The Star Citizen Thread v 4

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To answer a question further up, my investment is 0, I am not a Citizen. I follow this thread because there is more going on (both good and occasionally bad) than the majority of the ED forums ;)

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It's going to be the best drinks mixing simulator in the world, ever ;)

I think they need to get the Jackass crew into the mocap studio in Rift headsets, to redo the gallon of milk gag... We need that animation for when your mixology is poor!
 
I follow this thread because there is more going on (both good and occasionally bad) than the majority of the ED forums ;)

It's usually the same topics going around and around though.
You should also try the SA topic on SC, it's very "creative" and informative.

I personally think the ED forums are very active. In fact they usually move too fast for me to keep up with all of it sometimes. The subreddit is also very active.
 
It's usually the same topics going around and around though.
You should also try the SA topic on SC, it's very "creative" and informative.

I personally think the ED forums are very active. In fact they usually move too fast for me to keep up with all of it sometimes. The subreddit is also very active.

In amongst the circularity there are occasional nuggets of comedy gold though. Especially when people take a breather and realise it is only pixels and can shake their head at the daftness of it all.
 
I mostly post here for now, as since i did, my English has improved by 700%, still face some grammar madness that results in conflicts with my mother language, but all has a good side. :D
#EducativeThread (not on SC though)

Things improve over time in every game in development...

So it is the same here. Unless 300 people at CIG are working every day, on their tan, or on add the most possible crashes and bugs to the game.... It's clear SC will improve and deliver over time, slower or faster, but it has to.
And as long it keeps doing so, people will okay for it, unless you would prefer what a dejavu of last year, almost the whole year with no delivery.
 
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Officially grand admiral. Adding grey market ships should probably be space marshal.

My condolences :p

In all seriousness though, I can see now why you're such an avid defender of the game.

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So it is the same here. Unless 300 people at CIG are working every day, on their tan, or on add the most possible crashes and bugs to the game.... It's clear SC will improve and deliver over time, slower or faster, but it has to.
And as long it keeps doing so, people will okay for it, unless you would prefer what a dejavu of last year, almost the whole year with no delivery.

Well it's their fault they were hiping Star Marine all year and then didn't deliver it. I wouldn't like 2016 to be the same.. hiping SQ42 and then not delivering it.
But unlike you, time is important for me.
There's no point in delivering the game 5 years from now when my excitement to actually play the game has disappeared.
There's already hardly any excitement for me to play the game considering how CIG has been acting all these years.
I'm actually more entertained by them trying to make the game than by actually playing it... and this is coming from someone who's payed to play it.
If I want good games to play there's plenty of games around and more getting released all the time.
CIG has great artists but they have too many incompetent people all over the place.
 
New Concept Sale!! FERDLANCER MAX

[video=youtube;6YB4Z-pJ8c4]https://www.youtube.com/watch?v=6YB4Z-pJ8c4[/video]

*wallet*

Well it's their fault they were hiping Star Marine all year and then didn't deliver it. I wouldn't like 2016 to be the same.. hiping SQ42 and then not delivering it.

Hey, the difference here, is that this time CR already said and put expectations in place about it may or not release this year, he could have said "we'll release SQ42 this year" but phrasing does miracles if he uses the correct one. It avoids internet dramas and disappointments when possible delays happen.
 
My condolences :p

In all seriousness though, I can see now why you're such an avid defender of the game.

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Well it's their fault they were hiping Star Marine all year and then didn't deliver it. I wouldn't like 2016 to be the same.. hiping SQ42 and then not delivering it.
But unlike you, time is important for me.
There's no point in delivering the game 5 years from now when my excitement to actually play the game has disappeared.
There's already hardly any excitement for me to play the game considering how CIG has been acting all these years.
I'm actually more entertained by them trying to make the game than by actually playing it... and this is coming from someone who's payed to play it.
If I want good games to play there's plenty of games around and more getting released all the time.
CIG has great artists but they have too many incompetent people all over the place.

It depends on what they do. I like what I see now, SC/AC seems to me much better now. I heavily criticized it about 1.5 years ago. The amount I spent is not important for me. If SC fails then it fails. I will move forward. I already have ED.
 
Especially when people take a breather and realise it is only pixels and can shake their head at the daftness of it all.

That may be so on a personal level, but on a project level CIG has actually amassed over $100 million in real money, and continues to collect money, for a project that could significantly impact the face of crowdfunding and the gaming industry. They've accomplished this not by selling a real product, but merely the promise of one, and have so far repeatedly failed to deliver. What they have delivered though, is a string of excuses for why their project has been repeatedly delayed, with no intention of providing any significant means of accountability to go along with those excuses and delays.

I won't say SC is a bad game since it isn't one yet, but I definitely consider CIG to be a bad company, and find the fact that their practices are condoned, unregulated and even applauded to be somewhat alarming given the amounts of money they are taking in and the material they have pushed out.

EDIT: I suppose I could understand why some people are so nonchalant about everything given that they only care about the money they spent, but I'm more interested in the bigger picture and the major issues.
 
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That partial BBC thing re-hosted, only UK can see the full thing, there's not really stuff to see of the game, but some interesting bits of some sort of FPS mission of SQ42 i assume:

[video=youtube;V2fhkwMqXEY]https://www.youtube.com/watch?v=V2fhkwMqXEY[/video]
 
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That may be so on a personal level, but on a project level CIG has actually amassed over $100 million in real money, and continues to collect money, for a project that could significantly impact the face of crowdfunding and the gaming industry. They've accomplished this not by selling a real product, but merely the promise of one, and have so far repeatedly failed to deliver. What they have delivered though, is a string of excuses for why their project has been repeatedly delayed, with no intention of providing any significant means of accountability to go along with those excuses and delays.

