My French is extremely limited so I don't know what it says. Could you perhaps explain in a few words the things you can do ?
I'm not french either, this was the only image I could have found of that screen lol.
But I can explain what is what on picture.
M3, M4 and so on are classes of ships, the triangle thing is a symbol representing the type of ship , green is the ship name (you can rename them), Base represents the ships home base, on pic none has them assigned. If assigned you have an option to simply send the ship back to home base or if I remember corectly to rearm or you need it assigned for your trade ship as home so that it knows from where it is trading and then it shows you the possibilities of home base, what you can sell from there if you're producing something, if it's gona keep doing that, or how many times it will do it and so on.
After that you have a system in which the ship is in, followed by ships shields (blue dots or no dots if it doesn't have shields, gren dots are hull), followed by the action ship is curently performing, followed by the order ship has assigned. you can pick any of those ships and it gets highlighted in green and then click on it and you enter a submenu with options to assign commands for the ship (patrol, send to, attack, defend, protect...), configure ship, load ship and so on and then you can click any of those submenus and you end in another submenu (for example if you clicked weapons, you end in submenu with all the weapons and you can assign for every situation how will weapon react. You can for example assign weapons on back of your ship to protect from missiles or shoot smaller fighters, 1 front weapon to shoot at biggest threat, what's % to fire missile, how many missiles to be fired, ... ).
If I'm not mistaken, the last ship on the list is the ship the player is curently in.
To make it short, anything you can think off or would want from your ship to be done or in any way you want it to be done it can be done including the systems it has fitted can be configured in any way you would prefer them to be configured.
If the ship is trading for example you have options to buy or sell something. It can buy the amount of goods you want it to buy at a certain station or it can find a station and buy that amount of goods alone. It can try to find that good for lowest price if you choose so. If fitted with jump drive and cells (fuel) it can jump to the destination, or it can drive through systems to get there. But in case of jumping, the npc pilot it's driving the ship needs to rank up first to appropriate rank to learn to use jump drive. It can skip a system or systems you don't want it to go into, it can wait on station until it gets all the goods it needs or it can skip the waiting and grab how much of goods it's on the station and proceed to the next station. It can buy some stuff on one station and sell some on other. You can for example meet that ship in some system, order it to stop, fly out of the ship you was curently driving and when you get close to it jump into it and drive that ship yourself, or just ask the ship to come to a station and then just switch the ship.
You can also own a carrier or multiple carriers (or some other big ship) for example which you can fill with fighters. In that case you can assign the way carrier acts in some situation and also assign how all or each of those fighters or their weapons or how they're fitted and how they act in some situation. Also if carrieer is soloing or what support it's with it, if it's carrier and support ship 1 wing, or if it's whole thing more wings, if it's multiple wings, each wing can have it's own way of behaving or role assigned.