Hello Commander Arry!
Additionally we're looking at getting fortification for killing Power ships in control systems for your power.
Ok I am going to put it out there right now if you implement this I am going to stop all my fortification in a transport anaconda, now the only ship that’s is useful for fortification is the cutter if you want to do transport why? Let me tell you why.
When you do fortification to get merits fast you have to fast-tracking this cost money. Also you have to travel in Mahon this can be as much as 140 ly each direction. In short you get close to the 30 min mark before you are back to the system you want to fortify so you just wait for those free merits. So in short you get 2 trips every hour. For me that’s 850 merits (432 on one trip and 418 on the other). The problem is this costs 7,5 mill so this have to be gotten back somehow lets make this easy and say it takes one hour to get this back unless again you got the cutter. It might take you more it might take you less, but for this lest just say one. How many of you can get more form undermining? With a full wing getting more than 425 merits per hour is easy so why shod I ever do transport for fortification again? In short the only times I am going to use transport from then on is expansions and preps. (This is also why combat expansions are so much stronger than transport, ok I can do 3-5 trips every hour on those, but then I don’t get any freebees so the making money time increase to).
The first reason people want the ships they destroy to count are because of the constant interdictions by ships they get noting for destroying. So making it a player only thing is useless.
The second reason is that people that don’t have big ships and let’s be frank her unless you got a type 9, anaconda, corvette or cutter you don’t do much fortification maybe the python. If for no other reason than that you don’t have the cash to throw at it. But there are still a lot of people that want to be useful for their power and undermining some other power don’t really help your much. Opposing expansions might help, but not really if its 300ly from you capital. So you can’t really do much to help your power.
Here are some suggestions of how to make fortifications by combat work.
- Only give 15 merits for every kill. You get less but your power gets more. People that only wants the merits won’t to it so you don’t get the girder problem and it also makes sense that killing them should not give as much.
- These merits have to be delivered at the capitol! If they can be delivered at any control system than it’s going to increase the merits per hour even more as I don’t have to leave the system in order to deliver the merits. The flip side of this is people fortifying in combat vessels without jump range. They might use a transport type 6. But that’s a gamble if there are players or just a big ship interdicting them.
- Only possible in systems that are already 100% undermined. This one is a bit more complicated and might be hard to explain to players (why am I not getting any merits). It also adds an interesting twist on where to fortify. In short you send transport ships to fortify systems to prevent sniping and combat pilots to shore up where you are under attack. Personally I like the fact that you can do sniping so this is ok with me.
As an ending note if the bonuses for playing in open are added at the same time there is not even a question. I get more merits from fortifications and I can do it a lot safer than in a transport vessel, especially as a Mahon player, if players start camping gateway. I can wait to deliver until we got a combat wing clearing out gateway and I can fight them of while delivering the cargo. In short I fully support Martin Schou comment in that thread (page 3, coment 33).
Hello Commanders!
Just to *really* throw the cat amongst the pigeons, I wonder if any of you remember the concept of "targeted assault" that was mooted a while back. Basically it suggested that Commanders could super focus one undermine attempt per cycle to "take it out" in one go, removing it from a power regardless of any other factors (CC costs, deficit, etc.)
As long as there are people just grinding merits in order getting the rank 5 bonuses because it’s the fastest way of getting money in the game I say hell no. One has to wonder why it’s just some powers that have big problem with over fortification. We in Mahon only really have one system and it just gets a few times the amount needed to fortify it. So in short unless you balance the rank 5 bonuses so that people that only play PP in for the pp. In short not to get the rank 5 bounty bonuses to get cash. There is no way in hell I want this system implemented. It’s not going to be this great sniping tool used by organized groups it’s just going to be grinders going from one system to another as fast as they disappears from powers control.