The Star Citizen Thread v 4

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When I see stuff like this, the naive non-game developer in me wonders how the chuff this sort of bug is still the norm so far into the project.

They're still the norm because a large portion of CIG's supporters think that spaceships having danceoffs and playing dead is hilarious :D and great :), as opposed to the programming disaster it truly (and objectively) is.
 
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When I see stuff like this, the naive non-game developer in me wonders how the chuff this sort of bug is still the norm so far into the project.
It's the Hangar, it's only to show you your ships and a placeholder of what in the future you will find in the PU(I'm talking of your hangar). If is only in the hangar where this bug occurs(and its something relatively new) is not a priority right now.
 
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Now you're just trolling, but whatever.

300 Developers, New Studios, this even over the end of Stretch Goals, as the Germany Studio setup during 2015 is one PERFECT example of where the money past 65M gone, that is part of that... 100M game.

Yet it's still buggy - features are being cut or delayed and nothing of any consequence looks like coming out this year. They don't seem to be making very good use of the money.
 
Yet it's still buggy - features are being cut or delayed and nothing of any consequence looks like coming out this year. They don't seem to be making very good use of the money.

Game delays, they happen! Independent of the money, or the amount of developers.

For me they are, specially recently with 2.1 and the progress more clearly being made, before we could only see it, now we have a set monthly updates with their progress to play through it. And that's all that matters. :)
People can point and laugh at bugs to somehow attack the game development, if that makes them happy, for me play through, test, provide feedback on such, is what i prefer.
 
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They're still the norm because a large portion of CIG's supporters think that spaceships having danceoffs and playing dead is hilarious :D and great :), as opposed to the programming disaster it truly (and objectively) is.

They pretend to like it when CIG make fun of it but they get mighty upset when anyone else does.
 
It's the Hangar, it's only to show you your ships and a placeholder of what in the future you will find in the PU(I'm talking of your hangar). If is only in the hangar where this bug occurs(and its something relatively new) is not a priority right now.

If a bug of that magnitude involving your model boundaries and the simulation that binds together your physics, collision, damage and hitbox models is not a priority - then I have no idea what is a priority. Clogged Mixmaster nozzles perhaps? Helmet flipping not up to scratch? Perhaps the coffee machine needs it's filters changed?
 
Game delays, they happen! Independent of the money, or the amount of developers.

For me they are, specially recently with 2.1 and the progress more clearly being made, before we could only see it, now we have a set monthly updates with their progress to play through it. And that's all that matters. :)

So what's in the pipeline for the next release - do we know.

Ben was talking it down in one thread then started talking it up in another.

Any insider info?
 
If a bug of that magnitude involving your model boundaries and the simulation that binds together your physics, collision, damage and hitbox models is not a priority - then I have no idea what is a priority. Clogged Mixmaster nozzles perhaps? Helmet flipping not up to scratch? Perhaps the coffee machine needs it's filters changed?
It's a bug that it's not happening on the Universe, where this SAME ships, behave correctly, and where it MATTERS them to do so. You do nothing in your hangar currently but looking at them, the priority, is the bugs you face when you play with them on the universe. ;)
 
Yet it's still buggy - features are being cut or delayed and nothing of any consequence looks like coming out this year. They don't seem to be making very good use of the money.
Well... I should ask then... you know of any game in alpha/beta or even released without bugs? I can understand different opinions... but omg...
If a bug of that magnitude involving your model boundaries and the simulation that binds together your physics, collision, damage and hitbox models is not a priority - then I have no idea what is a priority. Clogged Mixmaster nozzles perhaps? Helmet flipping not up to scratch? Perhaps the coffee machine needs it's filters changed?
That's the hangar, no it's not a priority when it behaves fine in the PU.
 
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That's the hangar, no it's not a priority when it behaves fine in the PU.

And when they use that codebase for more elements in the PU? Or was hangar development a sidepath that performs no useful function outside of itself? Did CIG really spend X many years on hangar development just to have it as a standalone entity with no further use, full of bugs, incompatible with every other asset they were creating, and be abandoned dev time?
 
