A Guide to Minor Factions and the Background Sim

Ah okay that would explain it. I was previously told that the warm up period ran concurrently with any currently active state, so it would go active immediately
Some do and some don't. For example that same expansion pending would run concurrent with an active conflict. Economic states pending will also run concurrent with an active conflict. Conflict pending states will run concurrent with active economic states or active expansion state.

It's one big interwoven mess of priorities. But the more systems you're in, the more important it becomes.
 
Some do and some don't. For example that same expansion pending would run concurrent with an active conflict. Economic states pending will also run concurrent with an active conflict. Conflict pending states will run concurrent with active economic states or active expansion state.

It's one big interwoven mess of priorities. But the more systems you're in, the more important it becomes.


A right tangled web
 
A right tangled web


so pending economic states blocking expansion states from firing is a bug and should be reported as such on the bug forums, a right tangled web indeed 110 pages long and no direct developer comments at all as it would be the ideal thread for them to get involved in and yet the TUMBLEWEEDS are blowing through

The moderators who are players help where they can plus a few very good contributors but the devs are missing in action. Not even a QA response which is just sad
 
The devs do QA's all the time and MB spent an entire weekly update explaining the BGS. Much of the info in the guide comes from this.

Look guys, they aren't going to come in here and defend themselves. They know it's a problem. Missions are on the block next and that is needed too.
 
So I got my expansion following todays tick, at last. Well happy with that. The destination was a surprise though.

I had 2 systems with only 2 factions in them, within the 30 Ly distance. So I was expecting the closer of those 2.
But it put me into the closest system at only 6 Ly, where there is 4 factions present. So the mechanics of deciding the system isn't quite just fewest factions, and then closest of those with the fewest equalling.

I wonder if there is a closer in limit, for example:

fewest factions <15 Ly away.

When I made a list of the factions within 30 Ly ... what turned out to be the expansion system was 3rd on the list.
 
Silly question time.
Several of our group where out in the CZ killing last night (before today's tick) but as I asked them to cash in in another system, I have just found out that they didn't cash in as was going to do it today. Post tick.
Is it the time of the kill or the cash in that i need to count?
 
Silly question time.
Several of our group where out in the CZ killing last night (before today's tick) but as I asked them to cash in in another system, I have just found out that they didn't cash in as was going to do it today. Post tick.
Is it the time of the kill or the cash in that i need to count?

The cash, and where it is cashed. I had a simialr question, about where the cashing is done, and concensus was if you don't cash them in in the same system as the war, they won't count towards the war but appply to the system where cashed.
 
Hm, we have a faction A in our system with a pending war state since today. Though it's the only faction with war pending. The faction's influence matches the influence of another faction B which is already engaged in an active war against faction C (and has only a pending state boom). Is this intended? Faction A has no pending war state in another system, so the war seems to happen in our system.

And while I'm in question state, here's another one:

I'm still wondering about those Crime Reports. What are they supposed to show? Bounties and maybe fines that has been gained by players in the system within the last 24 hours? Facts first: In our system the Crime Report continuously states between 30,000,000 and 100,000,000 Credits. It's almost always a few million more than the Bounty Hunters Report shows. With about 100 up to 150 ships in the Traffic Report.

Let's guess: Okay, the Traffic Report might only show players who enter or exit the system. But even if we double the amount of players - let's say there are 300 of them in our system - that'd mean that every Cmdr had at least a bounty of 100,000 Cr on average. Since we see a lot of Cmdr flying in open, and almost none of them has a bounty, I highly doubt that bounties are that common among our visitors/residents. If a group of maybe 30 Cmdrs (so maybe about 10 percent) had bounties, each of them had to gain at least 1,000,000 Cr on average - every day!

Long story short - the Crime Report is either wrong or I don't understand what it actually states. What do you think?
 
Hm, we have a faction A in our system with a pending war state since today. Though it's the only faction with war pending. The faction's influence matches the influence of another faction B which is already engaged in an active war against faction C (and has only a pending state boom). Is this intended? Faction A has no pending war state in another system, so the war seems to happen in our system.
Depends, is the faction present in any other systems? That would explain the war pending state while the obvious candidate for the conflict is already in one.
 
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Depends, is the faction present in any other systems? That would explain the war pending state while the obvious candidate for the conflict is already in one.

As I said, the faction is in another system, but it has no pending war state in that system. Conflict states are supposed to be shown only in the system where the conflict will happen.
 
Long story short - the Crime Report is either wrong or I don't understand what it actually states. What do you think?
i coul imagine, that the bounty and fine reports works as the traffic report; e.g. showing the sum of bounties/fines of all cmdrs entering the system. so, if one has a bounty of 300k, entering 3 times, this would be counted as 900 k.

another possibility would be it doesn't only show cmdr bounties and fines, and adds bounties and fines of spawn npc - in a high res, if a cmdr's enters, there would be a massive spawn of bounties...
 
i coul imagine, that the bounty and fine reports works as the traffic report; e.g. showing the sum of bounties/fines of all cmdrs entering the system. so, if one has a bounty of 300k, entering 3 times, this would be counted as 900 k.

another possibility would be it doesn't only show cmdr bounties and fines, and adds bounties and fines of spawn npc - in a high res, if a cmdr's enters, there would be a massive spawn of bounties...

I thought about your second theory for myself, but since the traffic report (and the whole BGS) doesn't count npc's this seems quite unlikely. Your first theory may be more realistic, but it'd still mean that there had to be Cmdrs with millions of bounties flying through our system each day (and they had to leave a trace in other systems, which I didn't spot yet).

I'm about to open a ticket and let Frontier check this. If there's still a bug in our system, I'd like to avoid to let my fellow group members waste their time fighting ghosts again.
 
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Hm, we have a faction A in our system with a pending war state since today. Though it's the only faction with war pending. The faction's influence matches the influence of another faction B which is already engaged in an active war against faction C (and has only a pending state boom). Is this intended? Faction A has no pending war state in another system, so the war seems to happen in our system.
Looks like a bug to me. You're correct that the War pending will only show in the system where the war will take place. So faction A shouldn't be able to go war pending until the other conflict is resolved and cleared.

Please keep us posted on what happens, because in my opinion this would be a nasty bug.
 
Uh... HELP!?

It was just brought to my attention that we may be doing something wrong in our systems with bounty hunting to affect our influence.

I was told that it is counter-productive to our faction (we control the system) to cash in bounties from other factions, and that it helps those factions...

Can anyone with a measure of knowledge clarify this for me, please? Because that means that one we have been doing it wrong, and two, I have been issuing incorrect orders and need to correct this. Thanks.
 
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