Because there's no chance in hell Star Citizen isn't delivering every single thing it's promised at 112% fidelity straight into our brains.
Right?
There can be no other outcome.
Right?
As i said, we have to look at the facts, and in here, history as well, on the aspect that is, things improve over time, the first release is always messy, so it was with AC, and the monthly updates on the 2.X are a really good bet to keep not only showing but delivering the progress that resulted on a lot of backlash for the lack of delivery last year.
So yeah, things will not be delivered, until they aren't, or they say something on it, not during development judging the current alpha as something that won't improve and is somehow final.
For me, they only need to deliver most of what they promised and SC is to be still one amazing game, on other words, none delivers 100% of what they promise, at least i haven't played one game that had.
$200 or so for me. It's less than a good night out
But that is the sad thing Max - they
had distinctive models with a unique universe "look". They got ditched in favour of "generic spaceman". They had a far more fluid animation system - that apparently got ditched because of "player feedback". They had better textures but they got lost because of "performance issues and LORE".
So much for BDSSE. So much for fidelity.
See? That's why you don't get the +Plus Foliage, you need at least $500 for get the +Plus Foliage, that comes with grains of sand, AND rendered Ants!
But the character customization, outfits and that stuff, is not yet integrated. Before they were using the cryengine defaults, and they made their own, it feels they want to rely more on physics, mostly because EVA and FPS, than the animation based ones we had before, and still parts of it are.
I like the new animations for example, the new EVA is also good, relies on physics, so it seems they need to get that part right. I remember the old model, but it always felt limited to me, at least for what they promised they would do with it.