(info) First bonus for playing in OPEN under consideration for PP

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This is wonderfull !
Solo and private are cool , but powerplay can CHANGE the face of the GALAXY in solo. and sins the only real way to win a sector defence would be fight a player until he does not come back again I say ; YES
 
How can it be more risky in open if everyone just does it in Solo? So, it's that certain game play elements aren't being embraced to a high enough degree that mechanics should change to satisfy those that desire it? Because some players grand vision of what open should be isn't coming true, the rules have to change to turn it around? It's nothing more than a mechanism to increase the population in open. Or, as has been stated before, a bribe to get more targets into open.

Well as I said in the post you replied to, this change results in a wider range of gameplay that's optional. Which to me seems a clear benefit.

You can put it in terms that try to frame the motivation as something you think is bad but if it results in more interesting gameplay then who gives a monkey's.
 
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uh-huh, keep telling yourself that. Maybe you'll make the Elite: Dangerous Pro PP League next year!

Outside of PP, all things are influenced by NPCs as well as players, they are all PvE based mechanics. PP is purely a player driven mechanic, it's player vs player, that's it, there's nothing else involved, and it's the only such mechanic in the game. Remove the player's ability to be directly interacted with by other players while doing a player vs player mechanic is literally giving that player an advantage. The simple fact that the response to this is, 'play Solo yourself' shows this, it's an advantage, this is an attempt to balance that advantage out, simple as that.
 
Wot?! Elaborate.

Quite simply - FD can use their existing watchdog.exe to monitor connection status and their launcher client to maintain a bit-torrent type mesh between all current players - sending null files to every player. If the game exe is closed, the launcher will maintain the torrent, showing that the game was shut down. Timings of the null traffic will show wether the 15 second timer was adhered to or not. The null traffic will also indicate if someone got creative with firewalls. Watchdog will record if the local adapter state changes (cable pull), or the default gateway became unavailable (router unplug). That would be confirmed by the null torrent traffic ending. If the machine is still running, watchdog would record when local adapter state changes (cable plugged back in), or when the default gateway is available again (router rebooted). Watchdog would also monitor timings for cable length for pesky cable-laggers.

Hard power down would obviously render this useless.

It's also a hugely nasty, wasteful, lagging and illegal way of doing anything - but it is possible.
 
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Quite simply - FD can use their existing watchdog.exe to monitor connection status and their launcher client to maintain a bit-torrent type mesh between all current players - sending null files to every player. If the game exe is closed, the launcher will maintain the torrent, showing that the game was shut down. Timings of the null traffic will show wether the 15 second timer was adhered to or not. The null traffic will also indicate if someone got creative with firewalls. Watchdog will record if the local adapter state changes (cable pull), or the default gateway became unavailable (router unplug). That would be confirmed by the null torrent traffic ending. If the machine is still running, watchdog would record when local adapter state changes (cable plugged back in), or when the default gateway is available again (router rebooted).

Hard power down would obviously render this useless.

And let me guess, this violates some sort of privacy clause... right?
 
Quite simply - FD can use their existing watchdog.exe to monitor connection status and their launcher client to maintain a bit-torrent type mesh between all current players - sending null files to every player. If the game exe is closed, the launcher will maintain the torrent, showing that the game was shut down. Timings of the null traffic will show wether the 15 second timer was adhered to or not. The null traffic will also indicate if someone got creative with firewalls. Watchdog will record if the local adapter state changes (cable pull), or the default gateway became unavailable (router unplug). That would be confirmed by the null torrent traffic ending. If the machine is still running, watchdog would record when local adapter state changes (cable plugged back in), or when the default gateway is available again (router rebooted).

Hard power down would obviously render this useless.

I approve of this post!

(sry cannot rep)
 
Outside of PP, all things are influenced by NPCs as well as players, they are all PvE based mechanics. PP is purely a player driven mechanic, it's player vs player, that's it, there's nothing else involved, and it's the only such mechanic in the game. Remove the player's ability to be directly interacted with by other players while doing a player vs player mechanic is literally giving that player an advantage. The simple fact that the response to this is, 'play Solo yourself' shows this, it's an advantage, this is an attempt to balance that advantage out, simple as that.

I agree that is an advantage. However it's not the the only advantage. As I stated further up, Solo has disadvantages as well. Each mode has their pros and cons. Also as you said before, it's a player v player mechanic, not a PvP mechanic. Elite: Dangerous is not 'Highlander' and there is no PP scoreboard that I'm aware of, hence my dismissal of considering Elite: Dangerous a competitive game.
 
Outside of PP, all things are influenced by NPCs as well as players, they are all PvE based mechanics. PP is purely a player driven mechanic, it's player vs player, that's it, there's nothing else involved, and it's the only such mechanic in the game.

CG's?...
 
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