The Star Citizen Thread v 4

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Talking about the game, I've been wondering about one thing...

Correct me if I'm wrong, but I'm under the impression that stealing other players' ships is (going to be) a thing in Star Citizen.
And the ships will be persistent, even if the player is logged off?

So, what will happen if someone steals a ship that the original owner has bought for real life money, maybe even hundreds or thousands of dollars?

As far as I know that's what insurance is for. I.e. it covers ship stealing as well. However, if a player abuses insurance system by intentionally allowing other players to steal the ships, the insurance is going to be removed.
 
I myself was already called out for being Derek Smart of its minion. If there weren't so many goons constantly trolling around, there could be a better middle ground to avoid people with legit concerns and discussions from being attacked, or trolled back for it. Now it's just too late, having such discussions can lead to witch hunts, only the game will get people playing a game instead of fighting each other.

The zealotous SC white knights were there long before Goons started having fun by trolling them.
Goons at the start were actually interested in the game (some still are) and many of them bought it.
As years passed and game was moving too slowly, many of them got refunds... and many of them who actively defended the game are now actively ridiculing it.
Sometimes they go too far but it's mostly entertaining. There's humour on every page in the SA topic.

If the game releases and there's any mechanic of tear collecting, they'll be playing though. Don't worry.




Oh, you forgot those that fanatically hate the game. ;) (balance!) ~~ oups got ninjad

The people who hate were already mentioned. Try and keep up.
 
Talking about the game, I've been wondering about one thing...

Correct me if I'm wrong, but I'm under the impression that stealing other players' ships is (going to be) a thing in Star Citizen.
And the ships will be persistent, even if the player is logged off?

So, what will happen if someone steals a ship that the original owner has bought for real life money, maybe even hundreds or thousands of dollars?

Insurance will happen, ship gets paid back.

So yeah you can seal other players ships, the ships are not really persistent, the massive Javelin Capital is for example... The persistence with multi-crew ships is at place, if you log-off with people inside your ship, obviously they can't get kicked so the ship remains persistent with you offline, and far said, they will be able to control it and such, i don't think they know exactly at this stage what can happen to your ship while it is offline and your friends are still inside of it.

But resuming the person who bought the ship haven't lost it for good if it gets stolen. The player who stole the ship however, has to insure it back far known.
 
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As far as I know that's what insurance is for. I.e. it covers ship stealing as well. However, if a player abuses insurance system by intentionally allowing other players to steal the ships, the insurance is going to be removed.

How do they identify abuse though?
 
Yup the "Oh noes, that's the 4th friend this week who stole my Idris... LTI plzthx" is going to have to be really nailed down or it will be more drama than an episode of Eastenders...
 
And it is not only an SC problem to solve. As soon as Horizons was fleshed out and SRVs were brought to the table, one of the first asks was "Can I go and steal someone else's ship?"
 
They do have control of the system, anything that can be abused will be abused, so it's good to be prepared.

Possibly, insurance, LTI or not, will have to dig through some limit to how many times will they cover your ship from being stolen.
Possibly, return fees?
 
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I think that everyone who enjoys space games wants SC to succeed, The problem I've seen on the SC forum is that even slightly critical posts get jumped on. I understand the problems that CIG have and with hindsight I'm sure they would have done some things differently, but I'm still optimistic that they'll bring out a good game.

I am a bit critical of some of their decisions and their progress, but I've learnt not to express this on their official forum.

Unfortunately there are some people who just want to see a project crash and burn. This sort of person inflames the "SC Defenders" (or White Knights if you like) and everything escalates, then threads turn into flame wars and banning.

It's only a game when it comes down to it. It's not something that's going to change your life.

Perspective needed.
 
They do have control of the system, anything that can be abused will be abused, so it's good to be prepared.

Possibly, insurance, LTI or not, will have to dig through some limit to how many times will they cover your ship from being stolen.
Possibly, return fees?

I think it is not only amount of times the insurance was requested but the circumstances of hull losses and time interval of the events as well. And as far as I remember the number of insurance claims per certain time interval are going to affect the time when the replacement ship is going to be delivered to you. I.e. the more often you claim insurance the longer you wait for the replacement.

Each person can do it a few times and you suddenly have 200% more ships in the economy created out of thin air?

Stolen ships cannot be officially insured, so if it is lost then it is lost. Howeve, it probably can be insured on the black market, it's identification data should also be rewritten, otherwise security forces might identify the ship as stolen during the scan.
 
A lot of the things you post make sense and are a fun read. This one is out there like Pluto, old chap!

Online gambling, Poker, Casinos, etc are enormous in Europe. A growing number of top level sports teams are sponsored by betting sites. I think the idea that P2W monetised / microtransaction games are the next big evil to be squashed is a bit of a stretch. I always reserve the right to be wrong though.

That being said, I do wonder if the whole Kickstarter thing will need a legal shakeup. The line between KS and open-ended crowdfunding became blurred and then totally disappeared with SC. If the whole thing did disappear in a puff of smoke and mirrors I wonder if any accusations of poor governance could be leveled at KS? I have doubts anyone could make them legally liable for any kind of contractual obligation... It might cause them to tighten up rules around what the KS name can be used for?

I'm not sure "open-ended crowdfunding" was even a thing before SC turned up. Plenty of games have had successful Kickstarter campaigns and then commenced or resumed development after the campaign ended, having figured out their financial position. They continue pre-sales of the product after the campaign, but they make it clear that all revenues from those pre-sales go towards profits only and won't be spent on development. CR saw the demand he could generate through artificial scarcity after his Kickstarter, declared a massive budget, then slapped the "crowdfunding" label onto what everyone else calls "pre-sales", which is precisely what this "open-ended crowdfunding" thing is. The governments clearly agree, why else would they be taxing "pledges" as sales? People aren't "making" pledges so much as they are "buying" them.

I think it stopped being crowdfunding the minute CIG began releasing code to end users. The main difference in using "crowdfunding" is that the consumer has even less of an assurance that they'll actually receive a finished product as described when the dust has settled, all at the same time feeling better about themselves because they think they're helping out people in need.

That said, given that in most cases said companies are only working on one project, any pre-sales revenue that's not pocketed by the devs winds up going into the project's development budget anyway, so what other devs are doing financially isn't that different from CIG's approach, with the main exception that other devs are honest about calling them pre-sales and saying that they're going to pocket a lot of money. CIG's "open-ended crowdfunding" approach at best signifies that all the pre-sales they make will go directly into game development, but given that CR is running the company, if he pays himself whatever he wants out of the dev budget for his position from CEO, isn't he just funneling money through the company before pocketing it?

As to whether KS needs a shakeup, I think the entire thing left their control a long time ago. SC's Kickstarter campaign finished at just over 2 million. Everything after that is entirely CIG's doing and completely unrelated to Kickstarter. If anything their Kickstarter campaign was completely run-of-the-mill. I think any regulation would have to be about using the term "crowdfunding" and releasing any kind of product to the public.
 
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Each person can do it a few times and you suddenly have 200% more ships in the economy created out of thin air?
What i understand from this, that is, insurance fraud, will have to have one approach from what i read with unique IDs and control the ships paid back by insurance. Specially the biggest ones, as the capitals.

Another balance matter they can or not add downsides to stolen ships, like, can't be insured. So i think this will have to work like RL, insurance "companies" investigating fraud. But nothing would ever stop at 100% this from happening, at least the first time.

I think it is not only amount of times the insurance was requested but the circumstances of hull losses and time interval of the events as well. And as far as I remember the number of insurance claims per certain time interval are going to affect the time when the replacement ship is going to be delivered to you. I.e. the more often you claim insurance the longer you wait for the replacement.
Yeah increasing costs is also what i heard, that adds downsides to stealing them, the other one was making stolen ships unable to get insured, or if, they won't be paid back if stolen (again), so it can't be a circular insurance fraud.
 
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Can someone with greater knowledge confirm something?

Quite a while back when I still dared to read the forums over there they were talking about insurance and the idea seemed to be that if you lost a ship the insurance company didn't instantly replace it but made you wait several days for a replacement to be manufactured.

Is this still the case? If it is, is the player effectively unable to play in the meantime (other than as a common serf on someone else's ship) ?
 
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Is this still the case? If it is, is the player effectively unable to play in the meantime (other than a surf on someone else's ship) ?

Far i understand all of this still stands, it's not fully designed yet it seems, but it's clear stolen ships will have downsides, for both the "pirate", and the player who gets it back, limitations.

The biggest one to stop the circle, is to avoid the stolen ship from being insured, or if so, it wouldn't be paid back again if it was stolen again.
 
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Can someone with greater knowledge confirm something?

Quite a while back when I still dared to read the forums over there they were talking about insurance and the idea seemed to be that if you lost a ship the insurance company didn't instantly replace it but made you wait several days for a replacement to be manufactured.

Is this still the case? If it is, is the player effectively unable to play in the meantime (other than as a common serf on someone else's ship) ?

Technically no, they said you'd be able to work on other people's (including NPC) ships, use public transport, and access Arena Commander, and I think rent ships as well. This means that none of the game features are actually shut out, the player just doesn't have ownership of whatever ship they're flying in.
 
Why on earth not just copy the way it works in Eve.
Make it incredibly hard to steal a ship, but if you do it's yours, the person who had it lost it.

Instead of having this mess where you can steal a ship, cause all kinds of havoc with it while your ships are safely parked in your hangar AND the original owner gets a new ship because of insurance, sounds like a ridiculous headache for the economy of the game.
I dunno.
 
Can someone with greater knowledge confirm something?

Quite a while back when I still dared to read the forums over there they were talking about insurance and the idea seemed to be that if you lost a ship the insurance company didn't instantly replace it but made you wait several days for a replacement to be manufactured.

Is this still the case? If it is, is the player effectively unable to play in the meantime (other than as a common serf on someone else's ship) ?

I don't think they ever said you'd have to wait days - I think it was "Rare ships will take longer to replace".

It could be minutes or hours - but I can't see a game banning you from playing for days 'cos you lost your ship! - (Not everyone will have backup ships to use).

If they DO enforce days delay in replacements it will be... well... interesting to watch. :p
 
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