Well, as for the topic at hand, no, space should not be smaller, space should feel immense. ED nailed this one completely, no game that ever saw sunlight mimics the immenseness of space like this game. It should stay that way.
That being said, the jump sequence could (if possible) be reduced in lenght... WHile at supercruise, you are actually playing as things can happen to you, even if they rarely do, the same does not applies to hyperjumps, as we are just staring and waiting, with zero input.
I know that the jump sequence is used to load the instance for the next system in route. But we could start at least by getting rid of the 5 second countdown... There is no need for countdown, I pressed the jump button voluntarily, I waited while the FSD charged, I will have to wait a bit while the jump animation plays, no need for those extra 5 seconds.
I dream of the day that the jump with be a fast zoom in into the target star, watching a small bright dot zoom in and become a huge fireball. I know that for technical reasons that may never happen. But at least we could dump those 5 seconds for the countdown...
That being said, the jump sequence could (if possible) be reduced in lenght... WHile at supercruise, you are actually playing as things can happen to you, even if they rarely do, the same does not applies to hyperjumps, as we are just staring and waiting, with zero input.
I know that the jump sequence is used to load the instance for the next system in route. But we could start at least by getting rid of the 5 second countdown... There is no need for countdown, I pressed the jump button voluntarily, I waited while the FSD charged, I will have to wait a bit while the jump animation plays, no need for those extra 5 seconds.
I dream of the day that the jump with be a fast zoom in into the target star, watching a small bright dot zoom in and become a huge fireball. I know that for technical reasons that may never happen. But at least we could dump those 5 seconds for the countdown...
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