(info) First bonus for playing in OPEN under consideration for PP

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In order to raise awareness for those that don't peruse the Power Play forums...

FD considering "significant" bonus to Power Play players for playing in Open. IMO, more bonus for playing in OPEN will soon follow.

Please keep this thread discussion about how the potential change to PP might be applied to other aspects of the game (i.e. BGS).

https://forums.frontier.co.uk/showthrea ... ost3669305

" I'm currently rather taken by the concept of a success multiplier for Commanders in Open Play. this modifier would not improve personal gains from power play activities, but it would magnify the effectiveness of a power's actions (expand, oppose, fortify, undermine). And the effect would probably be significant." - Sandro

Bonus for PP in open sounds sensible to me.
 
I would love it, if the modes where split permanently, then maybe all this whining could stop. [hotas]

Can't disagree with that! That argument was also made ad nauseum during Alpha/Beta/Gamma.

FD is now reaping what they have sown by ignoring that topic back then. If what you did in each mode had no effect on what you were doing in the other modes, these arguments wouldn't be happening.
 
...What does having to bribe players into open say about it's environment?...

FD isn't trying to bribe more players into Open. Open is already filled to the brim with eager PvPers enjoying the balanced PvP of combatting exclusive combat builds in winged formats. The PvPers in Open are ecstatic to see all the week sauce traders flee to Solo and Group modes. Thus there is no need to buff/nerf Open. It is merely a balancing issue.../speculative sarcasm

[yesnod]
 
It has nothing to do with bribery. What it does is level the playing field with folks who abuse Solo and Group easy mode to get higher rewards and control in power play and community goals. No longer can they hide in their safety veil and expect to come out on top due to reduce opposition and struggle. Now they will have to struggle harder, like all of us who accept the challenges that Open brings while simultaneously competing with folks who do not.

This is good. Make it so!

http://media.comicbook.com/uploads1/2014/07/make-it-so-captain-102843.jpg

I see this argument all of the time, but no one has quantified any benefit to flying in Solo, besides the avoidance of a certain type of player. It is all just a construct that helps to create some aura around open. Why should some player's personal game choices, cause the game to be modified in their favor. All of the blessings are available to all of the Commanders out there. They should learn to take advantage of the perceived ease of Solo, rather than complain about it. For some reason people that identify themselves as open players feel entitled to gains just because of their play time choice. It's pandering in the worst way.
 
It's not really encouragement is it, it's coercion. You could be making more credits faster, and there by reducing your grind to buy X ship, merits etc, but only if you play in Open.

Wrong, you make no more credits than anyone else in any other mode, the PP influences are what get modified, that's it.
 
For some reason people that identify themselves as open players feel entitled to gains just because of their play time choice. It's pandering in the worst way.

Indeed =_= lets just perma split those modes, we each choose where we wanna go. CG and PP split as well. (or they can stay in open for all i care). problem solved.

[praise]
 
Good idea, makes perfect sense. Hope it gets implemented soon.

I thought the three play choices were just that, choices. If you choose Open, well there you go, that was your choice and you have to deal with the pro's and con's.

When I choose Solo, that's my choice, and I have to deal with the pro's and con's.

If Open get's optimized, does Private and Solo get some kind of alternate optimizations? Each has their pro's and con's, so fair is fair, right?

Yes. The Private and Solo have the pro of you not being killed by me. ;)
 
Part of my concern is that if the devs accept this logic...

"At the moment, any way I slice it, I can't come to any conclusion other than Commanders in Open Play have a tougher time than those in Private Groups or Solo." - Sandro

...then how do they NOT apply it to other aspects of the game?

- trade, missions, turning in exploration data, BH kills and turning in bounties, CZ kills : All of these impact faction influence levels in BGS where players are competing with NPC and usually other player groups for control of stations/systems.

What parts of the game are left that don't 'deserve' a bonus for playing in Open because you have a tougher time by potentially facing other humans?

The difference between all those and PP is that they are the same regardless of mode, PvE mechanics that don't vary. PP is a player vs player mechanic and you rather totally bypass that by going into Solo/Group.

That's the difference, it's not exactly subtle or hidden or hard to spot, but hey, you did start this thread with a different title to fear monger, so I guess that's to be expected.
 
Wrong, you make no more credits than anyone else in any other mode, the PP influences are what get modified, that's it.

So they are just thinking about bribing us with PP influence. To test the waters. Well, I hope the waters get pretty rough before this comes to pass. As soon as it does the floodgates will open with a flood of demands that the bonus be extended to everything done in open. You can see that directly by some responses to this thread.
 
So they are just thinking about bribing us with PP influence. To test the waters. Well, I hope the waters get pretty rough before this comes to pass. As soon as it does the floodgates will open with a flood of demands that the bonus be extended to everything done in open. You can see that directly by some responses to this thread.

And they can all be ignored, just as they have been since gamma. Again, I don't want to see this done, I want PP to be set Open only, it's a player vs player mechanic, it has no place outside of Open to begin with.
 
The difference between all those and PP is that they are the same regardless of mode, PvE mechanics that don't vary. PP is a player vs player mechanic and you rather totally bypass that by going into Solo/Group.

That's the difference, it's not exactly subtle or hidden or hard to spot, but hey, you did start this thread with a different title to fear monger, so I guess that's to be expected.