Well... I should ask then... you know of any game in alpha/beta or even released without bugs? I can understand different opinions... but omg...



Well since you ask the only other example of an alpha I know of was ED - and it was never anywhere near as buggy as SC as far as I can recall.

One would normally make allowances but given that CR has positioned the game as the saviour of PC gaming - the BDSSE etc. etc. one would expect progress to be a little further forward after all this money and time and such a huge dev team.
 
You are addressing your opinion, i will respect it, and ask you to respect mine, and that's it. I'm not going to another circular discussion on this thread, it will never end.
Well as I say I'm addressing your points with what I think are clear and reasonable arguments.

If you don't want to discuss it it's totally cool, I can respect that.
 
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Well since you ask the only other example of an alpha I know of was ED - and it was never anywhere near as buggy as SC as far as I can recall.

One would normally make allowances but given that CR has positioned the game as the saviour of PC gaming - the BDSSE etc. etc. one would expect progress to be a little further forward after all this money and time and such a huge dev team.

ED Alpha had it's fair share of bugs too :D

Endless spinning sidewinders, Sudden Exploding Cobra Syndrome, Station colour inversion, invisible cargo containers, imaginary asteroids, broken networking, multiple player logons, duplicated cargo, client hacks, infinite credits etc. It was still a lot more "together" in my opinion though - and as the project progressed from Alpha to Beta and then the rather bizarre Gamma / Launch - we saw the vast majority of these problems get fixed, in a meaningful way that actually followed a logical path (as convoluted as it was, and still is) :D
 
And when they use that codebase for more elements in the PU? Or was hangar development a sidepath that performs no useful function outside of itself? Did CIG really spend X many years on hangar development just to have it as a standalone entity with no further use, full of bugs, incompatible with every other asset they were creating, and be abandoned dev time?

I wouldn't be surprised if that was the case. They've all but abandoned their modular approach at this point and all resources seem to be focused on adding any and all new features to the module formerly known as Arena Commander now.
 
Let's not start P2W or not P2W discussion again. There is no answer to this question. Or should I say everyone has his/her own answer to the question depending on how he/she defines P2W. We know CR's (CIG's) definition regarding this matter. You can only agree or disagree with it, there is nothing you can do to change it.
 
ED Alpha had it's fair share of bugs too :D

Endless spinning sidewinders, Sudden Exploding Cobra Syndrome, Station colour inversion, invisible cargo containers, imaginary asteroids, broken networking, multiple player logons, duplicated cargo, client hacks, infinite credits etc. It was still a lot more "together" in my opinion though - and as the project progressed from Alpha to Beta and then the rather bizarre Gamma / Launch - we saw the vast majority of these problems get fixed, in a meaningful way that actually followed a logical path (as convoluted as it was, and still is) :D

Well okay - apart from all that though it was pretty damn good!

:D

EDIT - you forgot the capships humping each other - that was one of my favourites.
 
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Hangars are part of SC but the ships in there have no functionality yet, collisions, damage, disabled, what lets those bugs happen. What is, Hangar-ONLY Bugs, due the specific things that are hangar-specific.

Hangars seriously can't be the priority until they have the PU going, that has it's ground-works on what's currently the Alpha 2.1. It's really silly to even claim they don't share the same code base, you're simply not supposed to be flying your ship inside your hangar until they're added to the PU, now are you?

All the issues shown here about the Hangars are locked to one single issue, collisions. Use that bug as some leverage to claim how bad SC's development / code is... it's really really.... ugh.
 
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It's the Hangar, it's only to show you your ships and a placeholder of what in the future you will find in the PU(I'm talking of your hangar). If is only in the hangar where this bug occurs(and its something relatively new) is not a priority right now.

WEll??

  1. It's all on the same engine though?
  2. The hangar is single player, no networking involved, nothing moving therefore a much simpler scenario
  3. These bugs occur in the main game too
 
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