling people my opinions and parading my opinions as if they were facts.

That is why it lacks Depth by any reasonable definition. If you want to I could elaborate some more for you ;).

Rhetorical trick, "reasonable" is another example of well-poisoning. By implying that your definition, which you have not presented, is 'reasonable' you're hoping to put your thumb on the scales and predispose people to accept that your opinion (which you masquerade as a 'definition') is more correct than someone else's. Nice try.


EDIT: PS your last point is simply trying to make the silly statement about your truth and my truth and they both have equal value.

Not at all. You're not talking about "truths" (truths being facts) you're just stating opinions. Facts do have equal value because they're the same for everyone. Opinions don't have equal value because I value mine more than yours and you value yours more than mine.


That is a lot of PC bull****

Now, by labelling someone else's position as "politically correct" you're trying to demonize it, which is a form of strawman argument. But it's horribly incorrect in this situation because there is no politically correct ideology. Or we wouldn't be having this discussion. So either I'm going to have to assume you don't know what "political correctness" is, or you're deliberately mis-using the term because you think that calling me names is going to somehow make people dismiss me because your (incorrect) opinion is that I'm "politically correct?"

In point of fact I have been arguing from a position of social relativism - that facts and opinions are separate and people's opinions are equally irrelevant to eachother. If there is an opposite to "political correctness" (which is mostly collective authoritarianism) that's what I'm arguing. It makes me think you probably have no idea what "politically correct" means and are just throwing that out there like they do on FOX news, as a sort of curse-word.

and simply an attempt to outsmart somebody.

I'm arguing in good faith. I'm not trying to outsmart you. Really. I don't gank noobs either.

However there is a well establish factual truth to an opinion if backed by facts such as my statements

I agree there are facts in your statements. There is a game. It's called Elite. There are missions. There are NPCs. Sometimes they appear to have an almost CMDR-like ability to respawn. Etc. Those facts do not automatically lead me to your conclusion that the game lacks depth or that there is "immersion breaking" They are simply facts and you're waving them around then duct-taping your opinion on and calling your work done.


Instead you should try to convince me why your opinions are correct and how deep the game, but instead you use non factual feelings ....

Why? I'm not concerned with convincing you anything about my opinions. Just because I'm pointing out that you appear to be wrong, doesn't mean I'm concerned with advancing any particular viewpoint. I've done that elsewhere. This particular exchange is not about me trying to convince you I'm right, it's about me showing you that you're engaging in sloppy thinking.

Subjectively watching paint dry can be entertaining to somebody, but that doesn't make it a deep experience for majority ;)

That's the "appeal to mythical majority" rhetorical tactic. The idea being that the person using it seems to somehow know what the majority likes or doesn't like. Unfortunately, it contradicts the rest of your argument: because if you're suddenly concerned with the opinion of the majority, I guess you're agreeing that this is a matter of opinion. That's what I've been trying to tell you.

The "majority" actually play Candy Crush. But that's another story. If you want to get into the demographics of preferences in the gaming population, you'll have to find a way of carefully constructing a narrow definition that allows you to claim you're right. Ultimately, that narrow definition will consist of: you and people who agree with you.

Let's cut to the chase: you think you're right. That's your opinion.

Note I don't use the term "just your opinion" or "only your opinion" - those are dismissive. Your opinion is as valuable as mine. It's when you mistake it for fact that I need to correct you.

By FD I was led to believe that the game was something or is becoming something it isn't. It doesn't feel as a multiplayer sandboxed experience. Instead it feels like a brain numming RNG themepark fest with current Powerplay and legal system...

That's your opinion.
 
What is this elusive 'top 10' you keep referring to. I have played 4 games in the last year. Elite Dangerous, Fallout 4, GTA V and XCom 2.

GTA V bored me after 2 hours and I remembered why I hated the previous incarnations (try a mission, try again, try until you find the win button), Fallout 4 - invested 70 hours but can't be bothered to do anymore, Xcom 2 - rock hard game - 30 hours in but I'm losing the will to continue, Elite Dangerous - yep I keep going back to it. Game of the Year (for me).
Here's a chart showing top 10 most played pc games as of July 2015: *Note these games all have *End-Game Content*
infograph-july-global1.png
 
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the distance from the top or surface to the bottom of something.
"water of no more than 12 feet in depth"
synonyms: deepness, distance downwards, distance inwards, distance from the outside; More
2.
the quality of being intense or extreme.
"he was surprised by the depth of Eloise's vindictiveness"

Then Elite has no depth, or height, or width, since it is not a physical object.

So depth discussions are meaningless.
 
Here's a chart showing top 10 most played pc games as of July 2015: *Note these games all have *End-Game Content*
http://insights.razerzone.com/wp-content/uploads/2015/08/infograph-july-global1.png

I should rep you for the laughs you are giving me today! Thank you! It's been a stressful day here at work, you've really made it a bit easier.

First off, all of those games do NOT have end game content, like, oh, CS:GO, LoL, Minecraft, DOTA 2, TF2, Hearthstone and Heros of the Storm, guess you missed that, didn't bother to actually check out what those games are huh? See, before you post FACTS, you should always check them out first, otherwise you end up looking like you do right now...

You are amusing though, I'll give you that, and since you aren't trying to be amusing, that makes it even better! Hell, I'm giving you rep for that, you deserve, even though you don't know what you did to get it!
 
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