Leaving anarchy systems aside for a minute...
There are as I see it valid reasons why cmdrs would engage in PvP, opposing a CG, promoting their minor faction, Power play and combat zones for example. There is a long way still to go developing this game so it maybe somewhere down the line PvE will provide a rewarding experience and sustained challenge for the average player.
I have a few hundred hours playtime now, I'm not sure it would be possible to pull me into a PvP battle if I didn't want it. So I can, to some extent understand people claiming PvP isn't supported. There's a particularly nasty bit of griefing happening around the lave cluster and it is proving impossible to bring the griefer to battle. I can't though see how any change in flight mechanics or some such wouldn't cut both ways and lead to even more grief. The game itself needs to recognise greifing and act against it.
Fat slow freighters and the little inexpensive ships are always going be extremely vulnerable to cmdrs in well equipped combat ships. God bless you if you do fly these in open, the world really does need more optimists.
But I think cmdrs need more information in game. if there are valid reasons why they could be attacked by players or NPC's then shouldn't our sensors warn us of this as they do in a combat zone...did IFF not make it to the 34th century?.
What I suggest is
player v player kills outside of this should enrich the game for the saints and sinners alike. Laws need to be enforced and like real life if your mad or bad enough you lose your freedom...
Tie offenders into roles to work off meaningful fines/bounties weld them into a viper for system security, asp scout for the navy, a hauler for system salvage, a T6 for hauling bio waste. etc
There are as I see it valid reasons why cmdrs would engage in PvP, opposing a CG, promoting their minor faction, Power play and combat zones for example. There is a long way still to go developing this game so it maybe somewhere down the line PvE will provide a rewarding experience and sustained challenge for the average player.
I have a few hundred hours playtime now, I'm not sure it would be possible to pull me into a PvP battle if I didn't want it. So I can, to some extent understand people claiming PvP isn't supported. There's a particularly nasty bit of griefing happening around the lave cluster and it is proving impossible to bring the griefer to battle. I can't though see how any change in flight mechanics or some such wouldn't cut both ways and lead to even more grief. The game itself needs to recognise greifing and act against it.
Fat slow freighters and the little inexpensive ships are always going be extremely vulnerable to cmdrs in well equipped combat ships. God bless you if you do fly these in open, the world really does need more optimists.
But I think cmdrs need more information in game. if there are valid reasons why they could be attacked by players or NPC's then shouldn't our sensors warn us of this as they do in a combat zone...did IFF not make it to the 34th century?.
What I suggest is
player v player kills outside of this should enrich the game for the saints and sinners alike. Laws need to be enforced and like real life if your mad or bad enough you lose your freedom...
Tie offenders into roles to work off meaningful fines/bounties weld them into a viper for system security, asp scout for the navy, a hauler for system salvage, a T6 for hauling bio waste. etc
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