So, whoever is experienced enough with the game will notice that the Imperial Trader (ehm Cutter) is lacking a lot.
Firstly there is a maneuverability bug presented very clearly in the video of Kornelious here:
So....I have to ask, what should be its downsides?
If it remains significantly faster then the other two endgame ships
if it keeps its more powerful shield.
I will try to sum the three ships up as I see it.
From best to worst.
Jump range: Anaconda - Cutter - Corvette
Weapons : Corvette - Anaconda/Cutter ... really no third here and really also depends on the new huge weapons, but anaconda and cutter are very close, thanks to cutter having medium weapons instead of small, makes quite a difference.
Shield : Cutter - Corvette - Anaconda
Armor : Anaconda - Corvette - Cutter
Speed : Cutter - Corvette - Anaconda
Agility : Corvette - Anaconda - Cutter
Seems fairly well destributed to me currently.
Now if I am missing something please let me know, but I think people are underestimating the power behind 4 turreted medium weapons at the very least, mostly because "It doesn't do the most damage!" it doesn't need to because the cutter can be based around sustained damage, yes chaff will affect it, but because it is continual fire, it will be affected less then a ship that gets chaffed but is mainly firing only when aiming at a person, the way the cutter's weapon layout is last I checked the 4 medium can cover it completely with turret fire, any angle? Before I went to explore with my conda, I was melting stuff left right and center thanks to my conda's turrets continual fire, sustained fire is severely underestimated.
But I think people are seriously underestimating or misunderstanding the concept of a battleship, a battleship/warship doesn't really mean it is a dog fighter, which is what most consider combat currently, so yeah. Has anyone ever given it a serious attempt? like outfitted one and tried to haz res with it without giving up, and without trying to only use the tactics they are used to from other ships?