(info) First bonus for playing in OPEN under consideration for PP

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...Player interaction has been shown to not be a big, or tasty enough carrot to establish a healthy population in open, so it's obvious that something has to be done. So they throw out the incentives idea again. Obvious is as obvious does.

Emphasis mine.

Sorry, but don't you mean cannon fodder?:x
 
And now Sandro is trying to breathe some life into it and bring it back in line with the vision of the mechanic being player supporting factions and fight over influence, why would anyone want otherwise is beyond me.

Notwithstanding all the wider implications, maybe Sandro's idea is just wrong headed. Perhaps Solo PP players are the ones who need the extra reward, because fighting such tedium with only their own company to lighten things up is surely the most difficult of all.
 
You can take the view that everyone can just go solo, or you can take the view that various modes should be balanced.

Ultimately if everyone PPs in solo gameplay becomes limited, you've just cut out a whole bunch or potential interactions there.

Meanwhile if open is more risky but with higher reward, people still have that exact same choice that seems to be the core of your argument, yet the spectrum of gameplay is widened. And if you don;t want the risk of that particular type of interaction then sure just stay solo/pg.

How can it be more risky in open if everyone just does it in Solo? So, it's that certain game play elements aren't being embraced to a high enough degree that mechanics should change to satisfy those that desire it? Because some players grand vision of what open should be isn't coming true, the rules have to change to turn it around? It's nothing more than a mechanism to increase the population in open. Or, as has been stated before, a bribe to get more targets into open.
 
Your opinion of my arguments and how I press them is none of your business. All of your labeling doesn't change the fact that you can't point to a single direct relationship between PP and PvP. You making grand statements about how to view these issues has no effect on me. The basis for your assertions suits you, but fails to convince me. I am not going to just take your word for it.

You are typing blindly here, I already stated how the entire PP mechanic is PvP. We are trying to argue with reason, not rhetoric, since I can sit here all day claiming that your argument is nonsensical without even looking and reading your argument. That is what you're doing to me right now. How is a mechanic completely driven by player action in opposition to one another not PvP, answer that with reason.

By your definition you intentionally cripple your self in the PvE battle of PP, by choosing to do it in a mode you feel is less efficient. Your choice is the only thing holding you back. No one else should have to suffer for your individual choice. Open can and will sustain only the population that enjoys playing there.

That argument is absurd, it's like saying two states in America provide the same kind of living quality but one of them has higher taxes than the other. Then you tell me people have a choice where they want to live if they have little to no income?

No one is going to shoot themselves in the foot in a competition, everyone is going for all the advantages they can get, and that right now is solo/private mode. What can't you understand about this?

Open created it's own atmosphere you can't blame the players that have left it, now we have to see players penalized because they have taken the advice; "If you don't want to PvP, don't log in open". Well that sort of backfired, now we see the subject of bribing people into open again. Just let it die already.

Nope, under the competitive mechanic, it makes perfect sense to bring equality to modes. Anything outside of a competitive mechanic should stay the way it is.


Player interaction has been shown to not be a big, or tasty enough carrot to establish a healthy population in open, so it's obvious that something has to be done. So they throw out the incentives idea again. Obvious is as obvious does.

Because player interaction is too broad of a scope whereas PP is a specific mechanic and a competitive one. Like I said, you don't seem to sort out your argument before tossing it on here.
 
If it is PP only is does not directly affect me however I wonder if this giving PP bonuses in open will happen before they have found an effective solution to the mindless killing with little consequence or after?.

Once it happens however I must admit I worry how long before it spreads to CGs then CZs and then finally an all out hobble solo and private groups?

(My) Last thought on it...... Combat logging and general networking jiggery Pokery WILL increase once players with no interest in open feel forced into it IMO. Not saying it is right but unless that is stopped it will happen as sures as mindless killing has proven to happen bso long as it goes unchecked.

I see what sandy is trying to do but it's a dangerous precident imo
 
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Notwithstanding all the wider implications, maybe Sandro's idea is just wrong headed. Perhaps Solo PP players are the ones who need the extra reward, because fighting such tedium with only their own company to lighten things up is surely the most difficult of all.

Solo is largely a tool for 5c, and that's what killed PP for a lot of people. A mode that already has advantages in a competitive setting doesn't need any more.
 
If anything, Solo deserves the buff! After all, Solo is the only mode where it's just you! No help from anyone else; no wings, no fuel rats, no player groups. True hardcore mode!

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See how easy it is to make up something to buff whatever mode you prefer? Your mode choice is up to you, no need for buffs/nerfs, it's a personal choice, make yours and carry on.
 
You can take the view that everyone can just go solo, or you can take the view that various modes should be balanced.

Ultimately if everyone PPs in solo gameplay becomes limited, you've just cut out a whole bunch of potential interactions there.

Meanwhile if open is more risky but with higher reward, people still have that exact same choice that seems to be the core of your argument, yet the spectrum of gameplay is widened. And if you don;t want the risk of that particular type of interaction then sure just stay solo/pg.

Yep I agree...bring in more choices. Im totally solo and private play but if extra rewards are enough to entice me, for sure...im in. But the rewards will have to be strong and for a game that has more than a tendency for power nerfs i have no doubt any rewards will be alike a dangling rotten carrot
 
If anything, Solo deserves the buff! After all, Solo is the only mode where it's just you! No help from anyone else; no wings, no fuel rats, no player groups. True hardcore mode!

So very hardcore where you can literally high-wake out of every bad situation and prevent yourself from getting into a bad situation to begin with, sure.

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At least player wings aren't as incompetent at taking out targets as NPC wings


See how easy it is to make up something to buff whatever mode you prefer? Your mode choice is up to you, no need for buffs/nerfs, it's a personal choice, make yours and carry on.

Not when under a competitive scope the rational choice is solo/private, it's been unequal, now it's equalizing.
 
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So very hardcore where you can literally high-wake out of every bad situation and prevent yourself from getting into a bad situation to begin with, sure.

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At least player wings aren't as incompetent at taking out targets as NPC wings




Not when under a competitive scope the rational choice is solo/private, it's been unequal, now it's equalizing.

Competitive scope? lol, what game do you think you're playing?
 
If anything, Solo deserves the buff! After all, Solo is the only mode where it's just you! No help from anyone else; no wings, no fuel rats, no player groups. True hardcore mode! . . .

Sorry Cmdr, but this is definitely made up and pretty absurd. I'm sure it was easy to do it though.
 
Now we can finally give the problem the proper attention it deserves.

That is going to take a lot of attention. There are quite a few real network experts on this forum who can explain exactly how difficult a task that will be. I'm not one of them - I'm a mainframe hardware guy ;)
 
I bought this game for the offline mode. That was cancelled after I had already paid for it. Now, I play in Solo, because I do not enjoy multiplayer games. I didn't buy a multiplayer game, I bought an offline single player, that also offers online single player.

If FD chooses to once again punish single player gamers who backed their project, that would pretty much be the last straw for me and I'm sure many others. Nothing is going to "encourage" anyone to play a game mode they don't enjoy. I am not your content, and you are not my content. After 20 years of seeing how online and multiplayer have ruined gaming, I'm done with it.
 
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That is going to take a lot of attention. There are quite a few real network experts on this forum who can explain exactly how difficult a task that will be. I'm not one of them - I'm a mainframe hardware guy ;)

Welp, hopefully we can count on you to give FD some advice when push comes to shove.

Any working solution prototype in mind?
 
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