ridiculous distance from star to station

Lesson learned. Before accepting a mission check the system map!

Trooth. However, I gamble and for the most part I win with the station being within reason (2k or so). Last night I lost big - 460k. 20mins of yawn, and an interdiction/scan near the station. The joys of smuggling.
 
What I don't get is that there seems to be an issue with the fact that somewhere is where it is... I don't get that.
London is a 2 Hour drive for me in the car. (I hate the place and so only go when I have too). But I don't moan it's two hours away, or that it should be moved closer.. it is where it is..
I just don't get there to get a pie and chips, or for a coffee, I go local, Pewsey or Marlborough.
I go to London if I HAVE to, and not by choice I might add. It's a dive.
Don't go to London.

FD Keep the distances... It's scale. I already have a problem that some stations are like 40LS from their parent star. (must have good air-con systems and fridges)
In fact make the distances LARGER. Huge. Let it take Months to get from one star to the next, Weeks to travel between planets, and true orbital mechanics that work... Long. Live. PHYSICS!!




................I'll get my coat.
 
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I'd love for it to be an achievement, and I think a mug in the flight deck would be an AWESOME addition. I lost my Hutton mug when my Cobra was blown up by pirates.
 
Hutton Orbital, lol

I was going to say! ;)

When it comes to stations far away from the "Jump Point", 300,000 isn't even in the top 10!

And the most common reason we have these in the first place is because the systems with these long hauls are multi-star systems and the station in question is in orbit around one of the "other" stars in that system. This of course means that in order to get to it, you have to travel in SC since there isn't a Nav Beacon at that "other" star. Only (1) Nav Beacon per system is the norm set down by Frontier when they designed the game.

Personally, I don't have a problem with this. In fact, it feels more realistic to me that travel times between bodies would take some time and the distances between stuff in a system should feel substantial.
 
This is why I have a stand for my iPad next to my computer with Netflix or YouTube cued up. During long trips, I just sit back and enjoy an episode or videos of something. Sometimes I have even purposefully chosen a station that takes ages to get to, just so I can finish watching something uninterrupted. I find I actually like to break up my combat activities with a bit of this.

If you have to watch Netflix or cats vs cucumbers on YouTube while "playing" a game....
 
I can't understand this kind of post, You are in a space ship flying in space, space is by current knowledge infinite, what made you think situations like this wouldn't occur?


its simple; some of us (for our immersion) dont want to sit for an hour travelling places, personally it ruins my immersion, i get distracted and do other things (non space related things)

This is all personal opinion, you have a right to yours too. if you want to immerse yourself in long space journeys the option can be there (flight sim even has a x10 speed setting)

i mean if we really want to talk about space enormity we could just SC everywhere and eject the FSD into space, but Frontier put it there for people like me :) and im hoping they boost SC speeds or throttle responses to make commuting a little less of a chore.
 
or throttle responses to make commuting a little less of a chore.

THIS I can get behind. I get the whole vastness of space on a 1:1 scale, thing, don't have a problem with it. But when I'm cruising towards a planet and I know that the last 10% of the journey takes 50% of the time... ugh. I've been cruising at insane speeds (1800c) on the Hutton run and decelerated to a dead stop within 10 or so seconds, but even at much lower speeds, the minute you come anywhere close to a planet, your ship has the momentum of a runaway freight train full of dark matter. It's A.) circle the planet fifteen times bleeding off speed, B.) double tap your emergency brake, take damage, wait for your supercruise to cool down and then jump again for three seconds, or C.) let the computer control your velocity, in which case the last 10% of the journey takes 50% of the travel time. This is one of my biggest immersion breakers.
 
THIS I can get behind. I get the whole vastness of space on a 1:1 scale, thing, don't have a problem with it. But when I'm cruising towards a planet and I know that the last 10% of the journey takes 50% of the time... ugh. I've been cruising at insane speeds (1800c) on the Hutton run and decelerated to a dead stop within 10 or so seconds, but even at much lower speeds, the minute you come anywhere close to a planet, your ship has the momentum of a runaway freight train full of dark matter. It's A.) circle the planet fifteen times bleeding off speed, B.) double tap your emergency brake, take damage, wait for your supercruise to cool down and then jump again for three seconds, or C.) let the computer control your velocity, in which case the last 10% of the journey takes 50% of the travel time. This is one of my biggest immersion breakers.

You realise dark matter might not be the best analogy as it doesn't interact with normal matter/or other dark matter beyond gravitational pull, so in theory if you were to somehow detect you had dark matter in your hold and were to accelerate, it would stay where it was. Neutron matter on the other hand (matter from a neutron star) has all the empty space squeezed out of it and is ultra dense could be shipped theoretically
 
I understand the frustration at long distances to stations, another case in point being the current CG to Worlidge Terminal, spending ten to fifteen minutes or so each time cruising to the station with a hold of metals is not much fun. However it is not just scale it is a crucial (in my opinion) part of the game. One BB delivery mission pays out 100k the other 1 million, the difference is the distance to recipient station. If you can live with the pain of 20 minutes in supercruise you deserve the higher pay out. Likewise you are exposed for longer to a risk of interdiction etc on the longer timed deliveries. Its a good way to balance risk/time v reward. As I say Worlidge is a pain but I am making 3,500 profit per ton so 800k plus per visit running Palladium (plus whatever the CG ultimately pays out) I have to pay for that somewhere in time or risk etc.The danger of making all distances so much smaller or even some form of fast travel option (which I do no think anyone would suggest) is that you pretty much (again in my opinion) kill this game or at best throw it out of balance.
 
