Viajero
Volunteer Moderator
*Mod hat off
1. Re what is exploration... Exploration starscapes and landscapes are not random as you seem to feel/suggest though, they are deterministic. But either way, I guess some of those that have managed to see the monolith in Altais 2B and jump all over it, compare Canis Majoris / Betelgeuse side by side by their dwarf companions by positioning yourself at the right spot, see the first gas giant with fluorescence emitted light (only recently btw), enjoy the star studded skybox only available closer to Sagittarius A*, rally in the hills in Miterrand Hollow while New Africa speeds past you in the sky, or reach the opposite side of the galaxy in a sidewinder, and being able to tell us about it will very much disagree with your view. Having said that you can indeed still discover and enjoy great locations well within the colonized bubble too. And all different.
2. Deep. *Shrugs* You again try to force your definition of "deep" on a kind of gameplay that you dont seem to enjoy at all in the first play. The argument I exposed above still holds I am afraid, as it seems we have just started to argue in circles on this point. You are looking for a different kind of depth, the one that is directly translated to gameplay stats and characteristics and possessions and their interrelation. The depth offered by the exploration component of Elite wont give you that I am afraid. The depth of exploration of Elite comes in many other ways that you also need to master to get there, much like those pilots tracing their paths as best as they can to avoid issues en route, preparing the ship accordingly, planning in advance and coordinating way points in the way, rewarded sometimes by enjoying some vistas that no one else will see and interacting with those landscapes without being killed to reach your destination etc. That may not be depth of your liking but it is depth, as deep or more than the one you d probably like to have. Just different.
1. It's not exploration. You can do that anywhere in the game, you don't need to be exploring.
2. It's gameplay, but it's not deep. You could get any game out of its earliest alpha and find you have the ability for your character to move around and enjoy the features of terrain. It's pretty much the first thing the game designers do once everything is down on paper and the engine is rendering something - make a way of moving around a game level.
1. Re what is exploration... Exploration starscapes and landscapes are not random as you seem to feel/suggest though, they are deterministic. But either way, I guess some of those that have managed to see the monolith in Altais 2B and jump all over it, compare Canis Majoris / Betelgeuse side by side by their dwarf companions by positioning yourself at the right spot, see the first gas giant with fluorescence emitted light (only recently btw), enjoy the star studded skybox only available closer to Sagittarius A*, rally in the hills in Miterrand Hollow while New Africa speeds past you in the sky, or reach the opposite side of the galaxy in a sidewinder, and being able to tell us about it will very much disagree with your view. Having said that you can indeed still discover and enjoy great locations well within the colonized bubble too. And all different.
2. Deep. *Shrugs* You again try to force your definition of "deep" on a kind of gameplay that you dont seem to enjoy at all in the first play. The argument I exposed above still holds I am afraid, as it seems we have just started to argue in circles on this point. You are looking for a different kind of depth, the one that is directly translated to gameplay stats and characteristics and possessions and their interrelation. The depth offered by the exploration component of Elite wont give you that I am afraid. The depth of exploration of Elite comes in many other ways that you also need to master to get there, much like those pilots tracing their paths as best as they can to avoid issues en route, preparing the ship accordingly, planning in advance and coordinating way points in the way, rewarded sometimes by enjoying some vistas that no one else will see and interacting with those landscapes without being killed to reach your destination etc. That may not be depth of your liking but it is depth, as deep or more than the one you d probably like to have. Just different.
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