Should there be an 'Open' Player Vs Environment Option on the Login Screen

Should there be an 'Open' Player Vs Environment Option on the Start Screnn

  • Yes

    Votes: 638 55.4%
  • No

    Votes: 514 44.6%

  • Total voters
    1,152
  • Poll closed .
The reward to playing in Open is testing one's skills against the other inhabitants of Open (when they are encountered - which can be rare indeed given that the vast, vast majority of Open is, just like Solo, completely devoid of other players).

You have to also consider it a risk its both a pro and a con thus it negates itself, but as long as we allow the game to be abused such as the complete evidence that TIIQ could sit in private group while their CG was quite literally at a 90% blockade (anything but cutters couldn't get through and it was maybe 1 specific cutter running a sub optimal trade build).
 
Just split the game modes.
PvE and Solo mode on one server, PvP Open on another.

Trading in the open will occour again, so the kids playing pew-pew will be happy and stop whining about not finding easy targets around, and they'll go back to complain about the Corvette's not being powerful enough compared to an Anaconda... :) :D :)
 

Robert Maynard

Volunteer Moderator
You have to also consider it a risk its both a pro and a con thus it negates itself, but as long as we allow the game to be abused such as the complete evidence that TIIQ could sit in private group while their CG was quite literally at a 90% blockade (anything but cutters couldn't get through and it was maybe 1 specific cutter running a sub optimal trade build).

Which mode a player or (group of players choose to play in) is their choice alone. There is no requirement for players to offer themselves as content for others (if they do not wish to do so).

Blockades, in this game, are rather porous due to instancing: the 32-player instance limit, the fact that players with poor mutual ping times will not be instanced together by the matchmaking system, players do not all play in the same timezone - and that's before players in different modes are taken into consideration. There's also the fact that players on PC/Mac will not be able to encounter players on XBox One even when those players all play in Open.
 
Im more of a roleplayer than a PvPer, heck i mostly design builds and play with the background simulation because thats what I enjoy, I do train the ability to handle myself against other pilots because I want to be able to protect myself.

Even with instancing, its still a valid option proven by the crushing of TIIQ in Brestla during their CG they instagated a war previously and their own leadership even offered for us to play the "bad" guys, before they decided to pull a no show in Open Play.
 

Robert Maynard

Volunteer Moderator
Im more of a roleplayer than a PvPer, heck i mostly design builds and play with the background simulation because thats what I enjoy, I do train the ability to handle myself against other pilots because I want to be able to protect myself.

Even with instancing, its still a valid option proven by the crushing of TIIQ in Brestla during their CG they instagated a war previously and their own leadership even offered for us to play the "bad" guys, before they decided to pull a no show in Open Play.

Blockading and blockade running is role-play in this game - only those who want to take part in such a play-style do - others avoid it.
 
Blockading and blockade running is role-play in this game - only those who want to take part in such a play-style do - others avoid it.

We should have an ultimate weapon to replace the Energy Bomb of elder times... How about a Summon Jedi button? Or we could release a prepubescent slave on them or something.
 
We all know the reason FD is reluctant to add an Open PVE mode. It's not a secret, they've been open about that in the past. They find it ridiculous and immersion breaking to have some in game lore to justify preventing players from attacking each other. Keeping the game the same in all modes but limiting instancing to solo or a private group manages this up to a degree.

FD is between a rock and a hard place about this one. They either need to say to hell with immersion and include a 'agression prevention between pilots fed members module' or they need to step it up with the repercussions of attacking other players needlessly. The difficulty in determining this need makes the latter pretty hard to implement unfortunately.

I certainly wouldn't want to have this responsibility on me.

First off, who is "We all"? Please provide quotes by the devs to support your argument. I haven't seen anywhere where they say an IFF system or even a PvE mode is immersion breaking. As a matter of fact, I recall one dev at one time saying they like the idea of PvE/PvP flags.
 
Still think you don't need to make players immune to the weapons/ramming of other players, just kick players who go against the rules out of the Group then that works good enough in my opinion.

