It's been confirmed a thousand times that there is no HUD while in 3rd person view.
Just got up again and seen your post Styggron. LOL, nice try. You are aware 3rd party mods can be disabled. And it is my understanding they plan on doing just that for several 3rd party apps people plan on trying to use to get by stuff that has been hard coded out the the game. You know what they say. Build a better mouse trap and someone will try to build a better mouse. Good example is FRAPS and using the RivaTuner Statistics Server. If you run the server tuner then the FRAPS doesn't work. All they have to do is code out one single port and that app is toast...........grin.
OK back to bed. Man this sucks.![]()
I've no idea how ship to ship docking will end up working, hopefully we'll see all kinds of wonky orientations with those.
So as I'm not quite in the know can you turn the cockpit off in SC, ie not 3rd person view just cockpit off. I thought I saw a clip of this but I could be wrong of course.
Since I suspect it'll be exploited, some of us will do our best to convince CIG to not allow switching to 3PV during combat. Players can always watch their ship and scenery in 3PV in non-combat situations.
Oh please I have already given examples of how 3PV combat mode will be made viable...
Yeah I mean I think it would be wrong to assume that the functionality that you see in the videos is what will be in the final game. At the moment, they've got the tools in to make it easy to show off the game graphics.
I also don't see the gain from your first 'quoted' example over in-cockpit; in which you have the HUD, the radar, the reticule and so on. The Radar is the big one, giving me full 360* awareness, where 3PV gives you only a small arc. Yes, there is the wrinkle of stealth fighters; but I don't think 3PV makes it easier to notice them approaching you in the PU; unless you spend your whole time rotating 3PV around which I suspect is impractical.
Anyway it's speculation at the moment, I think it's better to wait until we can actually try it out and then give feedback to CIG if anything proves exploitable, rather than assuming it will be based on guesses.
The fact is, while I don't like 3PV just as you don't, I think a lot of people do like to have the option; not for combat, just because they like to look at the ship and the graphics and so on. Just as with many things that I suppose I would design slightly differently, it isn't my game, and design decisions will be made either by CIG, or by gauging the overall demand from the player base. As 3PV probably ranks fairly highly in demand, who am I to decide that they can't have it just because I don't like it? Chris Roberts has said on numerous occasions that they're commited to not giving 3pV any kind of tactical advantage. I trust that he has a better understanding of the game mechanics at this point; given he's been making it for the better part of three years.
One thing that was revealed recently about ship crews in SC that I found interesting is that if you do not treat them right there is a chance that they could mutiny and seize your ship.Now I'm pretty sure that this cannot happen in Elite.
I wonder how players would react to having their ships taken by their own NPC crew? lol.
Mutiny by the NPC crew......that would just be awesome.
I think the concept of multicrew on one of those large SC ships would be amazing.
Well, in the DDF forum there's a thread now with a proposal from FD about NPC wingmen who can be of different qualities and loyalties, and can also betray and turn on their contractor. Now, this is a proposal and it's about wingmen, not internal crew on ships (yet), but it's pretty similar to what SC will have.
Actually the crew proposal went through the DDF a while back![]()
There's a DDF proposal on crew too, here, which brings up ideas surrounding mutiny and whatnot.
That would make for a fantastic Youtube video...
Mutiny by the NPC crew......that would just be awesome.
I think the concept of multicrew on one of those large SC ships would be amazing.
Let's redirect the focus here a bit.
One thing that was revealed recently about ship crews in SC that I found interesting is that if you do not treat them right there is a chance that they could mutiny and seize your ship.Now I'm pretty sure that this cannot happen in Elite. It's an interesting mechanic to be sure.
As I understand their system there are two different types of crew you can hire: UEE (military) trained crew who cannot mutiny but demand higher salary, and 'wretched hive of scum and villany' types that you can pick up wherever that are cheap but could turn against you if you look at them funny.
I wonder how players would react to having their ships taken by their own NPC crew? lol.
JLind_CIG:
Hello Zaine,IZaineIHello:
guys, first post! I would like to ask some questions regarding the AI:
I wondered if we not only get different "characters" of AI for Dogfights, but also for Ground/Boarding combat. So, will we see unpredictable behaviour in these situations, like Enemies who surrender, pretend to drop their weapons but attack in the last moment, or enemies that just charge towards you to knock you out? Or could it be possible that an unexperienced NPC start to panic (during an evacuation for example), completely ignore your orders and maybe even fight against you to save his life?
Thanks for your question. I've had a brief chat with our friends at Moon Collider and they say that the plan is to have multiple "characters" or profiles for AI during Ground/Boarding combat too. Each profile will have a large number of different parameters that influence characters behaviour. A hostile or friendly NPC with low courage or lack of experience may indeed be more prone to surrendering or panicking. Assuming, of course, either of those behaviours will be part of the SQ42 FPS combat.
Cheers,
Jens
Indeed. And I think ED will have this too, after a while. Probably after first release sometime. It's a natural evolvement of the game to have hired crew and crew mutiny would be a continuation of betrayal by wingmen.
Cheers, Styggron.![]()
I was always wondering what if they had different personalities like they might be a paid saboteur form one of your enemies, or just be incompetent or just decide they had enough and bail...maybe taking your escape pod
I think it's a great mechanic :smilie: