We need multiplayer mechanics that make Elite a game worth to play online

I think it's been an awesome emergent multiplayer experience.

Did you join The Battle of Lugh as player fought player to liberate a system?

Did you sweat and battle or avoid the Pirates of Code while making friends bonding on the long Hutton Run?

Have you joined to protect or meet fellow CMDRs at the mysterious Barnacle locations?

No?

Hmmm, to quote an ancient Earth entertainer named Ferris Beuler,
"Life moves pretty fast, if you don't stop to look around, you may miss it."
 
All I can see is a meanigful game interaction with the player. Nothing has an effect, nothing has a meaning. Who cares if the chicca with the blue hair dies. Does it have any effect on your game (play)?`Nop.
That argument can be made to some degree of every mechanic in ED regardless of how many players are participating, together or alone. I don't see what this particular comment has to do with the premise of your thread, it has very little to do with multiplayer at all, let alone PvP.
 
Ask for a refund, I'm afraid you've been tricked into buying a game that can't be what you want.


Ridiculous. Of course it can. Just because some people don't want to participate, they seem to think that Frontier would be wasting time and effort in creating fun PVP events. But really that is a selfish view, not a technical limitation. Plenty of people enjoy playing competitively with other human players. And they can do it without developing a toxic attitude or forcing anyone else to participate.

It's a big galaxy. You don't have to move over to make room for other people's preferred way of playing. You just have to mind your own business and not worry about what other people are doing. Sheesh.
 
All I can see is a meanigful game interaction with the player. Nothing has an effect, nothing has a meaning. Who cares if the chicca with the blue hair dies. Does it have any effect on your game (play)?`Nop.


You aren't connecting the dots. I'm not sure how you can lump PP and Emergent play together. They are almost mutually exclusive. I wouldn't make assumptions about my, or any others' interests. You are dead wrong. I have two very pressing (to me) matters with the BGS.

I'm afraid what you consider meaningful wouldn't get me to click on open. Face it, what you want is for FD to make PvP the object of the game. Good luck with that.
 
Could you please provide a link to an official any official advertising for the game that contains the word "emergent"? Thanks.

Could you provide me a link to the "old, original" launch site? I took a screenshot a while ago, but didn't think it would be necessary to keep it. It was more or less litereally written on the old page. emergent, multiplayer, gameplay, expanding universe etc.
 
Then they shouldn't have marketed the game as such. Just watch the 1st and 2nd trailers. And the whoohooo, so much action wing on the surface Horizons trailer. It's simply a damn marketing trick. I bought Battlefield 1942, BF2, BF3, BC2 and BF4 and always got what they sold the game for. Elite is, in the end, a complete lie. Based on game mechanics of 1984 when multiplayer gaming wasn't born. They definitely sold it as an emergent multiplayer experience (text from website of early days) but knew that they totally can't deliver. As simple as that.

Where on earth is the "emergent gameplay" about those you list? They are pure PvP-focused arena-based combat. There's nothing "emergent" about them - you run around shooting stuff until you die then you respawn and do it again. That gameplay "emerged" with doom deathmatch and other than graphics quality it hasn't changed a bit since. Sure it's fun, it can be a challenge, particularly if you are facing a skilled opposing team, but is it emergent in any way shape or form? Not in the least.

Calling a bunch of run&gun PvP FPS games "emergent" while claiming the variety of gameplay styles embraced by Elite and the various ways its community chooses to create new game content are somehow not boggles the mind.
 

Robert Maynard

Volunteer Moderator
Could you provide me a link to the "old, original" launch site? I took a screenshot a while ago, but didn't think it would be necessary to keep it. It was more or less litereally written on the old page. emergent, multiplayer, gameplay, expanding universe etc.

I don't keep old copies of the advertising material - that's why I was asking.... :)
 
You aren't connecting the dots. I'm not sure how you can lump PP and Emergent play together. They are almost mutually exclusive. I wouldn't make assumptions about my, or any others' interests. You are dead wrong. I have two very pressing (to me) matters with the BGS.

I'm afraid what you consider meaningful wouldn't get me to click on open. Face it, what you want is for FD to make PvP the object of the game. Good luck with that.

PvP is a source of emergent. Real players react in an inpredictable way. Here again: Watch the video of Obsidian Ant, he explains it very well.
 
OP this is easy for you - Pick a system - any system - Start a post that that system is a PVP system and I am 100% certain that the MOds will 100% support the thread and make sure that it stays on track and isn't an argument thread but a thread were PVP'ers can meet
.
It is THAT simple
 
Nice read about ARENA, but Braben totally doesn't get it. The entire PvP feedback from the Elite players is that they finally should enhance PvP INGAME, not capsule and so totally disconnect it from the main game, outsourcing it in a tiny fighting pit.

What we PvP players want is to use our OWN ship in some meaningful (PvP) events INGAME with results that HAVE AN EFFECT ON THE GAME. As I said many times, CGs are a good start, but that can only be a beginning. We need multiplayer mechanics that make Elite a game worth to play online. The infrasctructure is a big problem, like the net code etc. but with some nice tricks and finally giving up this massive restrictions, FDev could already enhance the PvP experience a lot.
You do affect the game, you affect factions and the background simulations and through that the game, yes one person is not going to be able to control the world, that is not going to change.