No new gamemechanics and whatnot, just using what is currently already in the Game to create a PvE mode like mobious just without a cap as to how many can join and moderated by more then one player, thats about the only two changes I would make. Granted I don't know how easy they would be to do, at least as far as the Player cap goes it seems that is a difficult matter to change. Didn't sound like that is likley to be changed ever.
Alltough we don't know where the cap is, if it is at 1 billion player then it doesn't matter. I mean, I'm sure its not at 1 billion, but you know what I mean ^^
 
I actually disagree, as an open player since beta, I can say that unprovoked PVP does hapeen, and it happens often enough...
as an open player its the randomness of "open players " what make the game and not people holding hands. quite frankly im sick of hearing about mobius ,it really sounds boring and you can only think what its fan base is like. it completely ruins the point of elite in open and the random environment of space. which for me is what elite is about. ANYTHING CAN HAPPEN AND IT USUALLY DOES !! its all about the freedom the sandbox allows. i think mobius players miss out on so much. let the flames begin !
 

Robert Maynard

Volunteer Moderator
as an open player its the randomness of "open players " what make the game and not people holding hands. quite frankly im sick of hearing about mobius ,it really sounds boring and you can only think what its fan base is like. it completely ruins the point of elite in open and the random environment of space. which for me is what elite is about. ANYTHING CAN HAPPEN AND IT USUALLY DOES !! its all about the freedom the sandbox allows. i think mobius players miss out on so much. let the flames begin !

There is no requirement for any player to join a Private Group, much less play in one. It is up to the individual.
 
Still think you don't need to make players immune to the weapons/ramming of other players, just kick players who go against the rules out of the Group then that works good enough in my opinion.

No new gamemechanics and whatnot, just using what is currently already in the Game to create a PvE mode like mobious just without a cap as to how many can join and moderated by more then one player, thats about the only two changes I would make. Granted I don't know how easy they would be to do, at least as far as the Player cap goes it seems that is a difficult matter to change. Didn't sound like that is likley to be changed ever.
Alltough we don't know where the cap is, if it is at 1 billion player then it doesn't matter. I mean, I'm sure its not at 1 billion, but you know what I mean ^^
Depending on how ED manages the modes and groups inside their matchmaking servers adding an extra mode might be easier than increasing the group size limit that Mobius has already reached. But that very much depends on the implementation details for their servers and how they optimized things, something we have no inkling of; I was previously working under the assumption that there were no group size limitations in their matchmaking engine, no scalability issues, something I can't be sure of anymore.




Blockading and blockade running is role-play in this game - only those who want to take part in such a play-style do - others avoid it.
Very much this. In essence, no player can ever prevent me from going anywhere and interacting with anything in game; I can just switch modes and proceed as if that player didn't even exist. Which, for those of us that don't want others to have power over us, and are willing to give up on the possibility of having power over other players to achieve that, is a great feature.




as an open player its the randomness of "open players " what make the game and not people holding hands. quite frankly im sick of hearing about mobius ,it really sounds boring and you can only think what its fan base is like. it completely ruins the point of elite in open and the random environment of space. which for me is what elite is about. ANYTHING CAN HAPPEN AND IT USUALLY DOES !! its all about the freedom the sandbox allows. i think mobius players miss out on so much. let the flames begin !
They miss the parts of the game they don't like in the first place, so they don't get much of a downside compared with playing in Open.

I know quite well what this kind of open world PvP entails; I started playing MMOs before WoW had even launched, and at that point I was already following the development of the genre for years, since before graphic interfaces became common. I've experienced open PvP a few times, the last one in EVE. And I'm quite sure that, as long as I live, I don't want to ever try a game that goes for mixed PvP and PvE in an open environment again. From my point of view, this kind of player conflict adds only downsides, without a single redeeming quality.
 
[h=1]Should there be an 'Open' Player Vs Environment Option on the Login Screen[/h]No, this just seems more pushing away the PVP when Frontier claims on their ED website (much to the chagrin of single player game lovers) "Epic Multiplayer." The website also mentions "cutthroat galaxy".

While I personally disagree that 4 people in a wing is Epic Multiplayer or thousands of players in isolated player instances can be considered 'Multiplayer', Braben asserts ED is Epic Multiplayer. If you can't handle losing a ship to a CMDR (as opposed to a mean NPC) go solo. I don't PVP unless I'm saving my skin, but we don't need additional PVE modes in an Epic Multiplayer game. :) imo.