I won't say SC is a bad game since it isn't one yet, but I definitely consider CIG to be a bad company, and find the fact that their practices are condoned, unregulated and even applauded to be somewhat alarming given the amounts of money they are taking in and the material they have pushed out.

EDIT: I suppose I could understand why some people are so nonchalant about everything given that they only care about the money they spent, but I'm more interested in the bigger picture and the major issues.

I can agree with you that the success, marginal success or failure of SC will have a colossal effect on both the Space Sim market and the KS ethos.

If it all goes down in flames, people will be riding their Drama Llamas all the way to the Alpacalypse :/
 

Jenner

I wish I was English like my hero Tj.
It depends on what they do. I like what I see now, SC/AC seems to me much better now. I heavily criticized it about 1.5 years ago. The amount I spent is not important for me. If SC fails then it fails. I will move forward. I already have ED.

I've had and still have some issues with parts of the project, but yeah - they've made a lot of progress. 2.0 is actually very fun!

Whatever will be will be.
 
I'd be intrigued to know how much you Citizens are in for. I'd make a poll but, y'know..

Don't be shy, please share...


Well, considering I thought it was too cheeky a request, thank you for all the responses. Obviously, this being an internet forum, nobody is under any obligation to reveal their true expenditure, so all I have to go on is your goodwill (as long as you realise that any fibbing will be dealt with severely by the ghost-of-businesswomansandi).

Anyhoo, it appears that (unscientifically) spending on the game does not always reflect the level of commitment. (Outliers appear to be Asp Explorer who enjoys distinctly expensive nights out, and Aleksej who appears to have donated a considerable amount to RSI). Now, I'm using 'commitment' here in terms of those who would readily defend the game/CIG in the face of any hostility/negativity. But I'm also suggesting that a defence is being maintained, disregarding some fairly major shifts in the project.

Those shifts are well known, and some are disputed. That is not my interest here. Here is what I would like to know from those that display an overwhelmingly positive outlook towards the project: if you are not financially invested then the natural inference (imo) is that you are emotionally invested. If you are emotionally invested then please tell me your reasoning in the continued defence of a game that appears to have so many inherent 'floors'? (floors could relate to project management, community management, game design, game application, game architecture, etc - of course these topics are disputed)

Personally, I'm not invested in any way. I'm just fascinated how a project that has, in my humble opinion, suffered from and is suffering from such dubious decision making, such a 'fanatic' following...

Thanks
 
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I've had and still have some issues with parts of the project, but yeah - they've made a lot of progress. 2.0 is actually very fun!

Whatever will be will be.

Yus indeed. Sometimes this thread makes you feel like if you have fun playing 2.0, you have to somehow be deluded or something like that. I need to spaceships with you in space, we'll drive in all the Idrisis of Aleksej, if he has one. :p

It's got your name written all over it!

Only needs your CC written all over it, and we have a deal! I'll stock you on the cargo :)
 
Well, considering I thought it was too cheeky a request, thank you for all the responses. Obviously, this being an internet forum, nobody is under any obligation to reveal their true expenditure, so all I have to go on is your goodwill (as long as you realise that any fibbing will be dealt with severely by the ghost-of-businesswomansandi).

Anyhoo, it appears that (unscientifically) spending on the game does not always reflect the level of commitment. (Outliers appear to be Asp Explorer who enjoys distinctly expensive nights out, and Aleksej who appears to have donated a considerable amount to RSI). Now, I'm using 'commitment' here in terms of those who would readily defend the game/CIG in the face of any hostility/negativity. But I'm also suggesting that a defence is being maintained, disregarding some fairly major shifts in the project.

Those shifts are well known, and some are disputed. That is not my interest here. Here is what I would like to know from those that display an overwhelmingly positive outlook towards the project: if you are not financially invested then the natural inference (imo) is that you are emotionally invested. If you are emotionally invested then please tell me your reasoning in the continued defence of a game that appears to have so many inherent 'floors'? (floors could relate to project management, community management, game design, game application, game architecture, etc - of course these topics are disputed)

Personally, I'm not invested in any way. I'm just fascinated how a project that has, in my humble opinion, suffered from and is suffering from such dubious decision making, such a 'fanatic' following...

Thanks

Marc - Surely you are not expecting reasonable non emotional answers to this are you?

Edit. I'm in for $40 - which I am prepared to lose. I kickstart lots of things and I'm mostly happy (or I wouldn't do it). I usually have more fun following Kickstarted projects than I get from the finished product - It's a sort of hobby. The Star Citizen project is a goldmine of fun!
 
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I'm in for 2.5 Concierge level. One third is in starter packages I have given to friends and family over 2.5 years. The rest are ships for my wife and I, as well as a couple of college age children, to enjoy. I'm happy to be able to back the project and gain some ships it would normally take a while to get. My time is limited, and even with the ships I own, I don't doubt that people who have a lot of time on their hands will pass me by in several months. I'm just hoping I will have enough time to find and earn the better gear for my ships. To put it in ED terms; Pledge ships come with E rated gear. I suspect an "A" rated aurora LN will surprise a lot of people. Most of these Pay-to-Win arguments will hardly be remembered after the game has been out a year. Until then I'm enjoying ED, and yes I'm a Premium Beta backer. Best $125 I have spent so far.
 
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