Ian Phillips
Volunteer Moderator
Trying to be smart Zieman?
He is being accurate.
Trying to be smart Zieman?
Any working solution prototype in mind?
uh-huh, keep telling yourself that. Maybe you'll make the Elite: Dangerous Pro PP League next year!
Plenty - most of them highly illegal.
Put down actual arguments.
How can it be more risky in open if everyone just does it in Solo? So, it's that certain game play elements aren't being embraced to a high enough degree that mechanics should change to satisfy those that desire it? Because some players grand vision of what open should be isn't coming true, the rules have to change to turn it around? It's nothing more than a mechanism to increase the population in open. Or, as has been stated before, a bribe to get more targets into open.
Ah yes, the classic 'your arguments are not arguments' argument. Well played.
I think the game is much enhanced when seeing other players online in it.
I'm going to ignore the bait, but don't worry, I'm counting.
uh-huh, keep telling yourself that. Maybe you'll make the Elite: Dangerous Pro PP League next year!
Please let them know in the PP thread I linked in the OP.
For discussion here, what do you think about post #138 of this thread?
I don't know what you're counting, but okay. All you have to do is 'scroll up' to find my argument. Me not agreeing with you does not equate not having an argument.
Wot?! Elaborate.
Quite simply - FD can use their existing watchdog.exe to monitor connection status and their launcher client to maintain a bit-torrent type mesh between all current players - sending null files to every player. If the game exe is closed, the launcher will maintain the torrent, showing that the game was shut down. Timings of the null traffic will show wether the 15 second timer was adhered to or not. The null traffic will also indicate if someone got creative with firewalls. Watchdog will record if the local adapter state changes (cable pull), or the default gateway became unavailable (router unplug). That would be confirmed by the null torrent traffic ending. If the machine is still running, watchdog would record when local adapter state changes (cable plugged back in), or when the default gateway is available again (router rebooted).
Hard power down would obviously render this useless.
Quite simply - FD can use their existing watchdog.exe to monitor connection status and their launcher client to maintain a bit-torrent type mesh between all current players - sending null files to every player. If the game exe is closed, the launcher will maintain the torrent, showing that the game was shut down. Timings of the null traffic will show wether the 15 second timer was adhered to or not. The null traffic will also indicate if someone got creative with firewalls. Watchdog will record if the local adapter state changes (cable pull), or the default gateway became unavailable (router unplug). That would be confirmed by the null torrent traffic ending. If the machine is still running, watchdog would record when local adapter state changes (cable plugged back in), or when the default gateway is available again (router rebooted).
Hard power down would obviously render this useless.
Outside of PP, all things are influenced by NPCs as well as players, they are all PvE based mechanics. PP is purely a player driven mechanic, it's player vs player, that's it, there's nothing else involved, and it's the only such mechanic in the game. Remove the player's ability to be directly interacted with by other players while doing a player vs player mechanic is literally giving that player an advantage. The simple fact that the response to this is, 'play Solo yourself' shows this, it's an advantage, this is an attempt to balance that advantage out, simple as that.
Outside of PP, all things are influenced by NPCs as well as players, they are all PvE based mechanics. PP is purely a player driven mechanic, it's player vs player, that's it, there's nothing else involved, and it's the only such mechanic in the game.
I already objected to them, NPCs are a joke.