 
Should there be an 'Open' Player Vs Environment Option on the Login Screen

No, this just seems more pushing away the PVP when Frontier claims on their ED website (much to the chagrin of single player game lovers) "Epic Multiplayer." The website also mentions "cutthroat galaxy".

While I personally disagree that 4 people in a wing is Epic Multiplayer or thousands of players in isolated player instances can be considered 'Multiplayer', Braben asserts ED is Epic Multiplayer. If you can't handle losing a ship to a CMDR (as opposed to a mean NPC) go solo. I don't PVP unless I'm saving my skin, but we don't need additional PVE modes in an Epic Multiplayer game. :) imo.


Being pedantic, I know, but an Open PvE mode would be multiplayer, just as massively (or otherwise) as Open is now. It might even turn out to be quite epic if it were popular... :)
 
[h=1]Should there be an 'Open' Player Vs Environment Option on the Login Screen[/h]No, this just seems more pushing away the PVP when Frontier claims on their ED website (much to the chagrin of single player game lovers) "Epic Multiplayer." The website also mentions "cutthroat galaxy".

While I personally disagree that 4 people in a wing is Epic Multiplayer or thousands of players in isolated player instances can be considered 'Multiplayer', Braben asserts ED is Epic Multiplayer. If you can't handle losing a ship to a CMDR (as opposed to a mean NPC) go solo. I don't PVP unless I'm saving my skin, but we don't need additional PVE modes in an Epic Multiplayer game. :) imo.





You do understand that there are people who would rather play in a Multiplayer PVE environment right? And right now, there is a problem with the mobius group where they cannot add new members, apparently due to a timeout on the loading of the player list when trying to add new members, also as mentioned by FD there is a group hard cap that cannot be extended due to extending it would break the game by causing serious instabilities. So eventually mobius will reach that hard cap...

You do also understand that mobius currently has more requests for access to their group than the number of inactive players that they currently have so simply removing inactives to allow the new players to be added to the group is not a solution either.

At this stage the fix for the mobius problem will not be coming until the next patch release (as stated by edward lewis).

Yes the game is advertised as an epic multiplayer experience and yes it is advertised that we play in a cut throat galaxy, and NPC's can be just as cut throat as PC's, so I do not see how that changes by adding a multiplayer PVE open mode...
 
interesitng....

I think now the PVP players claiming ED does not need a PVE Only mode because there is no PVP only mode, can 'officially' be silenced on that arguement... Arena is ED's official PVP only mode... As stated in this FDev Post

https://forums.frontier.co.uk/showthread.php?t=232829

So now Sirs and Madams can we please get a PVE Multiplayer Mode on the login screen at some point in the not too distant future?

Eh.. "Arena PvP" and "Open world PvP" are two entirely different things though, no matter what FDev claims. We've got 62 pages of arguments against or for either you can read through in this thread alone if you need more clarification.
 
Eh.. "Arena PvP" and "Open world PvP" are two entirely different things though, no matter what FDev claims. We've got 62 pages of arguments against or for either you can read through in this thread alone if you need more clarification.

yes indeed there are many many pages, heck 925 posts in fact, and the 'PvP' side of the arguement still has not shown any real justification for there not being such a mode... beyond the fear of people who want to only playe PVE multiplayer leaving the current open mixed mode of course...
 
I like to toss the word "fear" around sometimes too. Pretty sure the mods have waved their "be good" stick at me for it at some point or another.

No PvP player fears a PvE only mode. The problem, and this is a huge assumption on my part, is that a good chunk of the pvp tryhard types are nothing more than screaming teenagers who've grown tired of Call of Duty and have moved on to shooting space men for their kicks, especially since traders and non-pvp bounty hunters tend to cry some of the biggest, saltiest tears.

That being said, they suck at arguing against a PvE only mode.
I'm against it being implemented solely because it already exists in the private groups function. I think they need to expand on that function before making it irrelevant by adding something entirely new that serves basically the exact same purpose.

We need to stop asking for knee-jerk quick-clot reactions and push FDev to expand on the tools that were already given to us so that we may be able to actually use them to their fullest, rather than look at them as the bandaid that they are right now.
 
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