As a new player i enjoy the large distances in this game. However, like others, ive found myself very frustrated to find my ship decelerating for no apparent reason when theres still a significant amount of time left before i get anywhere near my destination. Perhaps i just don't understand the complicated pseudo-science behind the frame shift drive, but if i know anything about physics then i know if you're going really fast and approach a massive body then you should start going even faster, rather than slowing down.

My other comment is that the supercruise definitely makes space feel 'big', however, hyperspace does not. It feels kind of...pointless to me to supercruise around a system for 5 or 10 minutes when i know my ship has the capability of traveling those same distances in seconds. And it also raises all kinds of issues when I think that I can fly to any civilized system in the universe within 15 minutes or so. You're telling me that no one from any of those systems wants to bother flying a few hours further into the galaxy and terraforming a new planet? Even though tons of players are doing it just for fun? Yeah, that makes no sense.
 
You realise dark matter might not be the best analogy as it doesn't interact with normal matter/or other dark matter beyond gravitational pull, so in theory if you were to somehow detect you had dark matter in your hold and were to accelerate, it would stay where it was. Neutron matter on the other hand (matter from a neutron star) has all the empty space squeezed out of it and is ultra dense could be shipped theoretically

So noted.
 
As a new player i enjoy the large distances in this game. However, like others, ive found myself very frustrated to find my ship decelerating for no apparent reason when theres still a significant amount of time left before i get anywhere near my destination. Perhaps i just don't understand the complicated pseudo-science behind the frame shift drive, but if i know anything about physics then i know if you're going really fast and approach a massive body then you should start going even faster, rather than slowing down.

I'm not that educated with the explanation behind it, but I'll give it a shot.
Going faster if you're approaching a gravity well is your everyday expectation from Newtonian space. However, the FSD works outside Newtonian (or Einsteinian, for that matter) physics, and you'll have to accept a few new basic rules. One of them seems to be that the FSD works best (i.e. runs fastest) in flat space, far outside any gravity wells (which is, btw, a common theme for faster-than-light propulsion in SF). So you're faster the further you're away from all gravity wells. It may not be a matter of not being able to go fast near a planet - it may just be the problem of not being able to do so safely, which is why you get dropped out of SC with some damage if you SC too deeply into a gravity well.


My other comment is that the supercruise definitely makes space feel 'big', however, hyperspace does not. It feels kind of...pointless to me to supercruise around a system for 5 or 10 minutes when i know my ship has the capability of traveling those same distances in seconds. And it also raises all kinds of issues when I think that I can fly to any civilized system in the universe within 15 minutes or so. You're telling me that no one from any of those systems wants to bother flying a few hours further into the galaxy and terraforming a new planet? Even though tons of players are doing it just for fun? Yeah, that makes no sense.

SC vs. Jumpspace/Witchspace - jumping inside a system won't work unless you have a valid target you can find. Also a common theme in SF. Since jumping involves removing yourself quite far from the regular universe, you'll need an anchor to come back to. A star will usually serve. This doesn't explain why you can't jump to a different star further off in the same system, though. You might try it again with the relative depth and distance of the gravity wells (i.e. stellar masses). Oh, and btw again, most of the black holes in otherwise populated systems are actually rather small in mass.

Terraforming a new planet is a major endeavour. Look a the bubble as it stands currently, and you'll find a lot of unused real estate even inside the bubble. And a smattering of populated systems outside - thy're just hard to find. Here's a hint. You may even occasionally find stations being constructed and planets being terraformed, but those are rare.

But if you look at the effort necessary to populate a new system inside the bubble (see Power Play, and some CGs), it's a miracle the bubble is as large as it currently is.
 
I've always thought this was some mild trolling by the Devs...

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Anyone ever run out of fuel enroute? Is there a nearby system to jump to and scoop if you are caught out in the middle?
 
its simple; some of us (for our immersion) dont want to sit for an hour travelling places, personally it ruins my immersion, i get distracted and do other things (non space related things)

This is all personal opinion, you have a right to yours too. if you want to immerse yourself in long space journeys the option can be there (flight sim even has a x10 speed setting)

i mean if we really want to talk about space enormity we could just SC everywhere and eject the FSD into space, but Frontier put it there for people like me :) and im hoping they boost SC speeds or throttle responses to make commuting a little less of a chore.
Well....considering how many possible alternatives there are, go use those? no one is really forcing you to fly to places like hutton unless you want to?, when you learn from a mission about said target to far away, stop accepting missions to said target? add that if you go "show on galaxy map" on missions, you can then clearly see how far it is from main star? so seems like a none issue to me.

THIS I can get behind. I get the whole vastness of space on a 1:1 scale, thing, don't have a problem with it. But when I'm cruising towards a planet and I know that the last 10% of the journey takes 50% of the time... ugh. I've been cruising at insane speeds (1800c) on the Hutton run and decelerated to a dead stop within 10 or so seconds, but even at much lower speeds, the minute you come anywhere close to a planet, your ship has the momentum of a runaway freight train full of dark matter. It's A.) circle the planet fifteen times bleeding off speed, B.) double tap your emergency brake, take damage, wait for your supercruise to cool down and then jump again for three seconds, or C.) let the computer control your velocity, in which case the last 10% of the journey takes 50% of the travel time. This is one of my biggest immersion breakers.
Speed is related to gravity of nearby objects around you, as for deceleration, just keep speed to a point so it doesn't reach below 8 seconds of arrival time until you are close to the planet, then let it lower to six with a set blue throttle and approach destination?
 
Won't help you that much - if you did top up at Alpha Centauri and still can't make it, jumping off to scoop won't help you either. But I suppose either the Hutton Truckers or the Fuel Rats will help you out in that case, they're a nice bunch.
 
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