As for PvP being 'meaningful' it is already meaningful, for example if you want to keep people out of your factions system and whatnot? plenty of ways it can be meaningful.

Now if you have already replied to this, I'm sorry, didn't read, but what exactly do you mean when you say meaningful, when you say have an effect on games? and what do youmean but needing multiplayer mechanics in the first part? do you mean coop missions and such? being able to split missions rewards? that sort?
 
I don't keep old copies of the advertising material - that's why I was asking.... :)

Sorry, I should have kept it. Took the screenshot(s) when I was discussing that multiplayer thing last year. : D

It's hard to see that the NPC-based community simply doesn't see that there are many people who bought the game for the interaction with other players. That's from my perspective an unpolished pearl which could keep Elite up to really go for the 10 year planning horizon. But well, I just skip it when I get to tired to argue and look for alternatives, even though it is a nice game and I like it.
 
I think it's important to remember there are two parts to every message.

What is intended (Sent), and what is understood (Received).

When you have multiple recipients, who are all understanding something different about your intended message (which will always be the case with individuals), there are going to be some mixups, and some interpretations that may contradict one-another.

That doesn't make one interpretation necessarily wrong relative to another.

Meh.
 
Ridiculous. Of course it can. Just because some people don't want to participate, they seem to think that Frontier would be wasting time and effort in creating fun PVP events. But really that is a selfish view, not a technical limitation. Plenty of people enjoy playing competitively with other human players. And they can do it without developing a toxic attitude or forcing anyone else to participate.

It's a big galaxy. You don't have to move over to make room for other people's preferred way of playing. You just have to mind your own business and not worry about what other people are doing. Sheesh.

Hmmm, maybe I've not correctly interpreted this part:

but with some nice tricks and finally giving up this massive restrictions, FDev could already enhance the PvP experience a lot.

I'm now curious about "the massive restriction".
 

Robert Maynard

Volunteer Moderator
Sorry, I should have kept it. Took the screenshot(s) when I was discussing that multiplayer thing last year. : D

It's hard to see that the NPC-based community simply doesn't see that there are many people who bought the game for the interaction with other players. That's from my perspective an unpolished pearl which could keep Elite up to really go for the 10 year planning horizon. But well, I just skip it when I get to tired to argue and look for alternatives, even though it is a nice game and I like it.

Given that every player is encouraged by Frontier to "play the game how you want to", it's up to the players to do just that. Some will want to PvP, some won't. No-one can be forced to play the game in a particular way to suit other players - there is no requirement for any player to offer themselves as content for others - unless they choose to, of course.

If the "many people who bought the game for the interaction with other players" (presumably PvP given the tone of your first few posts) got together then I'm fairly sure that they could come up with some form of engaging gameplay that would suit them.

I found this link to an old description of the game on the Frontier site (Dec'2013): http://web.archive.org/web/20131223071757/http://elite.frontier.co.uk/about
 
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PvP is a source of emergent. Real players react in an inpredictable way. Here again: Watch the video of Obsidian Ant, he explains it very well.


Emergent play can indeed include PvP. PvP is not a source of emergent play. What you are talking about, the difference in challenge between players and AI, is not an element of emergent play. It's just a measure of the AI's capability. Obsidian Ant and I do not often see eye to eye, and I am not sure which of his many clips you are referring to.
 
Emergent play can indeed include PvP. PvP is not a source of emergent play. What you are talking about, the difference in challenge between players and AI, is not an element of emergent play. It's just a measure of the AI's capability. Obsidian Ant and I do not often see eye to eye, and I am not sure which of his many clips you are referring to.

The AI is not responding to me at all, or in general mot anle to interact in a meanigful way so far. Either it's like simple, or (after a patch) like too strong. AI is not capable of substituting human interaction still. It's just boring to kill 3.940 AI ships or get a 'Hey, what are you up to. Stop. I have to scan your ship' scripted line in the communication window. Sorry, my time is too valuable to waste it for that kind of stuff. Liked it as a 12 year old boy, but really grew up and need meaninful things to enjoy in my life other than doing repetitive, computer generated stuff and waste my lifetime on this planet.

If you like to dump your time in algorythms and repoduced mechanisms, fine for you. I need more than that. It's too valuable to be on this planet than to dump hundreds of hours into a computer generated, repetitive entertainment cycle.
 
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The AI is not responding to me at all, or in general to interact in a meanigful way so far. Either it's like simple, or (after a patch) like too strong. AI is not capable of substituting human interaction still. It's just boring to kill 3.940 AI ships or get a 'Hey, what are you up to. Stop. I have to scan your ship' scripted line in the communication window. Sorry, my time is too valuable to waste it for that kind of stuff. Liked it as a 12 year old boy, but really grew up and need meaninful things to enjoy in my life other than doing repetitive, computer generated stuff and waste my lifetime on this planet.

If you like to dump your time in algorithms and repoduced mechanisms, fine for you. I need more than that. It's too valuable to be on this planet than to dump hundreds of hours into a computer generated, repetitive entertainment cycle.


Then you are simply playing the game for the wrong reasons. All of the content, besides CQC, are PvE based. On purpose. To afford players across all of the Modes an opportunity to enjoy the game they bought. You are going to have to pick yourself up and find the kind of content you desire. Join a player groups that is PvP focused.
 
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