How can you know that?![]()
Don't worry, people are already leaving in droves, if the general reception is anything to go by. By the looks of it, people with vivid imagination won't be able to keep the game afloat for the simple reason that there aren't that many of them.Then E: D isn't the game for you. Time to go find something that you can "do stuff" in. That will leave folks like me who have played this game, two hours minimum every night for a year, and still have no issues staying busy.
Then E: D isn't the game for you.
Sadly the claimed exodus of the people never extend as far as the forum.Don't worry, people are already leaving in droves, if the general reception is anything to go by. By the looks of it, people with vivid imagination won't be able to keep the game afloat for the simple reason that there aren't that many of them.
OK that gave me a gigglePlaying it. Without the skill to pilot a ship you cant pilot a ship. Without the skill to press the start button you cannot start the Game even![]()
Doesn't mean that some, especially those who commited a lot of time to the game, don't want to participate in general discussion about it.Sadly the claimed exodus of the people never extend as far as the forum.
I think I get what causes the disconnect on this issue. As an explorer I feel my first trip to Pleiades was completely different to my second trip to Lagoon, Trifid and Omega and different to my trip to Saggy A, and different to my Orca Sightseeing Trip. Someone who isn't into exploring sees all those as a succession of: jump, scoop, honk ad nauseum.But there is loads to do.
Then they're not in one of the droves that left the game.Doesn't mean that some, especially those who commited a lot of time to the game, don't want to participate in general discussion about it.
Barnacles are once done.
Pirating - which is barely worthwhile if at all - and even more so, Bounty Hunting, are both Combat. As is CQC. I did list Combat.
Power Play - aside from being boring and woefully underdeveloped - is either Delivering Goods, or Combat. Both listed.
Do you get it yet? The problem, I mean? Attaching a different progress to the same activity does not make it something different to do. A difference exists between doing something different, and doing the same thing for different reasons. This is something gaming as an industry struggles to understand but badly needs to realize.
Edit: I also listed scavenging, as both pointless and boring, in my opinion. And frequently immersion wrecking to boot.
This is what worried me the most about his interview too. The firm belief that there, as the game stands, is a lot to do, means that the current repetitive mechanics are in fact not place holders, but the final product. This concerns me greatly... however, I have purchased Horizons and will give Frontier the benefit of the doubt for the time being
I must also say that the belief that there is anything driving us to move around within the bubble is also puzzling. If you put me in a space station anywhere in the bubble I would have no way AT ALL to know where I was. Not a clue, until I checked the Galaxy Map. There are no regional differences, no cultural differences, nothing, just randomly varying space station designs. Absolutely bare bones...
Some Years ago I tried to make my Father play a game,you should have seen that. That was a really simple game, but he already struggled to much with the controls to actualy do anything. That things are easy for some does not mean they do not require any SkillOK that gave me a giggleBut I hope my point came across correctly - I cannot think of a single activity in Elite that I could not teach my 8 year old nephew within ten minutes. In fact I have tried and failed as he grasps it all without fail.
For me the issue is that the game promised to be a complex space/galaxy simulation of sorts, aimed at an adult audience. So some of us expected this, in space:
View attachment 104485
What we ended up with was this, in space... which seems to be enough for some, but it is growing thin for me and many others.
View attachment 104484
There is no denying that Elite is a technical masterpiece, the graphics are great, the universe is great, the sound, lighting, atmosphere, everything is excellent. But if all we can do is fly around and hammer the same five shapes through the same five holes with various different justifications and rewards, well then I for one will get bored quickly...
Mate, I know whether I'm playing the game or not.Then they're not in one of the droves that left the game.
And to be honest I strugle to understand the analogy with the shapes, it doesn't macht my expierence et all. That doesn't means what you say isn't valid since its a subjectiv matter but I cant understand.
In my opinion you either like the Elite atmosphere, lore and "feeling" enough to keep yourself entertained with the game play mechanics, or you get bored. The mechanics are simple, in fact I would like someone to suggest a single activity in Elite that is difficult to do, not just time consuming.
Me personally? I've got a foot in both camps. I enjoy just flying around. It is simple and meaningless but with the Warthog HOTAS and a nice big screen I get to play space ship commander and it gives me joy
But I am still honest enough to say that it really is absolutely the bare minimum of what would be required for a game... while at the same time being an incredible universe-simulator!
Stations controlled by Minor Factions with whom a player has gained sufficient reputation will display in green on the HUD target element - that's one visual indication.
With 2.1, we will see the differing NPC interaction dependent on our reputation with the relevant Minor Faction.
You have brought up very valid points that im sure many players that appreciate enjoyable aspects that are in the game
have and continue to feel.
What would be the top 5 things you would change/ impliment?
I guess we're defining "leaving the game' in different ways.Mate, I know whether I'm playing the game or not.