You guys caught me in a mood so here we go.
I disagree with the notion that it's not inherently a PvP game. It's designed to provide an open, sandboxy, wild-west "blaze your own path" experience. From the very beginning, yes the VERY beginning, it has been advertised as a place where you can play however you want, damn the consequences. They've talked about pirating other players, fighting wars, murdering, doing nasty things, from the very start. Their counter to those who don't want this is solo and group play.
The history of gaming is /wrought/ with games that had an awesome, semi-anarchic approach to PvP and how they were ruined by developers catering to people who were intimidated by it, removing all the real risk and diluting the game into a nice safe grind into riches, and stories of "the old days" when things were actually interesting and challenging and suspenseful and RICH and how that all went away.
I think this game already rewards people too much for playing in the safe zones. We don't need arbitrary limitations in open play. What we need are more mechanics to help PLAYERS solve the problems, not arbitrary fourth-wall-breaking video-gamey garbage.
Revise the bounty system to something that actually has consequences for repeat offenders. Bring in reputation systems that give griefer's something to think about aside from money (which is easy to come by) when causing trouble. These are not problems that need to be solved by REMOVING things from the game. Done right, we can keep the freedom we have, and make it MORE interesting, and encourage MORE people come to open play, and have stories about losses and close calls, risk and reward.
I am not a griefer. I'm the kind of guy that would love to hang around and hunt down griefers. But, do you know what I can't do, if we just turn off PvP? HUNT GRIEFERS. If you make it impossible to be a bad guy, you also make it impossible to be a good guy. We come to play these games because we want something we can't get in real life, and that's RISK. That's CONFLICT.
I cannot overstate this enough. This is about video games being something more than just a senseless pass-time. It's about video games being something more than sit-coms and reality TV. This is about video games giving us moments that sharpen our focus and force us to improve ourselves, both in our skills as well as our mental and emotional fortitude. This is about video games being something good and powerful that has the potential to improve people, and I am very sick, and very tired, of every single game that dares to be something greater than the cloned masses around it to be beat down into submission by swarms of impatient sore losers who so can't stand the feeling of being weak that they blame the game and everyone around them. How DARE they make me work for my rewards?
Do we want to help people have an easier start? Do we want to help guide people along better? Yes, definitely. Do we want to put sweeping limitations on the game so people don't have to feel risk? No. No we don't. You fly, you die, you fly again. Fight for your survival, know the thrill of overcoming difficult odds. Get involved with communities that help you learn to defend yourself and traverse the galaxy more effectively.
Don't come to me and tell me that the game is terrible because you feel terrible about yourself. No, YOU brought that to the table, not the game. It's not the game's fault that you're weak.
Pick yourself up off the ground, get over yourself, and ask for help. We will help you. We will help you become strong, as we have helped many, many before you. It will take work, but it will be worth it.
No one is wanting to 'shut off PvP'. So let's get that one off the table.
People are wanting either an Open PvE mode or PvP flags in Open. The former is something we sort of have...but its implementation is foisting tens of thousands of players on one singular player...no company should ever let that amount of pressure be placed on its customer base...they should provide a feature for that population. An Open PvE mode is the least intrusive to the game..since there is an argument to be made that the game already has a de facto mode...it's just not readily available to all players, since it is hidden in the forums (90% of the players never come here), AND you have to ask permission from a stranger to be welcomed into the group...both unnecessary barriers.
As far as the latter...I'm on the fence about..as that would be a more 'inclusive' way to offer PvE for the playerbase...however, it would enrage the PvP crowd, since they could see prey they would love to kill...but would be frustrated because they couldn't....which is immersion breaking for them.
Anyway...just my two cents to your 2p!