There is no reason to insist that PP is a PvP mechanic. There is no reward for killing a commander, only for completing PvE tasks. I can see no PvP influence at all, except for the constructed view that shooting down apposing Commanders has an impact on the outcome. It has none. People just insist it must, because they want to shoot down others. Show me one solid feature of PP that is directly affected by PvP. The best you will be able to do is stopping other players from doing something that does affect the system. There is simply no justification for asserting PP is a PvP mechanic. The evidence doesn't support that view.
 
And they can all be ignored, just as they have been since gamma. Again, I don't want to see this done, I want PP to be set Open only, it's a player vs player mechanic, it has no place outside of Open to begin with.

Is it really PvP? I thought the calculations on which of the Powers went up and down was based on the pile of tokens they had accrued by the end of the cycle? Is it not the case that almost nothing a player can do in terms of blowing up another one's ship, has any additive effect to that pile of tokens?
 
...Yes. The Private and Solo have the pro of you not being killed by me. ;)

Indeed, I perceive it as a pro to not have to put up with your antics as well. A con would be that I'm unable to 'wing-up' because that's not available with NPC's. Like I said, pro's and con's, each mode's got 'em. Make your choice and live with them.
 
All you have to do is look at the tasks required by PP to see it is a PvE mechanic entirely. The 'stop them from undermining' through PvP is a construct to prop up the open only argument. The connection and effects are secondary at best.

That argument is standing on less than one leg and struggling, PP is PvP in its overall scope, it's where players are pit against one another to fight for influence, it's PvP through PvE where PvP is the ultimate category the mechanic falls under. PvE is mere means to PvP.

The theory that Solo is better rewarded than open is a thought that has never been substantiated beyond personal perception. People feel like it is so, but there's been no attempt to bring facts to bare. My mind could be changed with the right data.

Because it doesn't require statistical data to understand simple rationality.

Think about it, can you really tell me with a straight face that in a competitive setting, the rational choice in maximizing one's influence on PP is not Solo/Private over Open?

If your only footing is that you want to play only in open, so everyone has to be measured by that decision, that makes my connection between rewards and a perceived right way to play far from silly.

Complete and utter strawman, I thought you read this: https://forums.frontier.co.uk/showthread.php?t=235327

The only reason I approve of this change is because it's done for a competitive mechanic, not the game in its entirety.

It shows that if you choose to gimp your impact by only playing in open, you feel entitled to be rewarded for that decision. Like it is some noble sacrifice you make to see the game is played correctly.

You are covering your eyes and typing at this point while throwing strawman left and right.

If something being more rewarding than another is apparently the "correct" way to play, then Solo has been the correct way to play Elite PP for a long time, and this change is rectifying that very breach of equality. Also that this argument means Scanning neutron stars are the correct way to explore, farming RES/CZ with min max builds at min/max locations is the correct way to BH, the most lucrative trade route is the correct way to trade.

The bonus Open is getting isn't some additional advantage, it's to stop Solo/controlled-private group from being the "correct way to play Elite" in terms of PP.

Even without this silly argument drawing equivalence between reward and "correct way to play," there is a clear lack of equality when examined under a competitive scope, there is no way to deny that the rational and competitive choice to play PP is to be in solo, and something is wrong with that.

You either don't read what I write or you are intentionally ignoring the argument that is right in front of you by making speculation on others' intent that has no evidence and if anything evidence of the contrary:

https://forums.frontier.co.uk/showthread.php?t=235327

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My logic is straight forward. Having equal access to each of the modes, and all of the games mechanics creates perfect balance between the modes.

Not under a competitive scope you don't.

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No one is asking for Solo players to get an atta-boy bonus. Like the one mentioned by Sandro. No one expects to receive incentives for playing the way they want, except those in open, who play there by choice. Your actions alone can gain you the perceived benefits of Solo, without the Dev's changing anything. Why don;t you just accept that relief?

You are covering your eyes and typing away, aren't you?

There was never equality of modes, now we are finally arriving at some sort of equality.
 
PP is by it's very designed meant to be a player vs player mechanic, Solo players shouldn't even be capable of doing it, nor should Group, it should only be an Open option due to that. Since you don't even want the multiplayer aspects at all, what do you care about PP?

I don't think I agree with that. PP has very important functions for soloists too.
Even when I am in open, which is most of the time, I play solo.
I am not very much interested in PvP multiplayer at all, but I do like PowerPlay for the bigger picture it brings to the human universe.
PP is great at introducing a necessary expandable political layer to the ED universe that gives an identity to otherwise faceless star systems and perhaps even more importantly it gives a framework for direct and indirect player interaction. PP adds quite a bit of new dimensions to the game; it brings the Galaxy to life, it puts characters in context to the galaxy, it gives players who want that direction in what to do.
PP's political map also made the Human universe easier to digest and comprehend where at first the size of it felt overwhelming.
I believe this is important stuff and I would not want PP to go away, even if I never played Open again.

As far as PP's gameplay is concerned it made me as a soloist try out stuff I always avoided, like openly confronting local authorities in Enemy systems.
It was because of PP that I got several bounties on my head amounting to approximately 16 million credits in some of Archon Delaine's systems.
I would never have done this without PowerPlay.

I feel that FD's plan for giving the actions of PowerPlayers in Open much more weight is a fair and necessary step, but PP is not just interesting for PvP-ers.

I hope FD will be able to improve Powerplay gameplay to make it more interesting to participate for everyone, no matter the mode they play PP in.
 
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